DoomRL > Requests For Features

Compilation of fixes, changes, and new ideas

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Icy:
Regarding Unexplored Star, if it didn't have a difficulty restriction, it would be possible to play on ITYTD, and even HTNR is pretty easy. That said, it couldn't hurt to have some easier new medals.

Regarding "Gatekeeper Angelic Badge", the Spider Mastermind is cake by using Intuition and cornershooting it to death. The AI stuck strat is useful when you don't have Intuition, such as for builds with it blocked, or a challenge like Everyman Angelic Badge. I think your suggestion would be way too easy for an Angelic Badge as there are a bunch of players who have done Elite + Veteran Angelic Badge combos without extensive difficulty. Gatekeeper Angelic Badge would really just devolve into finding Invulnerability on floor 7 nearby the exit, having Dodgemaster, and having Intuition.

Regarding Every Soldier's Medal, I can agree it could be replaced with a different idea. Got any good ones?

Regarding Thomas's Medal, I wouldn't be opposed to swapping it out either. Keep in mind though that Everyman Platinum Badge is suggested to be changed to simply completing Angel of Humanity on Ultra-Violence, so they're not the same if that goes through. I believe the medal is also designed after a player, so he might not be thrilled with it getting changed or removed.

Regarding ammo rooms, I agree. There are lots of ways this could be changed and weighted. I think that it should be prevented of giving Rockets or Cells too early though. Perhaps as a rare weight, they could also be mixed, and also include ammo boxes?

Omega Tyrant:

--- Quote ---Regarding Unexplored Star, if it didn't have a difficulty restriction, it would be possible to play on ITYTD, and even HTNR is pretty easy. That said, it couldn't hurt to have some easier new medals.
--- End quote ---

The idea is mainly a reverse-Conqueror, which itself doesn't have any difficulty restrictions; a bonus acknowledgement for doing a particular feat in a run that made it more difficult regardless of difficulty, which then could be similarly tacked on as a secondary requirement for certain badges (as in the proposed Berserker Diamond change, but perhaps a couple other badges could require it too). I suppose you could restrict ITYTD from getting it though, since not all special levels are available there.


--- Quote ---Regarding "Gatekeeper Angelic Badge", the Spider Mastermind is cake by using Intuition and cornershooting it to death. The AI stuck strat is useful when you don't have Intuition, such as for builds with it blocked, or a challenge like Everyman Angelic Badge. I think your suggestion would be way too easy for an Angelic Badge as there are a bunch of players who have done Elite + Veteran Angelic Badge combos without extensive difficulty. Gatekeeper Angelic Badge would really just devolve into finding Invulnerability on floor 7 nearby the exit, having Dodgemaster, and having Intuition.
--- End quote ---

I'll take your word for it.


--- Quote ---Regarding Every Soldier's Medal, I can agree it could be replaced with a different idea. Got any good ones?
--- End quote ---

We could just replace it with one of the prior suggested new medals, or if Kornel tells us of any lore reason behind this medal's existence, perhaps we could think up a new one that keeps the spirit but is more special to actually get. Conversely, perhaps we take current Brick Silver and change it into a medal that replaces this, it always seemed more fitting as a medal challenge.


--- Quote ---Regarding Thomas's Medal, I wouldn't be opposed to swapping it out either. Keep in mind though that Everyman Platinum Badge is suggested to be changed to simply completing Angel of Humanity on Ultra-Violence, so they're not the same if that goes through. I believe the medal is also designed after a player, so he might not be thrilled with it getting changed or removed.
--- End quote ---

I'm aware of your proposal to change Everyman Platinum, I just prefer how it currently is, which I find to be a more unique challenge among Platinums, particularly how it's one of the very few you can still get on HNTR difficulty but isn't unfitting to be available at that difficulty (and either way I would still say Thomas's Medal should get changed). As for who Thomas is and why this medal is named after him, Kornel would need to expound on that as I'm not aware of the lore behind it, though I believe my suggestion of extending the medal to cover other challenges where Conqueror runs are especially difficult would still maintain the spirit of the medal.


--- Quote ---Regarding ammo rooms, I agree. There are lots of ways this could be changed and weighted. I think that it should be prevented of giving Rockets or Cells too early though. Perhaps as a rare weight, they could also be mixed, and also include ammo boxes?
--- End quote ---

You can keep the current setup where rockets and plasma don't start showing up until a minimum floor, just they won't be the only ammo that shows up once you get deep enough for them to appear. But I also wouldn't mind just letting them be able to appear whenever though, it does suck finding a very early Rocket Launcher in a vault and then having no ammo to actually use it until later Phobos. Ammo boxes being rare drops in them would be neat too I think.

Icy:
Regarding Unexplored Star, that's a good point that Explorer Badge doesn't have a difficulty restriction. Let's go with no difficulty restriction for Unexplored Star too.

