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Icy's Guide to Ranks, Medals, and Badges

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Icy:
Hello friends! I've written this guide to help players achieve all of the ranks, medals, and badges in the game from Bronze to Angelic. I'd like to think I'm a fairly strong player, though certainly not the best, but I do believe I have exceptional talent with efficiently collecting the achievements in the game, and I wanted to share some knowledge, strategies, and general guidance for these. The primary approach with these is efficiency and ease, which in many cases will involve strategies that have unusual gameplay, spammy grinds, sometimes boring ideas, and using every advantage possible. In particular, there will be heavy suggestions with dual-angel games with Angel of Confidence, Overconfidence, Max Carnage, Light Travel, and others. Some players prefer to earn their achievements in a more "pure" way, which is respectable and noble, but that is not the purpose of this guide. I aim to achieve everything as efficiently and strategically as possible within the game. Of course though, there is a difference between cheesy strategy usage compared to undesirable decisions such as "savescumming", modifying the game, hacking, all the way to straight up cheating and lying. This guide is of course only focused on legitimate play.

This guide also assumes you are at least an intermediate player and have a solid, standard base of knowledge already. If you're newer to DoomRL, you may find other guides and the wiki to be more helpful sources. With the rich depth of possibilities in DoomRL, I also can't thoroughly cover every situation, but only provide general guidance, so a lot of success will still fall on the players themselves.

This guide is also extensive and I want it to be as best and precise as possible. If you happen to notice any errors, even nitpicks, or have better strategy ideas that make anything easier or faster, please share and I'll edit it in. If something I've written is also not clear in the language used, please critique that too. Some of my strategies for my unachieved awards may also be too speculative, but I'll always be updating this guide with new ideas.

The first major section will cover some niche and lesser known ideas and strategies that can be generally used, as well as some details on important mechanics. Next will be some strategies on improving efficiency with the rankings of killing the required number of enemies. Finally will be a thorough coverage of every medal and badge with source code details of the exact requirements to earn them, followed with the best strategies to achieve each one.

Miscellaneous Tips and Knowledge

-If you play with graphic mode, I highly recommend using the mini-map as a way for faster scanning of the level, as well as being able to see where enemies via Intuition 2 are while you have Berserk or Envirosuit active.

-Pistol kills, knife kills, fist kills, etc are based on what weapon you have at the time of kill. Attacking an enemy with anything and dealing the final blow with your fists is considered a fist kill for example. An enemy dying due to infighting, explosions, fluids, etc, will count as a kill based on whatever weapon you are wielding. Nuking a level and dying will still count all kills based on what weapon you had as you died.

-For some medals and badges that require "knife kills", this specifically means Combat Knife and any modifications. Other melee weapons, even including Subtle Knife do not count as "knife kills" (I'm pretty certain). Knives are a subset of "blades"

-Weapons that are considered a "pistol" are: Pistol, Combat Pistol, Blaster, Trigun, Anti-Freak Jackal, and Grammaton Cleric Beretta.

-Weapons that are considered a "blade" are: Combat Knife, Butcher's Cleaver, Subtle Knife, and Dragonslayer.

-Weapons that are considered a "shotgun" are: Shotgun, Double Shotgun, Combat Shotgun, Assault Shotgun, Plasma Shotgun, Super Shotgun, Jackhammer, and Frag Shotgun.

-Weapons that are considered a "rocket launcher" are: Rocket Launcher, Missile Launcher, Napalm Launcher, and Revenant's Launcher.

-When a powerup effect is close to ending, the text colour for it on your status screen will change.

-Powerup duration is based on the number of actions, not speed, turns, time, or anything else. Taking a step uses up the same amount of duration as fully reloading a Combat Shotgun. Switching tactics to running only wastes one action.

-The definition of visiting bonus levels is simply entering them.

-The definition of clearing bonus levels is by exiting when there are 0 enemies alive. This can be done by any means necessary, including nukes, and the trap for Containment Area can even be skipped so long as all other enemies are dead. Exceptions to this are Hell's Armory where the Shambler must be killed, Hell's Arena where all 3 waves must be cleared, and Deimos Lab due to a programming oversight where all you need to do is activate both levers to open the middle area and exit, no kills necessary.

-Using the Run command followed by the Wait command will quickly and repeatedly use Wait until an enemy appears in your vision, which is helpful for speeding up the real-time of play.

-Thermonuclear Bombs and overcharging a Nuclear Plasma Rifle or Nuclear BFG can be done instantly when you stand over a tile of acid or lava. This can be helpful to save some invulnerability time, or to just make it before it runs out. Overcharging can also be done on Angel of Red Alert and special floors with starting nukes.

-Arachnotrons are unable to destroy Napalm Barrels and you can safely use them for cover. This is not true for Nightmare Arachnotrons or Former Commandos, and also not true for other barrels.

-Hell's Arena rewards for clearing all 3 waves will vary depending on what challenge you are playing. The most notable ones are a Homing Phase Device for Angel of Berserk, Power Pak for Angel of Marksmanship, Red Armor and Platsteel Boots for Angel of Masochism, and randomly 1 of Phaseshift Armor/Ballistic Vest/Acid-Proof Boots on Angel of Humanity.

-Completing Hell's Armory (not Deimos Lab) with taking 0 damage guarantees you either a Nano Pak or Onyx Pak.

-The Vaults generates weapons before armor, so if a Unique item appeared, it is more likely to be a weapon.

-Mt Erebus and The Lava Pits have a higher chance to give Lava Armor over other Uniques.

-With the Juggler trait, you can use the mouse wheel to scroll through all the weapons in your inventory, instead of just your main and prepared slots, which significantly improves the trait. It can also be useful to have multiple weapons of the same kind so that you can switch through them instead of needing to reload, such as with Shotguns.

-Berserker trait when hit makes you Berserk based on what percentage of damage you take, so Ironman trait makes this required value much higher. Because of this, Ironman may be undesireable to pair with Berserker.

-The Trigun's Angel Arm is an instant nuke, does not require any particular tactics, does not make you tired, and decreases your maximum HP by 5 to a minimum of 10 maximum HP. If you have 10 or less maximum HP, you cannot activate Angel Arm. Angel Arm can be activated repeatedly even on the same level. It can be activated even on Angel of Berserk, Marksmanship, Shotgunnery, and Pacifism.

-Azrael's Scythe spawns in place of Longinus Spear if 1) upon entering the level, you have 100% kills, and 2) difficulty is Hurt Me Plenty of Harder. Note that if you cleared Hell's Arena on Nightmare without being hit, you'll get Dragonslayer instead. Azrael's Scythe's Whisper of Death does 20 plasma damage to all enemies on the level, makes you tired, cannot be used when tired, and decreases your maximum HP by 5, to a minimum of 5 maximum HP. However, even with 5 maximum HP, you can still continually use Whisper of Death.

-Picking up the Dragonslayer requires you to be Berserk and to have nothing in all 4 equipment slots. To wield Berserker Armor, you must have Dragonslayer in your weapon slot and have at least half of your maximum HP. Simply picking up Berserker Armor has no restrictions, although enemies are unable to.

-For badges that require depth levels, this considers the difference in depth from when you started to when you finished. That is, bonus levels are ignored, and you still need to go deep enough on Angel of Confidence and Angel of Overconfidence.

-Ammo crates (pinkish) have the following possible drops when destroyed: 30/40 nothing, 4/40 10mm Ammo, 4/40 Shells, 1/40 Ammo Chain, 1/40 Shell Box.

-Armor crates (yellowish) have the following possible drops when destroyed: 45/60 nothing, 4/60 Green Armor, 4/60 Steel Boots, 4/60 Small Med Pack, 1/60 Blue Armor, 1/60 Large Med Pack, 1/60 Protective Boots

-With Intuition 1, levers will give you a hint whether they are beneficial, neutral, or dangerous. Beneficial means it is either harms creatures, armor depot, or meditech. Neutral means it is either floods with water or forces explosions. Dangerous means it is either floods with acid, floods with lava, destroys walls, or summons enemies.

-Regular levers have the following type chances: 1/17 floods with water, 1/17 floods with acid, 1/17 floods with lava, 2/17 forces explosions, 2/17 summons enemies, 2/17 armor depot, 2/17 meditech, 3/17 destroys walls, 3/17 harms creatures.

-For any level that can have barrels, there is a 1 in 22 chance that there are a large number of them and you get the level feeling message "Khe, he, he, this will be a mess...".

-For ammo rooms, a random number from 1 to 3 is added onto the level's danger level. For values 1-4, the ammo room will have 10mm ammo, values 5-10 have shells, values 11-13 have rockets, and values 14 or higher have cells. This means that after you're far enough into a game, ammo rooms will only ever have cells.

-In arena type levels, every enemy has a 50% chance to permanently directly hunt for you, and a 50% chance to be normal.

-Closing doors behind you can be helpful to inform you when an enemy goes through them as you can see when they open from anywhere on the map.

-Nightmare gives double duration for powerups, notably Invulnerability, so in cases where you're relying on good luck and a stack of Invulnerabilities, Nightmare may be easier than Ultra-Violence.

-Nightmare and Angel of Darkness respawn chances increase as time goes on, so it is beneficial to clear through levels quickly, and using Run->Wait can be detrimental.

-On Phobos Base Entry, if an enemy is killed on the furthest edges of the level, it can't respawn.

-When combining Angel of Berserk + Angel of Overconfidence, you begin the game with a Chainsaw. However, you still can get the Chainsaw boost by simply dropping it and picking it back up, effectively giving you a free Berserk Pak whenever needed.

-When combining the Inquisitor Set, a Nanomachic Rocket Launcher, and Berserker trait, you can effectively blow yourself up repeatedly to give yourself a large amount of Berserk.

-A full win is defined as a game with at least 1 JC kill and you having at least 1 HP remaining. Apostle does not count regarding medals and badges for full wins. Any other kind of win is defined as a normal win (regarding badges and medals), including sacrificing yourself against the Spider Mastermind.

-JC once activated can spawn enemies at any time, however, he can only teleport once each time you hit him. Because of this, it's highly recommended not to run away once the fight starts.

