DoomRL > Requests For Features

Compilation of fixes, changes, and new ideas

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Icy:
Regarding Throw for Combat Knife and Mjollnir, I agree. I was surprised when I looked up that Eagle Eye improves the accuracy and Brute does not. I would also argue that Finesse should improve the speed, which it currently does not. Furthermore, I haven't tested or checked this, but Brute's damage and Son of a Bitch should also affect Throw if they don't already. This also would indirectly give Mjollnir a nice buff.

Regarding bridges, I agree, but it might be too difficult to implement.

Regarding having enemies become revealed when there are only a few left, I'm leaning towards disagreeing. It would be a pretty fundamental change to the game, would affect a lot of levels and builds, and feels very non-canonical. Angel of Red Alert would become a lot easier, Angel of Darkness with it active would be weird, and almost all bonus levels with it would make them much easier (Hell's Arena, Chained Court, Hell's Armory, Spider's Lair, etc).

Two suggestions I had:

For darkness levels, the special message in the postmortems has a comma after the number, which prevents the forum's mortem tags on colouring the number. For example, change "On level 15, he was stumbling in the dark!" to "On level 15 he was stumbling in the dark!".

We've already discussed buffing Reloader from 20% to 25%, but I'm going to boldly suggest buffing this more to 30%. I feel like 30% would be very fast and truly make players start considering using it over other traits, instead of only picking it when their master trait requires it. I think getting up to 90% would also draw players into getting Reloader x3, which I can't seem to find anyone ever using it. 90% reloading speed would make most reloads close to instant, which is very powerful, but does require investment into it to make use of it. I'm slightly cautious about it possibly making Shotguns overpowered in the early game if you have Reloader x2, leading to a Shotgun having 1.0 firing speed and 0.4 reloading speed, as opposed to Finesse x2 with 0.6 firing speed and 1.0 reloading speed. However, the Finesse branch has arguably better advanced traits, and ammo boxes can nullify Reloader anyway. Shottyman also makes the need for Reloader mostly irrelevant for Shotguns anyway, but Reloader x3 could be useful for Minigun, Plasma Rifle, and others.

Icy:
I noticed that there are 41 assemblies and 50 medals now, which I'm pretty sure all the dummied out ones in the source code. I'd like to discuss them here:

Assembly: Mother-In-Law - Rocket Launcher (PPPFN) becomes 6d9 Rocket Launcher with instant recharge firing, blast radius 6. I think this is completely fine.

Medal: Medal of Pacifism - Win with 10% or less kills. I'd be fine with this and swap out one of our suggestions. Not a huge fan of it overall though.

Medal: Shotgunnery Cross - Win and killed everything (not necessarily 100%) with Shotguns/Fists. I'd say scrap this as it's basically just completing Angel of Shotgunnery.

Medal: Marksmanship Cross - Win and killed everything (not necessarily 100%) with Pistols/Fists. Scrap it, see above.

Medal: Zen Master's Cross - Win and killed everything (not necessarily 100%) without ever using Fists/Knives/Shotguns/Pistols. This is weird, I'd say no.

Medal: Purple Heart - Reach experience level 20+ and die. lolno

Medal: Gutts' Sorrow - Die while wielding Dragonslayer. lolno

Medal: Klear Cross - Nuke at least 12 levels in one game. This is basically the same as the other nuking medals, which revolves around finding Trigun. Granted, using it 12 times would require at least Ironman x2 with all Trigun nukes. I'd say no.

Omega Tyrant:

--- Quote ---Regarding Throw for Combat Knife and Mjollnir, I agree. I was surprised when I looked up that Eagle Eye improves the accuracy and Brute does not. I would also argue that Finesse should improve the speed, which it currently does not. Furthermore, I haven't tested or checked this, but Brute's damage and Son of a Bitch should also affect Throw if they don't already. This also would indirectly give Mjollnir a nice buff.
--- End quote ---

I'm pretty sure Brute does boost their power, and so SoB should as well, but if they don't already, then yes they, alongside Finesse, absolutely should affect throwing.


--- Quote ---Regarding having enemies become revealed when there are only a few left, I'm leaning towards disagreeing. It would be a pretty fundamental change to the game, would affect a lot of levels and builds, and feels very non-canonical. Angel of Red Alert would become a lot easier, Angel of Darkness with it active would be weird, and almost all bonus levels with it would make them much easier (Hell's Arena, Chained Court, Hell's Armory, Spider's Lair, etc).
--- End quote ---

With Intuition's proposed nerfing going to make AoRA a bit harder, I think this would help balanced that out. And with AoD, I assume it wouldn't apply, as the effect would work like a Tracking Map, which doesn't work in AoD. As for the special levels, I don't know how it works in Jupiter Hell for sure as I haven't played it yet, but like I suggested with the boss levels, you could have it not work in special levels.


--- Quote ---We've already discussed buffing Reloader from 20% to 25%, but I'm going to boldly suggest buffing this more to 30%.
--- End quote ---

I think 25% is enough of a buff, and with 30% reduction for each level, after Rel3, you would hit the minimum time of 0.1 seconds for weapons with a reload time of 1 second without even having to use an ammo box. But I don't outwardly oppose this if you really want to make Reloader desirable for any build, like Finesse already is and will remain more desirable even with this Reloader buff.


