Jupiter Hell > Post Mortem
[1.5a|I|Ma|YASD] Dual Inferno with Sylph
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Tormuse:
So, much like last week, I streamed myself playing JH along with Sylph, who was playing at the same time with the same random number seed... this time at the newly introduced Inferno difficulty level! :) (My first time attempting it!) :D
I played with a Survivor build, while Sylph played with an Entrenchment build. Neither of us survived, though Sylph got a little further than me. The difficulty just ramped up more quickly than either of us were prepared for, I guess. The nice part is that this means you get more experience earlier, (if you can survive) :P but it's gonna take some practice and effort to make any headway in this difficulty, I think.
Anyway, here's the video from my perspective...
...and here's Sylph's perspective.
Tormuse, level 9 Marine,
killed on Europa Concourse by a security bot.
He survived for 8498 turns.
The run time was 3h 6m 2s.
World seed was fixed at 3939.
He scored 4239 points.
He challenged the INFERNO!
Death log
* your action, you're at 6 health
* corrupted soldier deals 4 damage to you
* your action, you're at 2 health
* your action, you're at 2 health
* security bot deals 2 damage to you
* health down to 0, you die
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - Exalted Summons
Callisto Rift L3 - Low Power
Callisto Rift L3 -> The Rift
The Rift - Cleared!
The Rift - found Thompson
CALLISTO L6 - Low Power
EUROPA L2 - Infestation
He killed 313 out of 337 enemies.
40 former grunts 29 fiends
8 former grenadiers 35 fire fiends
2 corrupted grenadiers 16 ice fiends
17 former soldiers 12 toxic fiends
8 corrupted soldiers 7 CalSec sentries
3 former sergeants 2 military sentries
1 corrupted sergeant 13 CalSec bots
22 former guards 1 military bot
7 former commandoes 25 reavers
4 former heavies 13 cryoreavers
1 corrupted heavy 3 toxic reavers
5 fanatics 1 medusa
8 security drones 1 ravager
Traits
Hellrunner L2
Tough as Nails L1
Army Surplus L1
Angry Motherfucker L3
SURVIVOR L1
Trait order
Hr->AMf->AMf->TaN->MSV->AMf->Arm->Hr->
Equipment
Slot #1 : Thompson
Slot #2 : AV2 machete
* Hunter 20
* Ambush 20
Slot #3 : rocket launcher
Body : AV2 basic armor PB
* Durable
* Meshed
* Auto-med 10
* Auto-repair
Head : analytic visor B
* Durable
* Aim assist
* Tactical computer
Utility : AV2 auto AMP
* Automatic reloader
* Auto gyro-stabilizer
Relic : reaver's tendon
* Reaver's speed
Permanents
Rift Attunement
Inventory
rocket (x4)
12ga shell (x32)
7.62 ammo (x100)
7.62 ammo (x100)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x5)
9mm ammo (x32)
multitool (x1)
--- End code ---
Sylph:
--- Quote from: Tormuse on September 16, 2022, 19:39 ---The difficulty just ramped up more quickly than either of us were prepared for, I guess
--- End quote ---
Well, *I* was prepared for it!!! Obviously the only reason I managed to clock less deaths / further progress was a HELL of a lot more experience than you on inferno!
But if I'm honest I'm used to the way difficulty ramps up. In fact, shortly before this stream I was chatting in discord about how inferno gets un-winnable for most skills in mid-late europa!!!
There are certainly character builds that can play around it, much like apocalypse, but my gut tells me that inferno will never be a place for all builds/classes, unless it's changed. :)
Great run last night, I had tons of fun! Part of the reason I wanted to stick to the same class/build when I originally suggested the 'co-op' concept was so that a death could easily be 'ressed' by the other player, preventing exactly what happened when you died here (don't want to continue with a different character). Still, it was great exploring levels together, and I think it worked very well in its own way!
Congratulations on a great romp through inferno!
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