-Because the Spider Mastermind has unique AI and tries to take a certain movement path when hit, it is possible to get it stuck in a way that will still appear in your vision, but be in a position where you cannot get hit. First, reach either the top or bottom middle pillars in Dis that are nearby the walls, either on the left or right sides of them, then try to get the Spider Mastermind adjacent to the wall on the opposite side of you at the pillar. Don't be touching the pillar yourself, and be sure to take your time reaching the spot so you don't get killed along the way. If you fire at the Spider Mastermind, it may attempt to move vertically into the wall and will be unable to, and will get stuck if performed from the correct position and with a bit of pathing luck. Once setup, the Spider Mastermind will only be able to move either against the wall or one of the two tiles vertically away from it. From here, you cannot get hit and can even Run->Wait for it to appear in your vision as you chip away at its health. Be cautious not to cause flinching by doing 20 or more damage, or it may break free or even run through the opening. For some visual guidance and proof of Run->Wait safety, see below:

Spoiler (click to show/hide)









-When you equip the Berserker Armor, Nightmare Demons begin endlessly spawning. This is generally dangerous, but if you create a setup where you are unreachable and surrounded by tiles that they can't spawn on, you can instead let them roam around outside and ideally die while running through acid or lava. This trick can lead to very easy kills and greatly improve your kill percentage. See below for some example images:

Spoiler (click to show/hide)





-Some players have reported seemingly playing for Strongman Badges correctly, but not earning the corresponding badges. In the coding, the way kills are handled is that there are 4 category counts for "Chainsaw", "Knife", "Melee" (fists), and "Other" kills. For badges that require using only fists, the sum of "Melee" and "Other" kills is compared to total kills. My assumption is there is some strange type of kill that is not captured by either "Melee" or "Other", despite wielding nothing, but I haven't been able to determine if this is true or what it could be. It's possible this was only a bug in previous versions and has since been corrected.

-While it can be tempting at time, going for too many goals simultaneously can be risky and lead to earning none of them. In particular, collecting Assemblies, Exotics, and Uniques that aren't important to your game but needed for various badges, can be distracting. This is different than going for a Silver Badge that would also earn you a Bronze Badge if you create yourself a singular goal, which I recommend if you're confident. It helps to chip away at the medals and badges you want instead of overextending yourself, and it means you also won't need to overextend yourself in future games. Of course though, players who love a more high-risk/high-reward playstyle may want to go for it all.

Ranks

Below is the list of requirements to achieve each ranking. They are all based on simply killing enemies, and so with enough time into the game, any player of any skill level should be able to get most of these. However, there are definitely efficient ways of doing so, which is what this section of the guide will cover.

Former Human

Kill 50 Former Humans

Simply playing a bit of the game will get you the 50 needed kills. Run around on I'm Too Young To Die and kill every Former Human you find.

Imp

Kill 100 Imps / Kill 10 enemies in melee

Similarly, 100 Imps is just a matter of playing the game a bit. For melee kills, use a Combat Knife, or the Chainsaw from the easy version of The Chained Court, or even just your fists. A couple points in Brute will make it easy to get kills.

Demon

Kill 100 Demons / Kill 100 enemies in melee / Kill 10 Demons in melee

For some easy melee kills, play a game on I'm Too Young To Die, put points into Brute and Berserker, and get the Chainsaw from the easy version of The Chained Court. Running around a few games of this should get you all the needed melee kills quickly.

Cacodemon

Kill 100 Cacodemons / Kill 10 Cacodemons with the pistol / Kill 2500 enemies

For easier pistol kills, use Angel of Overconfidence and also Angel of Max Carnage if preferred, and roam around with Assault Shotgun to damage up Cacodemons and finish them off with Combat Pistol. The Chained Court can also help with some controlled setups for Cacodemons if you want easier gameplay.

Mancubus

Kill 20 Mancubi / Kill 5 Mancubi with the pistol / Kill 5 Mancubi in melee

Angel of Overconfidence helps a lot with speeding up finding Mancubi. Corner shoot them to lure them in, and as they approach, finish them off with the Combat Pistol and Combat Knife for easy kills. Only needing 5 each doesn't take long, even if you have to do it safely and slowly.

Hell Knight

Kill 200 Hell Knights / Kill 50 Hell Knights with the pistol / Kill 20 Hell Knights in melee

Hell Knights are a bit tricky to farm kills because they don't appear in great numbers early on, but also disappear for the most part in late games. I would suggest collecting your kills as a part of an Angel of 100 or Archangel of 666 game. Pistol kills tend to be the most awkward to claim, so you could attempt Angel of Confidence with Angel of Max Carnage to give yourself some Hell Knights to take out and decent power to your Pistol. If you want a lazier approach, play with Angel of Red Alert on Nightmare, enter level 3 or 4 of Phobos, wield your Pistol, and simply let the nuke kill everything. It's probably one of the most annoying requirements, but 50 isn't too massive of a number.

Baron of Hell

Kill 500 Barons of Hell / Kill 1000 enemies in melee / Kill 10000 enemies

These numbers will all come naturally simply through playing enough. If you want to quickly buff your kills, play Archangel of 666, aim to use a melee build in the later game with Dragonslayer, and attack away. Barons are very common and don't require target farming.

Arch-Vile

Kill 500 Archviles / Kill 2000 enemies in melee / Kill 25000 enemies

As with Baron of Hell ranks, Archangel of 666 and going for the Dragonslayer is the most efficient way to score large number of melee kills and kills in general. Archviles are likewise also pretty common and don't require target farming.

Cyberdemon

Kill 100 Cyberdemons / Kill 50000 enemies

While there are various strategies with farming Cyberdemons from Tower of Babel, 100 is a large number of kills, and it is much more efficient to get 100 from playing Archangel of 666. If you obtain the Inquisitor Set and carefully avoid their melee damage, Cyberdemons are very easy to kill. Ripper Chainsaw (B) is generally the best alternative until you find Dragonslayer, or Butcher's Cleaver if you're playing in high-density areas. All this said, unless you're playing on Ultra-Violence or Nightmare, you may need a few of these long runs to find enough Cyberdemons, as well as getting 50000 kills, but once you're at full power and far into the game with high enemy density, you can achieve the most efficient kills by clearing entire floors fairly quickly. If you're feeling particularly lazy, you can also use the Berserker Armor strategy and let Nightmare Demons repeatedly spawn and die until you have all the kills you need.

Apostle

Kill 50 JCs

There are many strategy possibilities for farming JC kills with different pros and cons, which I will cover, but I'll start with what I believe is most efficient overall, and briefly touch on others.

Strategy 1) Angel of Berserk + Angel of Overconfidence. Select Scout and go with Brute->Brute->Berserker->Brute->Intuition/Hellrunner/Finesse to increase damage, allow Berserk, and allowing you to scout out Invulnerabilities. The first levels can be rough, but Run->Wait at a door can help give you some quick kills somewhat safely. Save the Chainsaw boost for JC later, but don't be afraid to use the Large Medpacks. Agility Packs go into the Chainsaw, and then Boots, a pair of Technical Packs can also go into Boots to reduce JC's knockback later, and Power Packs first go into Chainsaw, then Red Armor. Being Berserk with Red Armor (P) minimizes most damage.

Collect Phase Devices, Envirosuits, skip Unholy Cathedral and The Vaults, and enter ideally Limbo, but The Mortuary can work too. Use any Phase Devices available first, then Homing Phase Devices to try to get to the top-right corner where the Nuclear BFG is, but the bottom-right corner can also work. Be cautious of fireballs that can destroy it.

Use floors 5, 6, and 7 to try and find Invulnerabilities, and if possible, then use Homing Phase Devices where needed to get to Dis as quickly as possible. Nuke the Spider Mastermind, head towards JC, and stop a bit past the "d" of the "id" in blood. Use Envirosuits if available, use the Chainsaw boost, and aggressively run at JC in a zig-zag pattern. If you happen to have found an extra nuke, immediately use that once you entered the level for a fast kill as win type is irrelevant.

This strategy is reliant on a bit of luck and is a bit tough for intermediate players, but it's the most efficient way to farm JC kills, even if some runs aren't successful. The keys to this is Berserk keeping you easily alive, the power of Chainsaw, especially while Berserk, and not needing to spend real time with inventory management or most levels.

Strategy 2) Angel of Max Carnage + Angel of Overconfidence. This strategy will involve playing more of the game, and grabbing both the Nuclear BFG and Lava Element, although certainly a regular nuke and Invulnerabilities also works. Any build can also work well. Clear your way through the first 4 floors, saving any Phase Devices and Envirosuits you find. Grab the Nuclear BFG and slowly clear out the other floors and Mt Erebus/The Lava Pits to get the Lava Element. The Nuclear BFG is great for easily clearing most enemies. Nuke Dis, use the Lava Element, and then blast JC with your best weapons available.

This is decently efficient and is less reliant on luck, but requires more time getting through the game. The one big plus is players may find it more fun of a grind to play as there's a lot more versatility.

Strategy 3) Angel of Max Carnage + Angel of Red Alert. This strategy is very slow because you have to play all the way through from the start of the game, and you also have to be cautious to keep mistakes minimal with both game settings being potentially deadly. However, consistency is excellent as all you need is the Lava Element, enter Dis, use it as it gets nuked, and then let the timer expire against JC without needing to actually fight him. Use this strategy if you have no issues with taking your time to collect 50 kills, or simply prefer a fuller experience.

Icy:
Medals

Cyberdemon's Head

Kill the Cyberdemon on Tower of Babel without taking damage or nuking.

The easiest way is to get Dodgemaster and a modestly fast firing and reloading weapon. Approach the Cyberdemon, keep a fair number of tiles between you two, make sure you're not too close to a wall or pillar, and then move back and forth, only attacking after it does. It takes a bit of time and care, but is very easy. Alternatively, you can also just find yourself a lucky Invulnerability and charge at it. I suggest using Angel of Max Carnage + Angel of Confidence on Hey Not Too Rough.

Mastermind's Brain

Kill the Spider Mastermind on Dis without taking damage or nuking.

With Intuition 2, which is easily obtained from Scout, you can hide behind the pillars and corner shoot the Spider Mastermind to death. Since you can't take damage anyway, take off any armor that makes your movement slower so that you're able to wrap around the pillar as it chases you. Alternatively, get a lucky Invulnerability and attack. Angel of Max Carnage + Angel of Overconfidence allows for very quick attempts, as well as an easy way of reaching 20 damage per hit, causing the Spider Mastermind to flinch and not immediately attack back.

