Regarding Throw for Combat Knife and Mjollnir, I agree. I was surprised when I looked up that Eagle Eye improves the accuracy and Brute does not. I would also argue that Finesse should improve the speed, which it currently does not. Furthermore, I haven't tested or checked this, but Brute's damage and Son of a Bitch should also affect Throw if they don't already. This also would indirectly give Mjollnir a nice buff.
I'm pretty sure Brute does boost their power, and so SoB should as well, but if they don't already, then yes they, alongside Finesse, absolutely should affect throwing.
Regarding having enemies become revealed when there are only a few left, I'm leaning towards disagreeing. It would be a pretty fundamental change to the game, would affect a lot of levels and builds, and feels very non-canonical. Angel of Red Alert would become a lot easier, Angel of Darkness with it active would be weird, and almost all bonus levels with it would make them much easier (Hell's Arena, Chained Court, Hell's Armory, Spider's Lair, etc).
With Intuition's proposed nerfing going to make AoRA a bit harder, I think this would help balanced that out. And with AoD, I assume it wouldn't apply, as the effect would work like a Tracking Map, which doesn't work in AoD. As for the special levels, I don't know how it works in Jupiter Hell for sure as I haven't played it yet, but like I suggested with the boss levels, you could have it not work in special levels.
We've already discussed buffing Reloader from 20% to 25%, but I'm going to boldly suggest buffing this more to 30%.
I think 25% is enough of a buff, and with 30% reduction for each level, after Rel3, you would hit the minimum time of 0.1 seconds for weapons with a reload time of 1 second without even having to use an ammo box. But I don't outwardly oppose this if you really want to make Reloader desirable for any build, like Finesse already is and will remain more desirable even with this Reloader buff.
Assembly: Mother-In-Law - Rocket Launcher (PPPFN) becomes 6d9 Rocket Launcher with instant recharge firing, blast radius 6. I think this is completely fine.
I like this assembly. Gonna be dangerous for most builds, but it would in particular give Fireangel something really good to abuse their mastery with, a build that otherwise has lackluster endgame potential, particularly in A100.
Medal: Medal of Pacifism - Win with 10% or less kills. I'd be fine with this and swap out one of our suggestions. Not a huge fan of it overall though.
I think this is ok and was thinking of something like this. I would be ok having int instead of the suggested Vash's Cross, though I'm not particularly keen on either idea.
Medal: Shotgunnery Cross - Win and killed everything (not necessarily 100%) with Shotguns/Fists. I'd say scrap this as it's basically just completing Angel of Shotgunnery.
Medal: Marksmanship Cross - Win and killed everything (not necessarily 100%) with Pistols/Fists. Scrap it, see above.
Agreed, these are pretty boring new medals, not to mention that Marksman Platinum already requires 100% kills (on UV, but still too much overlap for my liking).
Medal: Zen Master's Cross - Win and killed everything (not necessarily 100%) without ever using Fists/Knives/Shotguns/Pistols. This is weird, I'd say no.
So this would basically come down to:
*Stairdive to the Chained Court hoping nothing dies along the way until you get the Chainsaw.
*Stairdive and hope you find a Plasma Rifle before anything dies indirectly (and you can't kill a Commando for one).
*Hope you find an early Rocket Launcher
and get enough ammo to actually use it as a primary offensive weapon.
*Hope you find the Cleaver (or the other melee uniques if they get the same early generation floor as proposed) very early.
Yeah this medal is just going to be annoying as hell to get, I'm firmly no as well. Also just how would you get past Phobos Base Entry without anything dying, which would immediately nullify the medal when any kill there will be inevitably attributed to fists, pistols, or shotguns?
Medal: Purple Heart - Reach experience level 20+ and die. lolno
Medal: Gutts' Sorrow - Die while wielding Dragonslayer. lolno
I remember hearing about Gutts' Sorrow being dummied out of 0.9.9.7 because Kornel didn't want to award bad play. Getting a medals for these things would be funny, but yeah it's not really an achievement and would be extremely annoying to actually get, as it essentially requires you to throw away a run that is near guaranteed to win and probably also had a ton of time put into it already.
Medal: Klear Cross - Nuke at least 12 levels in one game. This is basically the same as the other nuking medals, which revolves around finding Trigun. Granted, using it 12 times would require at least Ironman x2 with all Trigun nukes. I'd say no.
Oh funny that a variation of one of my initial new medal ideas is actually already in the game. If this doesn't block A100, I would be ok with having this instead of Vash's Cross, though like Medal of Pacifism, I'm not terribly into any of the ideas. If it does block A100, then absolutely not.