For my 15th platinum badge, I went for Daredevil Platinum. Took a few deaths and a few other runs I Q +Y'd on before I got a starting level that was both doable and gave me enough resources to take on Deimos Lab/Hell's Armory. That second part is important; one run started me with a Lost Soul cave (I didn't even know you could still get those in Deimos on UV), which while very easy to beat with minimal damage, left me gaining only one level and with little ammo nor any armor, leading to me running out of shells in Hell's Armory before half the enemies were even dead, causing a swift demise once I had to try using the Chaingun with no SoB nor EE. When I finally got an ideal starting level that left me in good enough shape for Deimos Lab, it also had an Assault Shotgun and Laser Rifle. With getting such good weapons this early, I didn't dare try releasing the Shamblers (that I had little hope of taking on with not even having Berserker, due to going for a Malicious Blades build). This first run to get past Lab/Armory would prove successful, with the Assault Shotgun and Laser Rifle really helping with keeping me alive until I got MMB, and I would still make heavy use of them even after getting Azrael's Scythe. Unfortunately I didn't find many mods and so couldn't really mod them all out, making going for WK2 a mistake (at least I did get modded Tactical Boots out of it, so it wasn't entirely wasted).
For other notes, I was happy I got City of Skulls, not sure I could have handled the starting Hell Knight ambush in Abyssal Plains with the equipment I had and no Berserker to fall back on. The fight with the Agony Elemental got a bit out of hand, but with some strategic retreats I was able to handle only burning a single Medkit, and got a very nice two Hatred Skulls out of it (letting me beat Unholy Cathedral without a Piercing Knife and being some very good help in Mortuary). Really wanted Halls Of Carnage for the two mods there, but Spider's Lair wasn't bad. Was a bit unsure of tackling Mortuary with a generalist MMB build that lacked especially strong guns, but it went surprisingly well, coming out nearly net equal in Medkits and without burning too much ammo. It certainly helped that 4 Arch-Viles spawned near the start, so I was able to take out over half the Arch-Viles quickly after immediately using my second Hatred Skull. Then Lava Pits spawning instead of Mt. Erebus when I had no radsuits was bad, but thanks to MMB's fire resistance extending to your feet, running with just Protective Boots I found the floor before was enough to reduce lava damage to 1, making it easily doable after using a Phase Device to teleport to one of the islands. After going through an Arachnotron cave, a maze, and a lava flood for the final few floors before the end, Carmack went down without a real fight, netting me Daredevil Platinum.
Overall, Malicious Blades certainly didn't seem optimal for this badge and I may have survived one of the other attempts with a different build, but it worked out at the end and it was pretty fun.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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DOUBLADE5, level 14 Arch-Vile Lt. General Technician,
defeated the Mastermind at the Hell Fortress.
He survived 1065826 turns and scored 316399 points.
He played for 4 hours, 20 minutes and 45 seconds.
He was a man of Ultra-Violence!
He killed 1404 out of 1404 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Confidence!
He saved himself 2 times.
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 7
Levels completed : 7
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Grim Reaper's Badge
Daredevil Platinum Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 44/50 Experience 96190/14
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +1 ToDmg Melee +10
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 3)
Hellrunner (Level 3)
Son of a bitch (Level 1)
Brute (Level 3)
Dodgemaster (Level 1)
Whizkid (Level 2)
Malicious Blades (Level 1)
Fin->HR->HR->DM->Bru->Bru->MMB->WK->WK->Bru->SoB->Fin->Fin->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (195%) (ABP)
[b] [ Weapon ] Azrael's Scythe (9d9)
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] combat knife (2d5)
-- Inventory -------------------------------------------------
[a] tactical rocket launcher (6d6) [4/5] (T1)
[b] assault shotgun (8d3) [6/6] (P1)
[c] laser rifle (1d8)x5 [40/40] (P1T1)
[d] BFG 9000 (10d6) [100/100]
[e] blue armor [1/2] (46%)
[f] red armor [4/4] (100%)
[g] Angelic Armor [7/7] (100%)
[h] shotgun shell (x70)
[i] shotgun shell (x70)
[j] shotgun shell (x70)
[k] rocket (x14)
[l] rocket (x14)
[m] power cell (x70)
[n] power cell (x70)
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] homing phase device
[t] phaseshift boots [4/4] (94%)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 50%
Melee - internal 0% torso 75% feet 75%
Shrapnel - internal 0% torso 50% feet 50%
Fire - internal 0% torso 75% feet 50%
-- Kills -----------------------------------------------------
35 former humans
56 former sergeants
65 former captains
71 imps
74 demons
754 lost souls
59 cacodemons
23 hell knights
56 barons of hell
54 arachnotrons
19 former commandos
54 pain elementals
26 revenants
27 mancubi
25 arch-viles
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
On level 1 he entered Deimos Lab.
He fought hard, but decided the reward was not worth it.
On level 3 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 4 he found the City of Skulls.
He wiped out the City of Skulls.
On level 6 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 8 he found the Tower of Babel!
On level 9 he assembled a tactical boots!
On level 9 he invaded the Unholy Cathedral!
On level 9 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 10 he found the Anti-Freak Jackal!
On level 12 he was foolish enough to enter the Mortuary!
On level 12 he assembled a tactical rocket launcher!
On level 12 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 14 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
On level 15 he ran for his life from lava!
On level 15 he found the Mega Buster!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 16!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
launcher.
Fire -- Choose target...
You see : floor
You dodge! Boom!
You dodge! The missile hits the cacodemon. You dodge! Boom! You dodge! The
missile hits the cacodemon.
Carmack raises his hands and summons hellspawn!
You wear/wield : a Azrael's Scythe (9d9) You dodge! The missile hits the
cacodemon. You dodge! The missile hits the baron of hell. You dodge! The
missile hits the cacodemon.
You hit John Carmack. You dodge! The missile hits the cacodemon. The
cacodemon dies. The cacodemon dies. You dodge! The missile hits the baron of
hell. You dodge! The missile hits the baron of hell. You are hit!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
143 brave souls have ventured into Phobos:
67 of those were killed.
12 didn't read the thermonuclear bomb manual.
And 6 couldn't handle the stress and committed a stupid suicide.
58 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
29 killed the bitch and survived.
23 showed that it can outsmart Hell itself.
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