Medal of Prejudice

Win with 100% kills.

This is easiest with Angel of Max Carnage + Angel of Overconfidence as games are short and you are powerful, just being a bit cautious with large groups of enemies. If you're more of an intermediate player, you can either play I'm Too Young To Die and more easily, but slowly, walk your way through the game. For either case, skipping bonus levels improves efficiency. The only one I would really recommend is the easy version of The Chained Court if you're using a melee build.

UAC Star (bronze cluster)

Have a kill streak of 25 or more.

Play very cautiously and corner shoot your way to kills. Intuition 2 helps a lot with scouting out where enemies are to avoid hits. You could also repeatedly kill a respawning enemy due to an Archvile, Angel of Darkness, or Nightmare difficulty. A really silly but fast way to earn this is also to play with Angel of Red Alert on Nightmare and then let yourself die on the first level with 25 enemies.

UAC Star (silver cluster)

Have a kill streak of 50 or more.

As with above, play defensively and kill off all enemies, or repeatedly kill a respawning enemy due to an Archvile, Angel of Darkness or Nightmare difficulty.

UAC Star (gold cluster)

Have a kill streak of 100 or more.

Again, repeat one of the above strategies. 100 is quite a few kills though, but generally speaking it's just extending the method of play.

Minor Icarus Cross

Win in less than 40000 turns, without Angel of Confidence or Angel of Overconfidence.

Make your choice between I'm Too Young To Die, Angel of Max Carnage, or Angel of Max Carnage + Angel of Light Travel, and use a melee Scout build. The detour for the Chainsaw at The Chained Court is definitely worth it as it provides a ton of Berserk power, a powerful weapon, and avoids inventory management. Angel of Light Travel may be a bit extreme, but the large overall speed boost allows you to do more within the 40000 turns available. Remember not to use Run->Wait or you'll waste turns.

Major Icarus Cross

Win in less than 20000 turns, without Angel of Confidence or Angel of Overconfidence.

Likewise with the above, perform the same strategy, but cut out some more fluff in your run. Take your time to plan out your play if needed as the restriction is not based on real-time.

Gambler's Shield

Pull 26 or more levers, without Angel of 100 or Archangel of 666.

Play on Hey Not Too Rough and put points into Intuition so you know what random levers will do (I would recommend a Scout and starting with it). Simply activate any levers you find around the levels, and try to not skip any, even if they're a bit dangerous. Bonus levels such as the easy version of The Chained Court, Deimos Lab, Limbo, and Mt Erebus are all great as they have many levers to increase your count, but I wouldn't suggest too many of the others as they're large, unnecessary detours. Otherwise, there's a lot of versatility possible and you can play in any manner you want to. Reaching 26 isn't too uncommon, but does take a bit of luck to find enough. For levers with up to 3 charges, each pull counts as a pull, so getting some luck with levers with 2 or 3 charges also helps.

Aurora Medallion

Pickup 4 or more Uniques, without Angel of 100 or Archangel of 666.

Randomly finding enough uniques is fairly rare, but most of the special items in bonus levels count such as Arena Master's Staff, Longinus Spear, and Angelic Armor (but not Backpack). Using the Arena Master's Staff in The Vaults is also effective as it's common for a unique item to appear there. The rest is simply playing the game, and it can be in any manner you want. A melee build may be preferred so you can clear Unholy Cathedral, but isn't necessary. I suggest playing on Hey Not Too Rough on Angel of Max Carnage.

Explorer Badge

Visit all bonus levels that are generated, without Angel of Confidence, Angel of Overconfidence, Angel of 100, or Archangel of 666.

Simply enter and exit all bonus levels. Playing through a game on I'm Too Young To Die allows you to skip many of the tough levels and is very easy since most of them allow you to exit immediately.

Conqueror Badge

Complete all bonus levels that are generated, without Angel of Confidence, Angel of Overconfidence, Angel of 100, or Archangel of 666.

Playing through on I'm Too Young To Die lets you skip tough levels like Unholy Cathedral and The Mortuary, and of course greatly reduces the difficulty. Try to hang onto an Envirosuit for Mt Erebus/The Lava Pits, and be prepared to possibly face an Agony Elemental in the Abyssal Plains. I recommend using a melee build to help boost power and resistance with Berserk.

Compet-n Silver Cross

Win in less than 30 minutes, without Angel of Confidence or Angel of Overconfidence.

Graphics mode will help speed you up with mouse support, but is not necessary if you prefer. I'm Too Young To Die, grabbing the Chainsaw and stacks of Berserk Paks, and rushing through each level with a Scout will make for a quick game. While in The Chained Court, take out the Cacodemons for some big early experience, as well as the Bruiser Brothers. Get Berserker trait early on, but have a Shotgun on the side if you need to quickly snipe anything from far away.

Compet-n Gold Cross

Win in less than 20 minutes, without Angel of Confidence or Angel of Overconfidence.

Use the same general strategy above, but cut the fluff out of your run and be quick with your decision-making.

Compet-n Platinum Cross

Win in less than 10 minutes, without Angel of Confidence or Angel of Overconfidence.

The same strategy as above should be used, but 10 minutes is fairly tight for intermediate players. You may need some favorable luck to complete in 10 minutes, so it might take a few tries.

Untouchable Badge

Win with less than 500 damage, without Angel of Confidence or Angel of Overconfidence.

While it may seem counterintuitive, Angel of Max Carnage can be very beneficial. As you need to be avoiding hits in general and playing defensively, being rewarded with higher, consistent damage will make the gameplay much easier. You can also add in Angel of Light Travel for additional speed if you're fine with a smaller inventory. Try to have Dodgemaster before reaching the Cyberdemon so that you can easily dodge the rockets. Fortunate luck is helpful, but not necessary.

Experience Medal

Reach experience level 20, without Angel of Pacifism or Archangel of Pacifism.

The two ways to significantly increase experience is playing on Nightmare and playing on Angel of Darkness, both of which are pretty difficult. Naturally, the best way to earn this is to play Archangel of 666 on Hey Not Too Rough. Any build and playstyle works, but be sure you're capable of killing the bulk of everything. Go for 100% kills in the early levels so you can progress with the game's difficulty increasing.

Experience Cross

Reach experience level 25, without Angel of Pacifism or Archangel of Pacifism.

Like above, playing Archangel of 666 on Hey Not Too Rough is the easiest way to reach experience level 25. It's a long grind, but so long as you play well, it's not too excessively difficult. As the later levels get very dense, make sure you're appropriately upgrading all your gear to the most powerful in the game, such as Nano Shrapnel, Inquisitor Set, Cerberus Boots, Nanomanufacture Ammo, and others.

Grammaton Cleric Cross

Kill a Spider Mastermind while wielding Grammaton Cleric Beretta, without nuking.

Note: Having Grammaton Cleric Beretta in your prepared slot satisfies this challenge. This medal is mostly just about the luck of finding the weapon. Grammaton can first spawn on floor 6, but you may not be inclined to play full games repeatedly until it appears. While harder and a bit more of a slog, I suggest using Angel of Max Carnage + Angel of Overconfidence, and simply play through runs until it appears. More realistically, I don't really recommend grinding specifically for this medal and only obtaining it as Grammaton happens to appear. For the best odds overall, although a bit less efficient, play on Hey Not Too Rough, and preferably on Angel of Max Carnage. This gives extra floors and bonus levels for more chances to spawn, as well as more opportunity for other Uniques to spawn to help clear our the unique spawn pool.

Malicious Knives Cross

Win with only knife and fist kills, without Angel of Pacifism or Archangel of Pacifism.

Note: 100% kills is unnecessary. Play Angel of Overconfidence on Hey Not Too Rough so you're already near the end and start with a Combat Knife, and simply grind out runs with a Scout until you can get yourself to the end and kill the Spider Mastermind. A nuke is very helpful, but not absolutely necessary. If you find it to be too difficult, switch to I'm Too Young To Die, find an early Combat Knife, get Berserker trait at experience level 3, collect all the Berserk Paks and Chainsaw in The Chained Court, and try to focus on diving for the stairs instead of engaging in too much fighting. Remember that you can use the Chainsaw on enemies to weaken them, so long as you are wielding a Combat Knife or your fists whenever anything dies from either you or any other source. This trick is very helpful for the Cyberdemon and Spider Mastermind.

Sunrise Iron Fist

Win with only fist kills, without Angel of Pacifism or Archangel of Pacifism.

Note: 100% kills is unnecessary. Use the same strategies above for Malicious Knives Cross. Fists only is a fair bit more difficult, but not exponentially so. Try to minimize all combat and charge for the stairs on each floor, whether you play with Angel of Overconfidence or I'm Too Young To Die.

Fallout Gold Cross

Nuke 3 or more times, without Angel of Red Alert, Archangel of Red Alert, Angel of 100, or Archangel of 666.

Note: This does not have to be 3 separate levels. Even with the guaranteed nuke through Limbo, finding an additional 2 and the supporting Invulnerability can be uncommon. Instead the best way to earn this medal, as well as Fallout Platinum Cross, is to find the Trigun, find an Invulnerability, and then spam Angel Arm. Angel Arm costs 5 maximum HP, but doesn't require you to not be tired or any other restrictions. As mentioned, you can nuke the same level repeatedly, so once you're setup, it's trivial. The challenge of course is actually finding the Trigun. Trigun first appears at depth level 8, so spamming attempts of Angel of Confidence in hopes it appears is the best way to specifically earn this medal.

Fallout Platinum Cross

Nuke 6 or more times, without Angel of Red Alert, Archangel of Red Alert, Angel of 100, or Archangel of 666.

Note: This does not have to be 6 separate levels. See the strategy above. Once you find the Trigun and Invulnerability, you'll earn both Fallout Gold Cross and Fallout Platinum Cross easily.

Iron Skull

Take 10000 or more damage, without Angel of 100 or Archangel of 666.

Note: Dying to a nuke does 200 damage at most. The main obstacle with this is to take 10000 damage, you need to recover 10000 damage. Medical Powerarmor and even Medical Armor (O) will burn through durability and won't heal you, but Medical Armor (N) along with a pool of acid or lava can work. However, this strategy is horribly slow as you can only heal up to 25% of your maximum HP at a time. The better method, which is also very grindy, is to use Vampyre. First, choose Marine and level up to get Vampyre, Brute 3, Badass 2, Berserker, and if you have extra traits, Ironman. Tough as Nails is also good because despite reducing the damage you take, it will help you control damage much better.