Regarding Every Soldier's Medal, I wouldn't be opposed to making it what Brick Silver Badge currently is. It would need a name change though since "Every Soldier" is used because of Angel of Humanity. How about "Soldier's Medal - Clear The Wall/Containment Area on Angel of Berserk, Angel of Marksmanship, or Angel of Shotgunnery"?

Regarding Thomas's Medal, if you prefer it switched with Everyman Platinum Badge, we can change them so that the proposed Thomas's Medal is completing Angel of Humanity on Ultra-Violence, and have Everyman Platinum Badge be unchanged with completing Angel of Humanity as a conqueror (except for now disallowing Dual-Angel games). My only suggestion is that Thomas's Medal would need to block Angel of Confidence and Angel of Overconfidence. I actually really like the idea of switching them because then Everyman Platinum Badge can block Dual-Angel challenges and be much more appropriately challenging, and it goes more canonically with Everyman Diamond Badge, which is the same but on Ultra-Violence.

Regarding ammo rooms, there are generated by rolling 1d3 + dlevel. 0-4 is Bullets, 5-10 is Shells, 11-12 is Rockets, and 13+ is Cells. What if instead of the dlevel formula, it was something like: 2% 1d2 Cell Boxes, 2% 1d2 Rocket Boxes, 3% 1d2 Shell Boxes, 3% 1d2 Bullet Boxes, 20% 1d3 + 2 Cells, 20% 1d3 + 2 Rockets, 25% 1d3 + 2 Shells, and 25% 1d3 + 2 Bullets? This would have some pretty wild impacts on the game with Cells being a fair bit harder to find with other weights overtaking the current 100% in deep floors, there would be more emphasis on ammo boxes being available (which may be hurting Reloader trait), and the early game could get wild with lucky ammo boxes.

Omega Tyrant:

--- Quote ---Regarding Every Soldier's Medal, I wouldn't be opposed to making it what Brick Silver Badge currently is. It would need a name change though since "Every Soldier" is used because of Angel of Humanity. How about "Soldier's Medal - Clear The Wall/Containment Area on Angel of Berserk, Angel of Marksmanship, or Angel of Shotgunnery"?
--- End quote ---

Doesn't sound too fitting of a name but I'm not too plussed about what the name is changed to with this proposal, so I'll go with it if no better suggestion is provided.


--- Quote ---Regarding Thomas's Medal, if you prefer it switched with Everyman Platinum Badge, we can change them so that the proposed Thomas's Medal is completing Angel of Humanity on Ultra-Violence, and have Everyman Platinum Badge be unchanged with completing Angel of Humanity as a conqueror (except for now disallowing Dual-Angel games). My only suggestion is that Thomas's Medal would need to block Angel of Confidence and Angel of Overconfidence. I actually really like the idea of switching them because then Everyman Platinum Badge can block Dual-Angel challenges and be much more appropriately challenging, and it goes more canonically with Everyman Diamond Badge, which is the same but on Ultra-Violence.
--- End quote ---

I think having it be beating UV in AoH would be too plain, and so prefer my suggestion. But I would like to hear from Kornel or someone else in the know on the reasoning behind the medal's existence and why it's named after Thomas, so we can ensure coming up with something that maintains the spirit of the medal. Either way I agree with having it and the Everyman badges block those Dual-Angel challenges.


--- Quote ---Regarding ammo rooms, there are generated by rolling 1d3 + dlevel. 0-4 is Bullets, 5-10 is Shells, 11-12 is Rockets, and 13+ is Cells. What if instead of the dlevel formula, it was something like: 2% 1d2 Cell Boxes, 2% 1d2 Rocket Boxes, 3% 1d2 Shell Boxes, 3% 1d2 Bullet Boxes, 20% 1d3 + 2 Cells, 20% 1d3 + 2 Rockets, 25% 1d3 + 2 Shells, and 25% 1d3 + 2 Bullets? This would have some pretty wild impacts on the game with Cells being a fair bit harder to find with other weights overtaking the current 100% in deep floors, there would be more emphasis on ammo boxes being available (which may be hurting Reloader trait), and the early game could get wild with lucky ammo boxes.
--- End quote ---

I would put a Power Battery at 1%, to be consistent with its current rarity compared to other ammo boxes, with that remaining 1% being thrown wherever else. Otherwise I agree with this.

Icy:
"Soldier's Medal" is not amazing, but I can't really think of something better. I'll set it as "Invader's Medal" for now.

Regarding Thomas's Medal how about beating Angel of Humanity with 100% kills instead? If so, I wouldn't be opposed to letting it be mixed with any Dual-Angel challenge.

Regarding ammo rooms, how about letting Cell Boxes be 1% and Bullet Boxes be 4%?

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I've updated the main posts to this point now.

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