Jupiter Hell > Post Mortem
[1.5a|U|AoD|Sc|YAAM] The Super-est Shotgun (earns another platinum)
(1/1)
Brickman:
I really do think the standard for platinum medals is a lot lower in this game than DRL. As long as you pick Gunrunner (or presumably one of the other move-shoot masters), Angel of Doom is only marginally harder than a normal run on the same difficulty.
But this run was noteworthy because it was entirely defined by a single gun: The Super Shotgun. Specifically, a super shotgun which spawned with Calibrated 2, giving it a range of 5/6 out of the box... which I expanded to 7/7 through autocalibration, long range tracking, and the optimal distance bonus from Gunrunner. Callisto Anomaly gave me the choice between the "cause bleed but -10% damage" relic and the fiend claw, and I doubled down on the shotgun. And you can't forget the bonus damage from maximized dodge in AoD. All told, I spent the majority of the run doing 115 damage in a cone across my entire LOS plus 1 tile beyond, regardless of cover or distance, in a fraction of a turn with no need to reload. Upgraded to something like 135 damage when I hit level 14.
Add in an RPG for sniping high-health enemies, a piercing gun for robots, several status immunities, and upgrades to stealth. My only challenge was keeping the gun fed. I probably could have done Dante Inferno too, but I felt like just sealing the win.
I really did start out the run planning to try for a gun kata build, since my AoD gold run was also Gunrunner... but the game handed me a Calibrated 2 super shotgun and no suitable pistols, so what am I to do?
David, level 16 Scout,
defeated the Harbinger against all odds.
He survived for 13335 turns.
The run time was 6h 12m 44s.
World seed was 70348.
He scored 7374 points.
He was ULTRAVIOLENT!
He was an Angel of Doom!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 - Desolation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 - Low Power
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - found Vulcan
Containment Area - Cleared!
IO L3 - Volatile Storage
Io Nexus - found Void
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
Dante Station L3 - Exalted Summons
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (silver cluster) (+100)
* 50+ kills without taking damage
Untouchable Ribbon (+100)
* Won taking less than 1000 damage
Doomed Platinum Badge
* Complete AoD on UV
He killed 816 out of 816 enemies.
70 former grunts 18 ice fiends
15 corrupted grunts 13 CalSec sentries
1 former CRI grunt 13 security sentries
6 former grenadiers 8 military sentries
3 corrupted grenadiers 7 CalSec bots
2 former CRI grenadiers 4 security bots
22 former soldiers 3 military bots
37 corrupted soldiers 3 guardian bots
3 former CRI soldiers 49 reavers
8 former sergeants 34 cryoreavers
8 corrupted sergeants 21 toxic reavers
5 former CRI sergeants 40 archreavers
2 CRI sergeants 4 kerberi
21 former guards 3 cyberi
2 corrupted guards 12 cryoberi
2 former CRI guards 3 toxiberi
2 CRI guards 5 medusae
6 former commandoes 10 archmedusae
18 corrupted commandoes 16 ravagers
10 former CRI commandoes 12 armored ravagers
10 CRI commandoes 10 siege ravagers
3 former heavies 5 plasma ravagers
7 corrupted heavies 36 CRI marines
3 fanatics 10 CRI bots
5 security drones 11 guardians
4 military drones 6 sentinels
88 fiends 8 warlocks
44 fire fiends 2 archwarlocks
Traits
Skilled L2
Dash L1
Hellrunner L3
Son of a Gun L1
Hoarder L3
Dodgemaster L1
Scavenger L1
GUNRUNNER L3
Trait order
Hr->Hor->SoG->Das->MGU->Hr->Scv->Hr->
MGU->Dm->Hor->Skl->MGU->Skl->Hor
Equipment
Slot #1 : 7.62 pierce rifle A
* Calibrated 1
* Molten 3
* Anti-armor
Slot #2 : JS 12ga super shotgun +
* Auto-calibrated
* JoviSec
* Calibrated 2
* Rinse, Repeat
Slot #3 : AV3 rocket launcher BA
* Safe
* Swap Harness
* Calibrated 1
* Deadly 16
Body : infiltration armor B
* Durable
* Acid shield
* Ambush
Head : marine helmet PBA
* Durable
* Long-range tracking
* Danger Monitor
Utility : AV3 utility AMP
* Energetic
* Silent
Relic : fiend's claw
* Fiendish ferocity
Permanents
Pain Essence Attunement
Blood Essence Attunement
Fire Essence Attunement
Inventory
rocket (x7)
12ga shell (x50)
12ga shell (x12)
7.62 ammo (x97)
plasma grenade (x1)
gas grenade (x1)
krak grenade (x2)
CRI phase kit (x3)
combat pack (x3)
military stimpack
stimpack (x3)
stimpack (x2)
large medkit
large medkit
large medkit
large medkit
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