The most common setup is to clear out a level and then trap a Pain Elemental between a barrel and then another barrel, door, or walls. With this, the Pain Elemental can't escape or attack, but can see you and create Lost Souls. From here, let the Lost Souls attack you, kill them to heal with Vampyre, and then repeat. Be cautious not to let your health get too low or to get surrounded, and then prepare yourself for the grind. It's not hard, but it may take you well over an hour to take the needed damage. Repeatedly killing a respawning enemy and letting it attack you on Angel of Darkness or Nightmare can also work, but this can be more dangerous and difficult to setup.

Untouchable Medal

Win with less than 200 damage, without Angel of Confidence or Angel of Overconfidence.

See: Untouchable Badge above. Play defensively and take advantage of Angel of Max Carnage to support it. Even if you take harder hits, the faster kills are generally a net benefit for you. If you want additional speed, also use Angel of Light Travel. I suggest using a Scout with Intuition 2 early and focusing on Shotguns.

Untouchable Cross

Win with less than 50 damage, without Angel of Confidence or Angel of Overconfidence.

Like Untouchable Badge and Untouchable Medal, play defensively, be cautious about any sort of danger, and crawl your way through the levels to avoid all damage possible.

Grim Reaper's Badge

Kill everything and exit Limbo or The Mortuary, taking at least 1 damage if you didn't nuke the level.

The easiest way to earn this medal is to enter with a nuke and Invulnerability, but it can be uncommon to do so. My suggestion for an easy clear is to play Angel of Max Carnage + Angel of Overconfidence, collect some Phase Devices and Homing Phase Devices, and then being able to grab the Nuclear BFG. Once you have that, you'll be able to infinitely fire away at all enemies, as well as clear out corpses. Limbo is significantly easier because of this, but The Mortuary is doable. Hide in the corner of the top right island and clear out all the Cacodemons before you start firing Nuclear BFG shots so you don't get sniped. It's a bit of a slow task, but it's fairly easy to do.

Angelic Badge

Kill everything and exit Limbo or The Mortuary, without taking damage or nuking.

Use the same strategy as above, but be more cautious to avoid taking a hit. Use the Minigun to take down any wandering Cacodemons, and then slowly blow up the level. If you don't have an Envirosuit, you'll need to use one of the right levers, which is not only dangerous to reach, but also allows enemies to approach you, and creates more undesirable landing spots with Phase Devices. A lot of this medal is luck, but once you're comfortably setup, it's not too hard if you're patient and careful.

Hell Armorer Badge

Kill everything in Hell's Armory or Deimos Lab, including Shamblers, taking at least 1 damage.

The easiest way to earn this medal is to play on Angel of Max Carnage + Angel of Confidence on Hey Not Too Rough, roll Hell's Armory, clear out the nearby Lost Souls at the start, and then work your way towards the first two buildings. Once you kill the weak enemies around, stand in the doorframe of the upper building and Run->Wait for an enemy to appear and repeatedly fire your Shotgun. With Max Carnage, the knockback will keep anything away from approaching you. Don't use the lower building or you might get sniped from the upper left open area.

For the Shambler, put on one of the Blue Armors, and use the heaviest hitting weapon available. Activate the lever and position yourself nearby the doorframe of the upper-left building, ideally in the tile down 1 and left 1 from it. The other two openings are too close together, giving the Shambler more locations to hit you from. Even in this position, you may still get an unfortunate teleportation and get hit hard. Attack the Shambler until it dies, take appropriate cover, and watch your health.

Shambler's Head

Kill everything in Hell's Armory or Deimos Lab, including Shamblers, without taking damage.

Use the same strategy above, but be more cautious at the start. Deimos Lab is much harder to clear damageless, but is doable if you're a strong player. Otheriwse, I would suggest restarting if you don't get Hell's Armory. Fortunately, it doesn't take long to start an attempt, so you can spam runs until you're successful.

Every Soldier's Medal

Kill everything in Containment Area after triggering the trap, or The Wall, on Angel of Humanity.

Angel of Humanity + Angel of Confidence can help speed up the attempts, but you'll need a little luck to find a weapon that can destroy the wall. Hell's Armory and Deimos Lab can be helpful to find some weapons and ammunition to clear all the enemies. If you're good at low health combat and want a guarantee, use Angel of Humanity + Angel of Red Alert, work your way to the level, and simply let the timer expire when you enter.

Gargulec Medal

Win with 100% kills on Hurt Me Plenty or easier, on Angel of Berserk.

To survive all of the hits you'll inevitably need to take, and since you can't stair dive, Vampyre is very helpful, so I recommend using a Marine. Angel of Berserk + Angel of Light Travel gives you the speed boost to help you react and attack quickly as you wait for enemies, reducing the hits you take. Alternatively, you could go with Angel of Berserk + Angel of Overconfidence and wait out a bit of enemy luck to tank your way through. If you use the latter, save the Chainsaw boost for when you need both health recovery and are ready to attack as you'll need to make use of all your resources. You also can go for Unholy Cathedral pretty easily since you'll need to kill everything anyway, and get yourself Azrael's Scythe. If you commit to using Chainsaw with either strategy, try to get Piercing Blade as soon as you can.

Gargulec Cross

Win with 100% kills on Ultra-Violence or harder, on Angel of Berserk.

Use the same strategies as above, but you'll likely need at least some good fortune to survive all of the melee fights. Try to place yourself in safe positions where you can use Run->Wait and clear out levels slowly. I would lean more towards using Angel of Berserk + Angel of Overconfidence for faster games, but the experience build up from playing from the start can help significantly for the later levels with more useful traits. Get to Vampyre, then I suggest Tough as Nails for more damage reduction.

Dervis' Medallion

Win on Nightmare on Angel of 100.

100 floors of Nightmare generally will give you at least a few really rough floors, so I suggest going with pure Angel of 100 and not mixing with Angel of Max Carnage. Scout is also the recommended class because of stair sense so you can quickly escape any bad levels. Use the early levels to repeatedly kill a respawning Former Sergeant to gather a large supplies of Shotgun Shells, and take the time to clear everything out. The early experience will help build up some important traits like Intuition, Hellrunner, and Dodgemaster. Ideally, you'll be fortunate to find some corspe destroying weapons, Inquisitor Set, and useful Mod Paks.

Thomas's Medal

Win on Angel of Humanity or Archangel of Humanity, completing all bonus levels that are generated.

Note: 0 levels are generated on Angel of 100, so you can earn this by just completing it. That said, Angel of Humanity + Angel of 100 may be quite difficult for most players, even though it can be played on Hey Not Too Rough. If you attempt this, simply play it like normal but play extremely defensively and always put yourself into a safe position before progressing. Scout with early Intuition and stair sense helps a lot, but isn't completely necessary.

The other strategy that I suggest is Angel of Humanity + Angel of Overconfidence on Hurt Me Plenty. Start the first floor killing everything using Assault Shotgun and keeping damage taken as close to 0 as possible. Save all the Mod Paks until the floor is clear, and select Brute->Brute->Berserker. Enter Unholy Cathedral with Ballistic Red Armor and Chainsword and clear everything out, which shouldn't be too excessively difficult. With Azrael's Scythe and 2 Med Paks, The Vaults can be cleared with spamming Whisper of Death, but you will have only 5 maximum HP for the rest of the game. The big obstacle is Limbo/The Mortuary where you'll most likely need a Phase Device to get yourself into the top right corner to grab the Nuclear BFG and then slowly clear out the level. Try to avoid destroying the Med Paks if possible. Then in Mt Erebus/The Lava Pits, use Whisper of Death 3 more times and melee attack the Lava Elemental, assuming your Ballistic Red Armor is still intact. The remainder of the game is simply careful play. It's a fairly specific strategy, but it works fairly well if you can handle playing without taking a hit and can get a bit of fortunate luck.

Chessmaster's Token

Kill everything in all 3 waves in Hell's Arena, on Ultra-Violence or harder, on Angel of Impatience or Angel of Masochism.

Between Angel of Impatience and Angel of Masochism, Impatience is usually the better choice so you can heal during the first two floors as needed. You can also then combine it with either Angel of Light Travel or Angel of Max Carnage, both of which have advantages and disadvantages. I would suggest Angel of Impatience + Angel of Max Carnage. Clear out both floors beforehand to gain experience, use any Med Paks around to heal, then enter Hell's Arena. Take cover at one of the pillars and slowly take out all the enemies, and try to position yourself favorably before you kill the last enemy of each wave. If you play cautiously, the medal is fairly easy, just avoid hits as best you can.

Chessmaster's Cross

Kill everything in all 3 waves in Hell's Arena, on Nightmare, on Angel of Impatience or Angel of Masochism.

Use the same strategy as above, but you'll have to make some adjustments due to respawning enemies in Hell's Arena. Use a Shotgun to get the bulk of your damage in, and try to lure enemies onto the corpses of others, finishing them off with Chaingun. You can also lure Demons onto the stairs to destroy those corpses as well. It can be helpful to farm enemies on the first two floors to make sure you have enough ammo if Hell's Arena goes long.

Hell Champion Medal

Kill everything in all 3 waves in Hell's Arena, taking at least 1 damage.

Hell's Arena can be played on either I'm Too Young To Die, or on Hey Not Too Rough with combining Angel of Max Carnage + Angel of Light Travel. Gather supplies beforehand, take cover around Hell's Arena, and fire away at all the enemies

Hell Arena Key

Kill everything in all 3 waves in Hell's Arena, without taking damage, on Ultra-Violence or easier.

Since you can't be getting hit, Hey Not Too Rough with Angel of Max Carnage is very useful, and it's also suggested to make use of Angel of Light Travel for faster firing and moving to cover. You may have an unfortunate starting position and have to restart, but once you're into position with cover, cautiously take out all the enemies. I recommend using Scout and Intuition 2 to give you significant help with avoiding getting hit.

Hell Arena Pwnage Medal

Kill everything in all 3 waves in Hell's Arena, without taking damage, on Nightmare.

