Chaosforge Forum

  • March 28, 2024, 15:17
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [1.5a|I|Ma|YASD] Dual Inferno with Sylph  (Read 2943 times)

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1696
  • More Angelic than not
    • View Profile
[1.5a|I|Ma|YASD] Dual Inferno with Sylph
« on: September 16, 2022, 19:39 »

So, much like last week, I streamed myself playing JH along with Sylph, who was playing at the same time with the same random number seed...  this time at the newly introduced Inferno difficulty level!  :)  (My first time attempting it!)  :D

I played with a Survivor build, while Sylph played with an Entrenchment build.  Neither of us survived, though Sylph got a little further than me.  The difficulty just ramped up more quickly than either of us were prepared for, I guess.  The nice part is that this means you get more experience earlier, (if you can survive)  :P  but it's gonna take some practice and effort to make any headway in this difficulty, I think.

Anyway, here's the video from my perspective...

...and here's Sylph's perspective.

Tormuse, level 9 Marine,
killed on Europa Concourse by a security bot.

He survived for 8498 turns.
The run time was 3h 6m 2s.
World seed was fixed at 3939.
He scored 4239 points.
He challenged the INFERNO!

Death log
 * your action, you're at 6 health
 * corrupted soldier deals 4 damage to you
 * your action, you're at 2 health
 * your action, you're at 2 health
 * security bot deals 2 damage to you
 * health down to 0, you die

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - Exalted Summons
Callisto Rift L3 - Low Power
Callisto Rift L3 -> The Rift
The Rift - Cleared!
The Rift - found Thompson
CALLISTO L6 - Low Power
EUROPA L2 - Infestation

He killed 313 out of 337 enemies.

 40 former grunts           29 fiends
 8  former grenadiers       35 fire fiends
 2  corrupted grenadiers    16 ice fiends
 17 former soldiers         12 toxic fiends
 8  corrupted soldiers      7  CalSec sentries
 3  former sergeants        2  military sentries
 1  corrupted sergeant      13 CalSec bots
 22 former guards           1  military bot
 7  former commandoes       25 reavers
 4  former heavies          13 cryoreavers
 1  corrupted heavy         3  toxic reavers
 5  fanatics                1  medusa
 8  security drones         1  ravager

Traits
  Hellrunner L2
  Tough as Nails L1
  Army Surplus L1
  Angry Motherfucker L3
  SURVIVOR L1

Trait order
  Hr->AMf->AMf->TaN->MSV->AMf->Arm->Hr->


Equipment
  Slot #1 : Thompson
  Slot #2 : AV2 machete
   * Hunter 20
   * Ambush 20

  Slot #3 : rocket launcher
  Body : AV2 basic armor PB
   * Durable
   * Meshed
   * Auto-med 10
   * Auto-repair

  Head : analytic visor B
   * Durable
   * Aim assist
   * Tactical computer

  Utility : AV2 auto AMP
   * Automatic reloader
   * Auto gyro-stabilizer

  Relic : reaver's tendon
   * Reaver's speed


Permanents
  Rift Attunement

Inventory
  rocket (x4)
  12ga shell (x32)
  7.62 ammo (x100)
  7.62 ammo (x100)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x5)
  9mm ammo (x32)
  multitool (x1)
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

Sylph

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 322
  • Galaxy Angel
    • View Profile
Re: [1.5a|I|Ma|YASD] Dual Inferno with Sylph
« Reply #1 on: September 17, 2022, 08:41 »

The difficulty just ramped up more quickly than either of us were prepared for, I guess

Well, *I* was prepared for it!!! Obviously the only reason I managed to clock less deaths / further progress was a HELL of a lot more experience than you on inferno!
But if I'm honest I'm used to the way difficulty ramps up. In fact, shortly before this stream I was chatting in discord about how inferno gets un-winnable for most skills in mid-late europa!!!
There are certainly character builds that can play around it, much like apocalypse, but my gut tells me that inferno will never be a place for all builds/classes, unless it's changed. :)

Great run last night, I had tons of fun! Part of the reason I wanted to stick to the same class/build when I originally suggested the 'co-op' concept was so that a death could easily be 'ressed' by the other player, preventing exactly what happened when you died here (don't want to continue with a different character). Still, it was great exploring levels together, and I think it worked very well in its own way!

Congratulations on a great romp through inferno!
« Last Edit: September 17, 2022, 08:43 by Sylph »
Logged
Badges:
DRL:26 22 22 19 13 6
  JH:15 13 11   7   2
Pages: [1]