DoomRL > Nightmare!
[N!|ArchAoHu|18%|YAVP] Everyman Angelic Badge
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Icy:
Let's fucking go!!! I am now the second player in Ontario to achieve Everyman Angelic Badge.
Through theorycrafting about this badge in my research and learning more about the challenge with real attempts, I am convinced that Scout->Intuition is the best build by a large gap. Getting through Deimos and especially Hell are highly dependent on Invulnerabilities, and to a lesser extent, Berserk Packs. There's just no way to fight back with basically no health, no traits, no real equipment, etc. You just have to run to the stairs, and Invulnerability is the key. Hellrunner is definitely the second best build, and then by a large gap Finesse and Reloader are in the next tier, but I highly recommend to anyone else attempting this to use Intuition.
Phobos Base Entry is pretty trivial, but can get a bit tedious and annoying since it takes 3-5 minutes and your run often doesn't pan out long after that. Ensuring you exit it with high health and ideally some extra Small Med Packs is nice and I would let myself get killed if I wasn't happy with the start. Floor 2 isn't too bad, but immediately entering floor 3 are Hell Knights, which you have to push through until you get to The Chained Court. Intuition is actually quite handy beyond just finding Invulnerabilities as knowing where Berserk Packs is very helpful for speed and resistances, and Health Globes are functionally like Soulspheres.
Floor 7 ideally offers Invulnerability near the stairs, but Phobos Anomaly is totally doable with just Berserk. After that, it really comes down to starting near stairs, stacking Invulnerabilities, and not getting overwhelmed by enemies.
Onto this particular run, I had a standard start and nothing too interesting came up all the way to Deimos 7, although being Invulnerable at that point was nice. Before this, I've had 2 runs to and past Tower of Babel, and 3 other runs to Deimos 7.
Deimos 7 had extremely good fortune for me.
Spoiler (click to show/hide)
It was even better too with a Homing Phase Device! But I was pretty concerned about the enemies in there, but I figured I could get at least one Invulnerability.
Spoiler (click to show/hide)
Luckily, the Homing Phase Device survived the attacks and I was able to grab it. I even was able to get the other Invulnerability too, giving me a really strong setup!
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Tower of Babel was also nice as the Cyberdemon was close by, saving many turns of Berserk and Invulnerability, although I got shot back a few times due to the direct diagonal angel.
Spoiler (click to show/hide)
Hell 1 was a solid start, definitely above average.
Spoiler (click to show/hide)
Turned out it was excellent!
Spoiler (click to show/hide)
Hell 2 sucked, but given that I had 2 Homing Phase Devices, I could skip it and hoped that there wouldn't be any nasty floors ahead.
Spoiler (click to show/hide)
Hell 3 was very good for an arena.
Spoiler (click to show/hide)
Hell 4 was also great. At this point, I was realizing that this could be it!
Spoiler (click to show/hide)
Hell 5 presented me a very difficult call. This floor was a bit below average, nothing atrocious, so I was very split on whether to use my other Homing Phase Device or not, but after taking a moment, I decided to go for it.
Spoiler (click to show/hide)
Hell 6 was insanely good and at this point barring extremely bad luck, I was ready to win!!!
Spoiler (click to show/hide)
And Hell 7 completely sealed the deal!!!
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I was getting a touch concerned trying to get down the stairs as I was getting pinballed around.
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But eventually I got on them!
Spoiler (click to show/hide)
And time to hack away for an easy finish!
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And got the lovely Everyman Angelic Badge!!!
Spoiler (click to show/hide)
And here's the mortem:
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
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Icy, level 5 Cyberdemon Chaos Colonel Scout,
defeated the Mastermind at the City of Dis.
He survived 40589 turns and scored 188437 points.
He played for 14 minutes and 57 seconds.
He opposed the Nightmare!
He killed 160 out of 851 hellspawn. (18%)
Who gave him the ticket to Hell, anyway?
He was an Archangel of Humanity!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
Cyberdemon's Head
Mastermind's Brain
UAC Star (bronze cluster)
Compet-n Gold Cross
Untouchable Medal
Everyman Angelic Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 10/10 Experience 10822/5
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Intuition (Level 1)
Int->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (100%) (P)
[b] [ Weapon ] chainsaw (5d6) (B)
[c] [ Boots ] steel boots [1/1] (90%) (A)
[d] [ Prepared ] shotgun (8d3) [0/1] (T1)
-- Inventory -------------------------------------------------
[a] red armor [6/6] (60%) (P)
[b] shotgun shell (x50)
[c] shotgun shell (x50)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] shotgun shell (x14)
[k] shotgun shell (x50)
[l] shotgun shell (x50)
[m] shotgun shell (x50)
[n] shotgun shell (x50)
[o] small med-pack
[p] small med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
19 former humans
53 former sergeants
11 former captains
32 imps
26 demons
8 lost souls
4 hell knights
1 baron of hell
1 arachnotron
2 former commandos
1 revenant
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
He left level 7 as soon as possible.
On level 8 he encountered the Phobos Anomaly.
Level 11 was a hard nut to crack!
He left level 11 as soon as possible.
He left level 12 as soon as possible.
He left level 14 as soon as possible.
On level 16 he found the Tower of Babel!
He left level 18 as soon as possible.
He left level 19 as soon as possible.
On level 19 he entered the Vaults.
He came, he saw, but he left.
He left level 21 as soon as possible.
He left level 22 as soon as possible.
On level 22 he entered the Lava Pits.
He decided it was too hot there.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You need to taste blood!
You miss the Spider Mastermind. You are hit! You are hit! You are hit! You
are hit! You are hit! You are hit! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
-- General ---------------------------------------------------
1060 brave souls have ventured into Phobos:
783 of those were killed.
5 of those were killed by something unknown.
52 didn't read the thermonuclear bomb manual.
And 149 couldn't handle the stress and committed a stupid suicide.
71 souls destroyed the Mastermind...
5 sacrificed itself for the good of mankind.
63 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
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--- End code ---
This is now my 4th life-time Angelic Badge, and 3rd on this save file (I haven't regained Veteran Angelic Badge yet), and I'm extremely pumped to get it. The game itself was extremely lucky, but that's pretty much what you need to beat it. All that said though, I do thing the difficulty of this badge is a bit overrated. It's very, very hard, but I have no doubt that many other players can achieve this if they buckle down and grind out the games. Intuition is the way to go and getting past Phobos Anomaly is not exceptionally difficult. From there, it's all about getting enough games until you get a massive stack of Invulernabilities.
Let's go!
Tormuse:
Hey, big congratulations to you, Icy! :D This must be very exciting! :) (Also, you're from Ontario too? I don't think I knew that!) :)
At first, I was skeptical about the viability of an intuition build for this challenge, but looking again, I realize that this is a case where playing with the graphics version of DRL has a massive advantage over playing the console version, as I did. In the console version, all powerups look identical when you're berserk, or invulnerable, or even if you use a radiation suit, and you can't tell what they actually are unless you have line of sight with them... but in graphics mode, you instantly know what all powerups on the whole level are as soon as you enter the level. This hypothetically makes it a snap to zero in on every invulnerability sphere you find to chain them together.
Still, as you say, this does require a fair bit of skill, experience, and luck, (not to mention patience) :) so kudos on your victory! :D
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