Angel of Max Carnage is extremely helpful to control against the respawning enemies, but Angel of Light Travel is also very useful to give you the speed to avoid hits. You'll likely need lots of ammo, so stock up on both Shotgun Shells and 10mm Ammo in all slots along with a Chaingun and Shotgun. As you can't be getting hit, Armor is useless and only slows you down. If you can, take out the Cacodemons first and stand on the corpse while waiting for another enemy to be lured in, and try to kill the lure on the same tile for corpse destroying. As with above, I highly recommend using a Scout with Intuition 2, and then putting additional trait points into Hellrunner or Finesse. The medal is a bit tough and luck can be a factor, but if you're good with herding enemies, it's not too excessively difficult.

Spider Killer's Cross

Kill everything in Spider's Lair on Angel of Humanity.

Like Every Soldier's Medal, the easiest way to earn this is to simply nuke the level, especially if you can handle going through the game with Angel of Humanity + Angel of Red Alert. Otherwise, Angel of Humanity + Angel of Confidence is a good choice to speed up the attempts, especially since half the games won't have Spider's Lair appear anyway. Because the level doesn't provide perfect cover from any location, it helps to rush for a teleporter and take semi-safe cover at the far sides to reduce how many Arachnotrons you face at a time. It's also ideal if you let them approach in your face because their melee attacks are very weak, so Shotguns with their high knockback can be dangerous to use. Play defensively and patiently.

Gutts' Heart

Kill a Spider Mastermind while wielding Dragonslayer, without nuking.

As the Dragonslayer is rare to spawn and you need Berserk to pick it up, I recommend using Angel of Berserk + Angel of Overconfidence so that you have a short game if it spawns, and you can always use your Chainsaw boost to get Berserk. Spam runs and dive for the stairs until it works, or otherwise take a detour to get it if you happen to see it in a random game.

Apostle Insignia

Kill an Apostle.

Note: Thermonuclear Bombs do not work when an Apostle is alive, but Nuclear Plasma Rifle and Nuclear BFG can be triggered. The Apostle appears at the end of Angel of 100, Archangel of 666, or replacing JC, but only if you wield both Dragonslayer and Berserker Armor before entering Hell Fortress. While it is a slog, I recommend going for this with Archangel of 666 for the most chances to find both items and because JC is hard to get to when you're forced to wield Dragonslayer and require a Thermonuclear Bomb. Play through with any build you will find yourself enjoying through all the floors, but try to get yourself Berserker trait so you have an easy source of Berserk when you find Dragonslayer. Once wielded, any set of traits should keep you alive, so specifically using a melee build isn't necessary. The Apostle itself is nothing special, but the grind to get it takes some effort. Don't use Berserker Armor until the end of floor 665 because it's not a particularly good one, you can't take it off, and it causes infinitely spawning Nightmare Demons.

Icy:
Bronze Badges

Technician Bronze Badge

Discover any Assembly.

This can easily be obtained through normal gameplay, but for the easiest method, simply complete the easy version of The Chained Court and collect the Mod Paks. Of the 6 possibilities, only Bulk Pak and Agility Pak can't form an Assembly. You can also choose Technician to start with a Technical Pak if you want.

Armorer Bronze Badge

Discover 10 or more different Exotics/Uniques.

I wouldn't really recommend focusing specifically on this badge and letting it happen naturally through normal gameplay. You can also use Angel of Overconfidence to start with various Exotics to drop and pickup to add to your collection.

Heroic Bronze Badge

Achieve 8 or more different medals across all games.

I generally wouldn't recommend focusing on this and simply treating it as a bonus reward for when you're instead focusing specifically on medals. That said, if you really want to get this badge, the easiest way is to play various I'm Too Young To Die runs with different specific goals, particularly the ones that come in trios such as kills without taking damage, finishing the game fast, and completing bonus levels.

Gatekeeper Bronze Badge

Kill everything in Phobos Anomaly.

Play on I'm Too Young To Die, have some decent gear on you, and run to the right until you're one tile from the wall that explodes. Simply run back to the door you came through and blast away at the Bruiser Brothers as they approach. They're tough, but it's fairly trivial.

UAC Bronze Badge

Win a standard game.

Play on I'm Too Young To Die and be on your way. As this guide is intended for intermediate and above players, this badge should be trivial.

Veteran Bronze Badge

Win with 100% kills.

I'm Too Young To Die is very easy to get this if you skip most if not all of the bonus levels, but Angel of Overconfidence is also a quick way to earn this badge. However, as many of the Angel games need to be unlocked, this badge will likely be earned before that.

Strongman Bronze Badge

Win a standard game with only melee kills.

Since melee can be tough to get through without taking excessive damage, I suggest using playing I'm Too Young To Die as a Scout with Brute->Brute->Berserker, boosting up in the easy version of The Chained Court with the Chainsaw, and mostly diving to the stairs on most levels.

Speedrunner Bronze Badge

Win a standard game in 30 minutes or faster.

Graphics mode will help speed you up with mouse support, but is not necessary if you prefer. I'm Too Young To Die, grabbing the Chainsaw and stacks of Berserk Paks, and rushing through each level with a Scout will make for a quick game. While in The Chained Court, take out the Cacodemons for some big early experience, as well as the Bruiser Brothers. Get Berserker trait early on, but have a Shotgun on the side if you need to quickly snipe anything from far away.

Lava Bronze Badge

Kill everything in Mt. Erebus or The Lava Pits, including the Lava Elemental, and exit.

I'm Too Young To Die is the easiest way to earn this as Envirosuits have double duration, and the Lava Elemental has less health. Envirosuits are good both for getting across the level, as well as improving Fire Resistance. The level isn't too tough if you have the supplies beforehand. If you skipped getting the badge earlier, Angel of Overconfidence helps speed up getting it.

Reaper Bronze Badge

Enter Limbo or The Mortuary.

Simply click on the red stairs leading here and you've got the badge. Angel of Overconfidence is a fast way to get here, or otherwise play through a game on Hey Not Too Rough. Ideally you'll survive and get to make more out of your game.

Brick Bronze Badge

Kill everything in Containment Area after triggering the trap, or The Wall, and exit.

Bring a Rocket Launcher or another weapon that can destroy walls and pick off all the enemies. Angel of Confidence can be a shortcut, but otherwise use I'm Too Young To Die. Nuking the level is fine so long as you can survive it.

Skull Bronze Badge

Kill everything in The City of Skulls or Abyssal Plains, and exit.

On I'm Too Young To Die, City of Skulls has no Agony Elemental, making it much easier. For the Abyssal Plains, it's helpful to have a regular Phase Device once the doors shut so that you can escape the trap and clear the enemies in a more controlled manner once the doors reopen. Spraying with Shotguns helps handle the large groups of enemies.

Berserker Bronze Badge

Reach a depth of level 9 or greater on Angel of Berserk.

Play on Hey Not Too Rough and run through a bit aggressively to The Chained Court to get all the Berserk Paks and Chainsaw. Use a Combat Knife until then, and playing as a Scout helps with seeing where the stairs are. From there, you likely have enough Berserk duration to simply run through to the end of Phobos Anomaly. Killing enemies aren't necessary.

Marksman Bronze Badge

Reach a depth of level 16 or greater on Angel of Marksmanship.

Play on Hey Not Too Rough and I would suggest combining with Angel of Light Travel for the helpful speed boost since pistols are already very ammo efficient. Kill most of the enemies in the early floors to get some safe experience as pistols lack a lot of power without helpful traits. For the rest of the game, you can effectively stair dive as you only need to reach the Cyberdemon and not actually need to kill it. Scout with stair sense is the most recommended class.

Shottyman Bronze Badge

Reach a depth of level 16 or greater on Angel of Shotgunnery.

Shotguns are quite strong, so reaching this far into the game isn't too difficult. Play on Hey Not Too Rough, use a Scout with Intuition 2, and simply fire away at enemies that you come across as you run for the stairs. Shotguns are very effective even without supportive traits, so you can focus on Hellrunner and Dodgemaster to rush through. If you have difficulties evading everything, simply play a slower and more offensive game with Finesse instead.

Lightfoot Bronze Badge

Reach a depth of level 9 or greater on Angel of Light Travel or Archangel of Light Travel.

Combine this with Angel of Carnage and you'll have both power and speed to quickly get through the game. Go with Scout and Intuition 2, and simply dive through the stairs to Phobos Anomaly. It's very easy so long as you take a little bit of caution approaching enemies. For the Phobos Anomaly trap, head back after triggering it, clear out the room from the starting area, then do the same thing for the Bruiser Brothers. If you have enough health and armor, you can also simply just run past them.

Eagerness Bronze Badge

Reach a depth of level 9 or greater on Angel of Impatience.

For this challenge, you need to be a little cautious as you can't bring Med Paks with you. Despite that, Angel of Max Carnage helps speed up the game, and Angel of Impatience isn't too significant of a hindrance for just making it past Phobos Anomaly. When you reach it, save most of the health items in the first room for after the trap and you should be fine. Scout's stair sense also helps speed up this challenge, but any class is fine.

Daredevil Bronze Badge

Reach a depth of level 9 or greater on Angel of Confidence.

Since you start at Deimos, you'll need to be killing the Cyberdemon and surviving. The easiest way to clear it is to get Dodgemaster and simply step out of its rockets as it fires. Because of this though, you'll need to build up a bit of experience, especially if you want other traits. As always, Angel of Max Carnage can speed up the process if your combat and tactics are good, and it also speeds up the Cyberdemon fight.

Quartermaster Bronze Badge

Reach a depth of level 16 or greater on Angel of Red Alert or Archangel of Red Alert.

Functionally, this is like a normal game except each floor has a time limit and you can't use Run->Wait or stair sense. Since you're in a rush, Angel of Max Carnage can help clear your path so that you don't need to spend time chipping away at enemies. If you stumble upon any Invulnerabilities, you may want to camp at it until the timer nearly runs out in order to get an easy clear for easy experience.

Hunter Bronze Badge

Reach a depth of level 9 or greater on Angel of Darkness.

Angel of Darkness is fairly challenging with low vision, respawning enemies, and no stair sense, but you do gain double experience. Intuition 2 is very helpful in making up for weaker vision. Try to kill corpses in fluids, door frames, or on other corpses to help prevent respawning. You can also destroy them with some weapons such as Rocket Launchers. You also want to avoid using Run->Wait in many cases as you will sometimes get attacked from outisde your vision. Angel of Max Carnage can be helpful, but you may not want to use it for this challenge.

Destroyer Bronze Badge

Reach a depth of level 16 or greater on Angel of Max Carnage.

