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Author Topic: Auto pickup  (Read 4814 times)

Gutter

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Auto pickup
« on: December 04, 2005, 23:49 »

I'm new here, I don't know if it ever has been posted (I see reference to an "old forum") but anyway.

I like DoomRL. A lot. I played a lot of RL before, but I always get bored. But not with DoomRL.

But why do I need to manage an inventory? Couldn't it be more like Doom? Ok, I like the fact thet I can pick up a stim pack and keep it for later, but IMHO, guns should always be picked up automatically, and they shouldn't repeated in the inventory. Same for ammo... Except that they would all go in the same inventory slot. (Is there a backpack in DoomRL? I only went as far as the 4th floor so I dunno)

I don't know... DoomRL feels like an "Action Rogue Like" and there is not much of that around. Managing the inventory slow down that action. If you were shooting for realism, I don't know is standing in a room with the floor littered by discarded pistol is that realistic to begin with.
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Turgor

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Auto pickup
« Reply #1 on: December 05, 2005, 00:28 »

ehm, Gutter, you ever finished the game? (nvm, i saw you got to level 4 so far). cause finishing the game seriously slows down the action and requires you to tackle this like any Rogue Like.. with devious cunning and lots of strategic planning. Well, it's either that or tons of luck.

Auto-picking up stuff would be nice.. if this were a realtime game. However, it is a RL, and to implement this autopickup would either get you killed a lot more (picking up a weapon and unloading it automatically.. but wait, there's an arachnotron there at the edge of my vision.. oh noes now i'm dead) or it would make it too easy (watch me pick up this weapon, unload it and kill that arachnotron all at once!)

edit: on second thought, maybe not such a bad idea after all as long as it can be switched off.
and no, there's no backpack in doomrl.. i think Kornel mentioned somewhere that implementing a bigger inventory would be very hard the way it works now.

schnaader

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Auto pickup
« Reply #2 on: December 05, 2005, 10:42 »

Roguelikes often have a list of groups of items which get picked up automatically. I always switch disable all autopickup groups except for gold, because you always need gold and it has none or little weight, so you will never have to drop it down again if it was picked up.

I never missed autopickup in DoomRL (well, there's no gold ;) ), but would appreciate it in DiabloRL, where picking up all those gold coins gets a bit disturbing after some time.
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JimmyJ

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« Reply #3 on: December 08, 2005, 04:21 »

Yes I agree. The coining gets rather tedious :\
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Gutter

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« Reply #4 on: December 10, 2005, 02:07 »

Ok ok, it might have been a bad idea, but still. How about a list of autopickup then?
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JimmyJ

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« Reply #5 on: December 10, 2005, 02:19 »

You mean where you select what to have on auto pickup? It still presents the same problem, you pick something up and get klled by shooting enemys :(
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Gutter

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« Reply #6 on: December 10, 2005, 19:49 »

Oh damn... yes... I forgot that picking stuff up takes some game time.

DoomRL make me forget that its a roguelike sometime
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JimmyJ

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« Reply #7 on: December 10, 2005, 20:08 »

lol, yes, but now you see why this just cannot be well done :)
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