Angel of Max Carnage generally makes the game easier if you're playing well, but much harder if you're playing poorly. This can be beneficial as it forces you to playing in an effective manner. It also speeds up the gameplay as everything is dying much faster than normal. Play conservatively, but attack liberally. If you'd like, you can also use Angel of Light Travel to give yourself a speed boost, but you may not like the restricted inventory space.

Centurial Bronze Badge

Reach a depth of level 16 or greater on Angel of 100 or Archangel of 666.

Generally speaking, this plays like normal, so no specific strategies are needed compared to a normal game. The major differences are you don't need a plan for Phobos Base Entry, Phobos Anomaly, etc, but you do miss out on some useful bonus levels. Combine this challenge with Angel of Max Carnage if you want a faster game, but otherwise play as you always do.

Pacifist Bronze Badge

Reach a depth of level 16 or greater on Angel of Pacifism or Archangel of Pacifism.

Angel of Pacifism is generally about enemy avoidance. Make sure you aren't getting chased by enemies, or running into areas where you can get trapped as you can't fight back. For floors where you gain a level-up bonus, you can get a second one by going to the bonus level, which you should do in most cases. For Tower of Babel, the staircase appears at the bottom right if you plan on pushing further. If you run into a difficult level but find Invulnerability, you could use your Thermonuclear Bomb intended for the Spider Mastermind on that floor instead. Scouts are good with their speed bonus, but Marines with extra powerup duration is also very helpful.

Arena Bronze Badge

Kill everything in all 3 waves in Hell's Arena, then exit.

If you're an expert player, the fastest way to do this is to use Angel of Carnage + Angel of Light Travel and blast away with Shotgun and Chaingun and taking appropriate cover. If you're newer, I'd recommend earning this badge on I'm Too Young To Die as there will be far less enemies, and easier ones too. Stock up on supplies in the first two floors, then find some cover to take in the arena and attack away.

Arachno Bronze Badge

Kill everything in Spider's Lair, then exit.

This challenge can be slightly annoying as the level only appears half the time. I'm Too Young To Die makes for a much easier challenge, but going through half the game is a fair bit of effort just trying to get the level to appear. I suggest Angel of Max Carnage + Angel of Confidence if you're able to handle the extra power. Regardless, as soon as you enter the level, use a teleporter and take cover at one of the far sides of the level to try and kill the Arachnotrons one at a time. If possible, let them get close up as their melee attacks are much weaker than their Plasma, and they also take double damage to your own melee attacks. If you can avoid getting surrounded, it's not too hard.

Scavenger Bronze Badge

Exit The Vaults.

Simply enter and exit The Vaults. Use Angel of Overconfidence to quickly get to the level, or otherwise make a quick visit on Hey Not Too Rough during a standard game.

Icy:
Silver Badges

Technician Silver Badge

Discover any advanced or master Assembly.

Pick Whizkid during one of your games and put together the pieces for an advanced Assembly. You can also try collecting Schematics from Hell's Armory or Deimos Lab. The absolute fastest way to get this is to choose Angel of Humanity + Angel of Overconfidence, select Technician and Whizkid, and then simply find Boots or a Double Shotgun to make either Environmental Boots or Focused Double Shotgun, which don't require additional Mod Paks than what you start with.

Armorer Silver Badge

Discover 30 or more different exotics/uniques.

Simply play enough of the game and pick up some Exotics and Uniques along the way. Angel of Overconfidence can help you find new ones since you start near the end of the game right away.

Heroic Silver Badge

Achieve 16 or more different medals across all games.

Like other badges that rely on collecting medals, treat this badge as a bonus and don't worry too much about specifically going for it. Use the medals section of this guide to help you.

Gatekeeper Silver Badge

Kill everything in Phobos Anomaly without taking damage or nuking.

Because of the trap on almost any difficulty, this is easiest to achieve on I'm Too Young To Die. Reach Phobos Anomaly with a strong Shotgun and some movement speed, run up to one tile before the wall that falls, then run back to the previous room and corner shoot at the Bruiser Brothers. Intuition 2 can help you with where to aim, as well as offensive traits such as Finesse and Son of a Bitch. Try to move a bit up and down to bunch them up together so you can fire at both simultaneously, but if you're not faimilar with herding enemies. You can instead close the door and retreat to the starting room to help as they'll bunch up trying to get through the other door. It's not too hard if you know where to shoot.

UAC Silver Badge

Win a standard game on Hurt Me Plenty or harder.

There's nothing too fancy with this badge, just that it can be a bit challenging for intermediate players. Improve upon your tactics, plan out your build, and learn as much as you can about the game. For expert players, it may be more efficient to score this alongside other badges by winning a game on Ultra-Violence or Nightmare instead.

Veteran Silver Badge

Win with 100% kills on Hurt Me Plenty or harder.

Angel of Max Carnage + Angel of Overconfidence is the most efficient way to earn this badge, but you'll need to be a bit cautious around many dangerous enemies. Because you simply need 100% kills and should have enough supplies for the fairly low number of floors, there's no need to be entering any bonus levels. You could also play through an entire standard game if you prefer, but the power of the suggested strategy is fine enough even without the early game experience levels.

Strongman Silver Badge

Win a standard game with only fist and knife kills.

Naturally, this is easiest on I'm Too Young To Die, and because of the power disadvantage for the most part, you may want to play a Scout and skip most levels. Get Berserker as early as you can for the power and resistance boosts, visit the easy version of The Chained Court for the Berserk Paks and Chainsaw to help soften up the Cyberdemon and Spider Mastermind, and otherwise rush your way through the game. If you need to play a bit slower to help ensure you survive, try to get a Piercing Combat Knife for the much more desireable damage type and power.

Speedrunner Silver Badge

Win a standard game on Hey Not Too Rough or harder in 25 minutes or faster.

Scout is the obvious class choice because of stair sense, and you may want to get Intuition 2 early on so that you know which areas to avoid as you rush through the levels. Take a little time to kill some enemies as having Dodgemaster is an effective way to take out the Cyberdemon without needing to rely on Invulnerability luck. Taking a quick detour to get the Chainsaw is also recommended. You'll have to be a bit speedy, but the longest portion of the game tends to be Phobos, so don't get too concerned if that segment is fairly slow.

Lava Silver Badge

Kill everything in Mt. Erebus or The Lava Pits, including the Lava Elemental, and exit, on Angel of Impatience.

This badge isn't too difficult, but it can be annoying to achieve. With Angel of Impatience, you're unable to bring Envirosuits, Phase Devices, or Thermonuclear Bombs to the level, and will essentially have to run across the lava taking damage. Angel of Overconfidence is nice to get you to the level quickly, but Angel of Max Carnage is also nice so that you can effectively attack enemies as you try to gain space after running across. One strategy you can also attempt is overcharging a Nuclear Plasma Rifle or Nuclear BFG over the lava for a quick nuke while Invulnerable, but it requires a fair bit of luck and grabbing the Nuclear BFG from Limbo/The Mortuary is difficult on Angel of Impatience. Pick which strategy you prefer playing and keep trying until it works out. This is one of the harder Silver Badges.

Reaper Silver Badge

Exit Limbo or The Mortuary.

The easiest ways to earn this is using a Homing Phase Device and exiting immediately, or finding yourself an Invulnerability before entering and rushing for the stairs. Both of these are dangerous levels, so if you aren't a strong player yet, just escape as fast as you can.

Brick Silver Badge

Kill everything in Containment Area after triggering the trap, or The Wall, and exit, on Angel of Berserk, Angel of Marksmanship, or Angel of Shotgunnery.

There are a couple of methods of achieving this. Because you can't destroy the wall under normal circumstances, you either need a special weapon that can such as Plasma Shotgun, Blaster, or Shockwave Paks, or you need to rely on a Phase Device to get you in and then a Phase Device to get you out. The Wall is particularly dangerous with the latter strategy because of no cover, so I generally recommend the first. Angel of Shotgunnery + Angel of Confidence and then entering Hell's Armory or Deimos Lab to get some supplies is generally the fastest and most consistent strategy if you can handle it, such as a Sniper Pak to make Plasmatic Shrapnel. And of course if you're lucky, you could also simply nuke the level while using Invulnerability. If so and you get Containment Area, run to the bottom and then to the right as the trap enemies will spawn up higher.

Skull Silver Badge

Kill everything in The City of Skulls or Abyssal Plains, and exit, on Angel of Red Alert or Archangel of Red Alert

With there being many enemies spread out and only so much time available, this is naturally easiest to do using Angel of Max Carnage. Shotguns also work excellently with being able to wipe out several targets at a time. Spend the first part of the game building a bit of experience levels to gain Finesse and to gather some supplies, and then enter. Having a regular Phase Device can also be helpful if you get Abyssal Plains and want to escape the trap. City of Skulls is generally much easier so long as you can handle the initial swarm.

Berserker Silver Badge

Win the game on Angel of Berserk.

Angel of Berserk + Angel of Overconfidence quickly gets you to the end of the game and with a Chainsaw that you can use to give yourself Berserk anytime. If you want to really rush it, Scout's stair sense works well, but still be putting your points into Brute. Try to save your Chainsaw boost for the Spider Mastermind so that you can easily cause flinches and make the fight very easy.

Marksman Silver Badge

Win on Angel of Marksmanship.

Angel of Marksmanship + Angel of Overconfidence speeds up this challenge, but you'll be very weak against tough enemies. The most efficient strategy is to use Scout with Intuition 2, rush to the Spider Mastermind, and patiently corner shoot it to death. If you find this too hard, play through a normal game to be able to build up your experience level. Angel of Light Travel can be helpful in this case for the speed boost as Pistols are very ammo efficient and don't take up much space.

Shottyman Silver Badge

Win on Angel of Shotgunnery.

Angel of Shotgunnery + Angel of Overconfidence like for the other challenges is the fastest way to earn this badge. Assault Shotgun is very powerful, so you won't necessarily need much more if you're cautious with your gameplay. Simply rush to the Spider Mastermind, safely corner shoot it to death, and you'll earn an easy win. Be sure to collect a bit of ammo though so you don't risk running out.

Lightfoot Silver Badge

Win on Angel of Light Travel or Archangel of Light Travel.

Angel of Max Carnage pairs well with Angel of Light Travel as it speeds up your gameplay like normal, but also helps you with your lack of inventory space. With these two, you'll be powerful and fast, so just play a bit carefully and you shouldn't have many issues getting through the game. Always use cover and keep your ammo supplies high. The Chainsaw is also helpful to use even without focusing on a melee build if you happen to find Invulnerability just before the Cyberdemon or Spider Mastermind.

Eagerness Silver Badge

Win on Angel of Impatience.

Angel of Impatience + Angel of Overconfidence is as always the fastest way to get to the end of the game, but you'll need to be extra careful as you can't bring Med Paks and other helpful items. You'll also need to ensure you have a consistent way to take out the Spider Mastermind as you won't be able to use a nuke in most cases. Scout with Intuition 2 is a good method to help you through.

Daredevil Silver Badge

Win on Angel of Confidence.

Angel of Max Carnage + Angel of Confidence helps a lot for this challenge since you'll otherwise be quite wimpy and simply rushing to the end is not as viable as an option compared to Angel of Overconfidence as you must have a way to handle the Cyberdemon. The easy solution is to get Dodgemaster, so take the time to gain some experience levels to help. You may want to visit some of the bonus levels to help as well, in particular, Hell's Armory and Deimos Lab to give you some needed supplies. Once you reach Hell, you can play a bit more efficiently and rush to the end, but be a bit cautious of strong enemies.

Quartermaster Silver Badge

Win on Angel of Red Alert or Archangel of Red Alert.

Since each level has a timer, Angel of Max Carnage helps you clear out enemies much faster, and also save you time with needing to be a bit defensive and manage your ammo supplies. Whenever you find Invulnerability, stay near it until the timer almost runs out and then grab it to get an easy and safe clear. Try to put some points into Hellrunner and Finesse so that you have more time to work with as you go through the levels.

Hunter Silver Badge

Win on Angel of Darkness.

Angel of Darkness + Angel of Overconfidence is the fast way to get to the end, but this gameplay mode is very challenging and rushing to the end may be suicidal for intermediate players. I recommend using a Scout and immediately going for Intuition 2 as a way to help your vision. Try not to spend too much time in any level as enemies respawn and the rate at which they do increases as time passes. If you find Angel of Overconfidence to be too much, start from the beginning of the game and go for a Cateye build with Scout to further help your lack of vision. It makes Angel of Darkness much more manageable.

Destroyer Silver Badge

Win on Angel of Max Carnage.

Angel of Max Carnage often makes the game easier instead of harder, so you can play for this badge in any way of your preferences. For maximum efficiency, play Angel of Max Carnage + Angel of Overconfidence and simply rush your way to the end of the game. Take some cover as you approach enemies, but you'll be able to quickly dispose of all of them. If you play such that you don't get hit, Angel of Max Carnage is extremely beneficial.

Centurial Silver Badge

Reach a depth of level 51 or greater on Angel of 100 or Archangel of 666.

Angel of 100 is mostly an endurance and tests how consistently well you're playing. So long as you can keep playing without making mistakes, you shouldn't have an issue getting to depth level 51 and beyond. Angel of Max Carnage helps as always with giving you more power, consistency, and real-time speed, but you'll have to play through 50 floors with making little to no mistakes. It can be a bit of an ask for intermediate players, but as you get better, it becomes quite trivial.

Pacifist Silver Badge

Win on Angel of Pacifism or Archangel of Pacifism.

While you can combine Angel of Pacifism with Angel of Overconfidence, the nuke you start with is removed and you'll have no way to defeat the Spider Mastermind unless you find another one. You could attempt to grab the Nuclear BFG in Limbo/The Mortuary, but this can be fairly uncommon to achieve. I suggest playing pure Angel of Pacifism and getting some defensive traits like Hellrunner, Tough as Nails, and Ironman. Intuition can also be helpful for searching for Invulnerabilities and Berserk Paks. This challenge will require some luck and test the less commonly used skillset of evasion over offense, but if you're careful and plan out your moves, it's not too exceptionally difficult. Try to get some knockback reduction as well so that you can get yourself onto the stairs when there are enemies pushing you all around.

Arena Silver Badge

Kill everything in all 3 waves in Hell's Arena, then exit, on Ultra-Violence or harder.

Angel of Max Carnage helps a lot with providing you power that you otherwise won't really have, as well as making Chaingun far more viable to use. Use the first two floors to gather some supplies and experience, then position yourself safely in Hell's Arena and take out the enemies as they approach. If you can, try to finish off the last enemy of each wave as you're closer to the sides to avoid putting yourself out in the open of danger. If you need extra help, Angel of Light Travel is also useful to provide you a speed bonus, but it's usually not needed and the inventory space to support spamming attacks tends to be more useful.

Arachno Silver Badge

Kill everything in Spider's Lair on Angel of Darkness, then exit.

Angel of Darkness means that all of the Arachnotrons can respawn as you kill them, you lack some vision in the already dangerous floor, and half the time the game will give you Halls of Carnage instead. Angel of Darkness + Angel of Confidence can help speed up the game, but you may prefer Angel of Max Carnage + Angel of Darkness to build up some experience levels and to collect some corpse destroying weapons like Rocket Launcher. I'd recommend using Angel of Confidence because of the coin flip for Spider's Lair to appear. As always, if you're fortunate enough, you can also simply use a nuke with Invulnerability to get an easy win.

Scavenger Silver Badge

Get at least 1 kill, or use the Arena Master's Staff in The Vaults, then exit.

The easiest way to get this badge is to use a weapon that can destroy walls and blow up the weak sections of the two side vaults and kill at least 1 enemy. Angel of Overconfidence can get you there fast, and you may want to combine it with Angel of Max Carnage as well. Of course, if you don't mind playing through a full game, simply using the Arena Master's Staff is very easy.

Icy:
Gold Badges

Technician Gold Badge

Discover every basic Assembly.

Most of these are easy to get, but some require the Exotic Mod Paks. Because you don't want this badge distracting your other games, I suggest grinding out Angel of Max Carnage + Angel of Confidence and going through Hell's Armory and Deimos Lab to win Schematics. For Hell's Armory, clear out the initial enemies, and go into the door frame of the first upper building and spam Run->Wait followed by destroying the enemies. For the Shambler, stand one tile down and one tile left of the upper left building of the group near the lever. This position gives you the best coverage for all of its teleporting locations.

On Deimos Lab, Run->Wait at the top left concave part outside of the teleporter room, then activate the second lever once the Arachnatrons are spread out and away. Try to get to the bridge before them and corner shoot them to death. For the Shamblers, save the bottom left lever for last and position yourself at the bottom middle of the pillar and blast them as they appear in your vision. This spot is unfortunately a bit dangerous, but there's not much better you can do. Repeat these runs until you have every basic Assembly discovered.

Armorer Gold Badge

Discover all exotics/uniques.

While it's quite lengthy, the best way to find them all is going through a game of Archangel of 666 because as you progress and find some of the Uniques, the pool to select from in future floors gets smaller and smaller, leading you to finding almost everything. You can use any build you want for the most part, but I suggest not using something that blocks Berserker so that you have an easy way to pick up the Dragonslayer when it appears. You could of course also just find everything through normal gameplay instead of target farming this badge. The Uniques with the lowest chance of spawning are Berserker Armor, BFG 10K, Charch's Null Pointer, Dragonslayer, Frag Shotgun, Mega Buster, Mjollnir, and Subtle Knife.

Heroic Gold Badge

Achieve 24 or more different medals across all games.

Likewise with other badges that rely on medal counts, treat this as a bonus badge. Use the medals section of this guide for help.

Gatekeeper Gold Badge

Kill everything in Tower of Babel without taking damage on Hey Not Too Rough or harder, without nuking, and not being invincible at the time of killing.

The easiest way to kill the Cyberdemon without taking damage is using Dodgemaster and chipping away at its health as it reloads. Invulnerability can still help like normal, but if you still have it active when it dies, you don't receive the badge. Angel of Max Carnage + Angel of Confidence is the fastest and most efficient way to earn this badge. You may want to grab some extra items in Hell's Armory or Deimos Lab, but otherwise rush to the end once you have Dodgemaster.

UAC Gold Badge

Win a standard game on Ultra-Violence or harder.

As with other UAC badges, there's nothing fancy here, just you and the game. Ultra-Violence is pretty tough and you'll have to really start sharpening your abilities as a player to survive. Phobos Base Entry can be a bit rough for any build, but once you get going, it gets a bit easier. Good luck is always helpful, but as expert players can consistently beat Ultra-Violence games without a problem, fortune is not necessary to win.

Veteran Gold Badge

Win with 100% kills on Ultra-Violence or harder.

Angel of Max Carnage + Angel of Overconfidence greatly reduces the length of the game and provides you with enough supplies that you can still kill everything without ammo concerns. Take appropriate cover and slowly clear out every floor and skip all of the bonus ones. You might have a floor or two that start you off in a very poor position, but it should be somewhat uncommon enough that it's not a huge concern. If being put too far ahead makes the game too difficult, you can go for a full run from the start to gain some experience levels and more helpful items, but gameplay will take quite a lot longer.

Strongman Gold Badge

Win a standard game on Hurt Me Plenty or harder with only fist and knife kills.

Combat Knife and mods to it will be your main killing weapon, while you can still use other weapons for damaging so long as nothing dies while wielding it. Because you'll usually be gradually losing health as you fight back, it helps to rush through the game, so I recommend using a Scout to get stair sense, but still focus your build around other weapons. Dodgemaster is helpful for the Cyberdemon while you kill it using a Shotgun or other good weapon that doesn't involve investing traits. You'll want to pick up basically every Berserk Pak and Invulnerability you find. It's a tough challenge, but if you can evade most enemies, the weapon restriction isn't too difficult to deal with.

Speedrunner Gold Badge

Win a standard game on Hurt Me Plenty or harder in 20 minutes or faster.

As with other speedrun badges, you don't have too much time to be killing enemies and need to evade your way through. Scout with faster speed and stair sense is easily the best class choice. Grab any Invulnerabilities you find, grab the Chainsaw from the easy version of The Chained Court, and try to only kill the enemies directly in your way. Take a bit more time with Phobos as it's the most dangerous part of the game with you having little gear and no Invulnerabilities until floor 7. I suggest aiming for 8 minutes, 6 minutes, and 6 minutes across the episodes.

Reaper Gold Badge

Kill everything in Limbo or The Mortuary and exit, without nuking.

Generally speaking, Limbo is much easier than The Mortuary as you can isolate yourself from enemies with the various islands. The best general strategy is to use Phase Devices and preferably Homing Phase Devices to get yourself to the top right corner and grab the Nuclear BFG. Once you have this, you can slowly spam it forever, destroy corpses, and create enough knockback to keep most enemies away. It also helps to have an Envirosuit or extra Phase Devices on Limbo so you can return to the middle of the map, but activating a lever is still fine. I definitely suggest using Angel of Overconfidence, but playing it pure or combining it with Angel of Max Carnage has very strong pros and cons.

Berserker Gold Badge

Win the game on Angel of Berserk on Hurt Me Plenty or harder.

Angel of Berserk + Angel of Overconfidence sets you up with a Chainsaw and with a bit of luck, you can rush to the end of the game without too much trouble. Save the Chainsaw boost for the Spider Mastermind if you can for an easier and safer kill. You might find yourself a bit defenseless in certain situations, so this may take a few tries to get a good run going. Playing as a Scout for stair sense is particularly helpful.

Marksman Gold Badge

Win on Angel of Marksmanship on Ultra-Violence or harder.

Angel of Marksmanship + Angel of Overconfidence like many other challenges gets you to the end of the game much faster. However, Pistols deep into Ultra-Violence are very weak, so you'll generally want to simply rush to the end. Use a Scout, get Intuition 2 and then Eagle Eye, try to grab a little extra ammo, and patiently take out the Spider Mastermind with corner shooting. When leveling up on the floors before the end, try your best to isolate weak enemies and pick them off as most stronger enemies will be difficult to kill. You might need to rely on some luck with Invulnerabilities.

Shottyman Gold Badge

Win on Angel of Shotgunnery on Ultra-Violence or harder.

Angel of Shotgunnery + Angel of Overconfidence brings you to the end of the game quickly, and the Assault Shotgun works very well even with no traits. Select a Scout, use Intuition 2, try to find a bit of extra ammo, then simply rush to the Spider Mastermind and corner shoot it to death. Ultra-Violence comes packed with enemies, but you should be able to kill most of them if you can't avoid them. Try to stay out of open spaces so you don't get surrounded or lose control.

Lightfoot Gold Badge

Win on Angel of Light Travel or Archangel of Light Travel, on Hurt Me Plenty or harder.

Like other Lightfoot Badges, Angel of Max Carnage helps your ammo supplies significantly with your inventory restriction, as well as making it easier to kill enemies. The speed bonus also helps keep you alive by firing and running much faster. As always, be cautious around dangerous enemies and you should be able to get through.

Eagerness Gold Badge

Win on Angel of Impatience on Hurt Me Plenty or harder.

The main challenge on Angel of Impatience is not being able to bring useful items with you, in particular, Med Paks. Each floor upon entry can be dangerous when no enemies have died and you don't necessarily have a fast way to heal or get out of harm's way. You may still want to use up any Med Paks you find though so that enemies don't steal them, who are still able to hold them. I recommend Angel of Max Carnage to help with early clearing of floors so you can reduce the chance of finding yourself in bad situations, but the extra damage can be deadly if you can't find cover immediately. Overall though, this challenge isn't too exceptionally difficult, just plan out your item usage more carefully.

Inquisitor Gold Badge

Win on Angel of Purity.

Lack of powerups prevents a lot of healing and no way to abuse Invulnerability, so you'll have to hoard Med Paks and fight your way through enemies without simply running through them all. You can earn this badge on Hey Not Too Rough which helps reduce the difficulty, and Angel of Max Carnage can help take out enemies faster before they can hit you. I don't recommend using melee builds because of not being able to use Berserk Paks. Angel of Purity + Angel of Overconfidence is easiest if you can handle the hard floors without Invulnerability and Berserk Paks.

Quartermaster Gold Badge

Win with 100% kills on Angel of Red Alert or Archangel of Red Alert.

As time is precious and you need to kill everything, I suggest using a Scout with its faster speed, and going for a Cateye build to help you scan where enemies are quickly. Angel of Max Carnage is also very helpful as you don't want to waste time merely chipping away at enemy health. For each floor, try to find the stairs as quickly as you can, and then clear out enemies in the opposite direction, leaving those by the stairs for last as you prepare to exit. If you find an Invulnerability, you can also camp near it and wait for the timer to run out for an easy clear. The two challenges of this badge are being smart with minimizing the distance traveled, and knowing how to aggressively clear out rooms of enemies. If you find your offense is strong but the time is a bit too tight, play without heavy armors so you have less speed reduction.

Hunter Gold Badge

Win with 80% kills or more on Angel of Darkness, on Hurt Me Plenty or harder.

Because enemies respawn on Angel of Darkness, you can endlessly farm a respawning enemy for easy kills until you reach 80%. I recommend doing this with a Former Human or Former Sergeant as they're very weak and drop ammo, but they might be hard to find near the end of the game. If you go for a setup early on, try to buffer your kill count to make up for any remaining levels, and always try to isolate the respawning enemy from others so you don't get interrupted. Angel of Overconfidence helps a lot for this challenge, but it can be fairly dangerous and may require a bit of grinding to avoid bad luck.

Destroyer Gold Badge

Win on Angel of Max Carnage with less than 500 damage on Hurt Me Plenty or harder.

With combining Angel of Max Carnage + Angel of Overconfidence, there isn't much of a game to even take 500 damage, so this badge isn't too bad and you essentially just need to win it like normal. Use the Assault Shotgun for groups, Minigun for individual enemies, and rush to the end without too much detouring.

Masochist Gold Badge

Win on Angel of Masochism or Archangel of Masochism.

One of the main strategies that helps a lot for this challenge is timing your level ups so that you're at full just before entering levels such as Phobos Anomaly and Tower of Babel. You can't otherwise heal, so you need to keep hits as low as possible, so playing defensively and cautiously is important. Angel of Max Carnage helps your power with quickly killing enemies, but you may also be inclined to try Angel of Pacifism + Angel of Masochism so that you have more control of the timing of your level ups. I would recommend the former, but both can work.

Centurial Gold Badge

Win on Angel of 100 or Archangel of 666.

Angel of 100 can get pretty tough near the end of the game, so make sure you have a long-term plan for your build. You need to make sure you're powerful enough to handle enemies like Shamblers, Lava Elementals, Nightmare Arachnotrons, and even Cyberdemons. Nanomanufacture Ammo, Nano Shrapnel, Biggest Fucking Gun, and Dragonslayer are some of the top weapons to make your build around. You'll also want to try and get armors such as Shielded Armor, Lava Armor, Cerberus Duelist Armor/Gothic Armor/Ballistic Vest, Enviroboots/Cerberus Boots, Inquisitor Set, and others. Angel of 100 tests your consistency and how well you can handle any situation that can come up. Most levels will be fairly easy overall, but if you find yourself making bad mistakes, you'll get killed quickly. Angel of Max Carnage and Scout with stair sense both speed up the game significantly if you prefer.

Pacifist Gold Badge

Win in 10 minutes or less on Angel of Pacifism or Archangel of Pacifism.

Since you have less time to plan out your decisions and you have to look for the stairs on every floor, a lot of this badge comes down to luck. Try to grab Invulnerabilities, avoid enemies as much as possible, and stretch out your Large Med Paks as best as you can. The easiest way to complete this under the time constraint is to play with Angel of Overconfidence, but you will have to find your own nuke or grab the Nuclear BFG in Limbo/The Mortuary.

Everyman Gold Badge

Win on Angel of Humanity or Archangel of Humanity.

Angel of Humanity + Angel of Overconfidence puts you up against dangerous enemies without much health, but the supplies you start with are generally more than enough. Use the Power Pak in your Red Armor, Technical Pak in your Assault Shotgun, and Agility Pak in your Minigun for a simple setup that allows you to use everything. Scout with Intuition 2 gives you the opportunity to rush to the Spider Mastermind and corner shoot it to death pretty easily.

Daredevil Gold Badge

Win on Angel of Overconfidence.

Angel of Overconfidence is a bit tough since you are at the end of the game with no experience, but you start with a lot of items and the game itself is very short to spam attempts. I recommend combining it with Angel of Max Carnage to make up a bit for your lack of power, but you might find yourself getting killed instantly sometimes. Use a Scout and rush to the end for the most efficient way to get this badge.

Arena Gold Badge

Kill everything in all 3 waves in Hell's Arena, then exit, on Angel of Marksmanship, on Ultra-Violence or harder.

Clear out the first two floors to get as much experience and supplies as possible, then enter Hell's Arena and take cover. You may want to use Angel of Light Travel so that you can outspeed enemies and can use the pillars more effectively, and you can also choose to be picky and retry until you start with a Technical Pak to speed up your shooting more. I suggest using a Scout with Intuition 2 so that you can easily run around the pillars with Cacodemons, Demons, and Barons. Avoid being out in the open as each wave ends, and try to isolate enemies as much as possible so that you can safely outspeed them and pick away at their health. This badge is very easy if you take every advantage you can have.

Longinus Gold Badge

Kill everything in Unholy Cathedral without nuking, then exit.

Angel of Berserk + Angel of Overconfidence starts you right before the level and with a Chainsaw, so you should have enough power to fight through and survive. Regardless of class, I recommend going with Brute->Brute->Berserker, and using the Chainsaw boost for the Lost Souls and Demons in Unholy Cathedral, then relying on Berserker to keep you Berserk. You might need to grab an extra item or two on the first floor before entering Unholy Cathedral, but the Angel of Death isn't too tough if you use your starting supplies well.

Scavenger Gold Badge

Kill everything in The Vaults without nuking, then exit.

The easiest way to get this is using the Arena Master's Staff to open up the vaults and go about killing everything like a normal level. If so, I suggest using a wall destroying weapon to manually clear the two side vaults so that you have lower enemy density at any given time. The other strategy is to play on Hurt Me Plenty on Angel of Overconfidence, clear out everything on floor 1, then clear Unholy Cathedral to win Azrael's Scythe. Once you enter The Vaults, use Whisper of Death, then a Med Pak to restore your tactics and repeat until everything is dead. The third strategy is to rely on regular Phase Devices, but this is very luck-based, dangerous, and not very consistent at all. Go with either Arena Master's Staff or Azrael's Scythe strategies.

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