--- Quote ---Assembly: Mother-In-Law - Rocket Launcher (PPPFN) becomes 6d9 Rocket Launcher with instant recharge firing, blast radius 6. I think this is completely fine.
--- End quote ---

I like this assembly. Gonna be dangerous for most builds, but it would in particular give Fireangel something really good to abuse their mastery with, a build that otherwise has lackluster endgame potential, particularly in A100.


--- Quote ---Medal: Medal of Pacifism - Win with 10% or less kills. I'd be fine with this and swap out one of our suggestions. Not a huge fan of it overall though.
--- End quote ---

I think this is ok and was thinking of something like this. I would be ok having int instead of the suggested Vash's Cross, though I'm not particularly keen on either idea.


--- Quote ---Medal: Shotgunnery Cross - Win and killed everything (not necessarily 100%) with Shotguns/Fists. I'd say scrap this as it's basically just completing Angel of Shotgunnery.
--- End quote ---


--- Quote ---Medal: Marksmanship Cross - Win and killed everything (not necessarily 100%) with Pistols/Fists. Scrap it, see above.
--- End quote ---

Agreed, these are pretty boring new medals, not to mention that Marksman Platinum already requires 100% kills (on UV, but still too much overlap for my liking).


--- Quote ---Medal: Zen Master's Cross - Win and killed everything (not necessarily 100%) without ever using Fists/Knives/Shotguns/Pistols. This is weird, I'd say no.
--- End quote ---

So this would basically come down to:

*Stairdive to the Chained Court hoping nothing dies along the way until you get the Chainsaw.

*Stairdive and hope you find a Plasma Rifle before anything dies indirectly (and you can't kill a Commando for one).

*Hope you find an early Rocket Launcher and get enough ammo to actually use it as a primary offensive weapon.

*Hope you find the Cleaver (or the other melee uniques if they get the same early generation floor as proposed) very early.

Yeah this medal is just going to be annoying as hell to get, I'm firmly no as well. Also just how would you get past Phobos Base Entry without anything dying, which would immediately nullify the medal when any kill there will be inevitably attributed to fists, pistols, or shotguns?


--- Quote ---Medal: Purple Heart - Reach experience level 20+ and die. lolno
--- End quote ---


--- Quote ---Medal: Gutts' Sorrow - Die while wielding Dragonslayer. lolno
--- End quote ---

I remember hearing about Gutts' Sorrow being dummied out of 0.9.9.7 because Kornel didn't want to award bad play. Getting a medals for these things would be funny, but yeah it's not really an achievement and would be extremely annoying to actually get, as it essentially requires you to throw away a run that is near guaranteed to win and probably also had a ton of time put into it already.


--- Quote ---Medal: Klear Cross - Nuke at least 12 levels in one game. This is basically the same as the other nuking medals, which revolves around finding Trigun. Granted, using it 12 times would require at least Ironman x2 with all Trigun nukes. I'd say no.
--- End quote ---

Oh funny that a variation of one of my initial new medal ideas is actually already in the game. If this doesn't block A100, I would be ok with having this instead of Vash's Cross, though like Medal of Pacifism, I'm not terribly into any of the ideas. If it does block A100, then absolutely not.

Icy:
Regarding having enemies revealed, it would have to restrict all bonus levels, all boss levels, and all dark levels, but even then I think it would impact too much. Having that level of intel in a game that is strategic and tactical is extremely powerful. On HNTR where you might get a single group of 6-8 enemies, that also lets you see where a good portion of them are as you clear them out through the floor. I don't think having a few stragglers be annoying to find is enough to justify such a fundamental change.

Regarding Reloader, I think the point of still leaning more towards Finesse even with the buffs is a good point supporting the buff. I do agree it would be good to be cautious about such a large speed boost, but reloading is generally uncommon relative to firing, except Shotguns and Rocket Launchers that benefit from Shottyman anyway. I think if you reach experience level 12, there is a decent chance you may have a weapon that doesn't need as much reloading anyway, further making it difficult to justify Reloader x3. My proposed buff of 30% is to create a justification for it, but I can understand if it seems to be too much.

Just as a comment, I think Mother-In-Law would be pretty insane with Inquisitor Set.

Regarding the medals, I agree that Medal of Pacifism can be okay and the rest are pretty meh.

Omega Tyrant:

--- Quote ---Regarding having enemies revealed, it would have to restrict all bonus levels, all boss levels, and all dark levels, but even then I think it would impact too much. Having that level of intel in a game that is strategic and tactical is extremely powerful. On HNTR where you might get a single group of 6-8 enemies, that also lets you see where a good portion of them are as you clear them out through the floor. I don't think having a few stragglers be annoying to find is enough to justify such a fundamental change.
--- End quote ---

I don't think it's really that major of a fundamental change, floors are basically cleared once you reach the final three enemies on it, no matter how many were there before (and you could always just find a Tracking Map, or Computer Map with a Technician, rendering it moot). But we seem to be at a stalemate on this one, so this is something that others will need to comment on.


--- Quote ---Just as a comment, I think Mother-In-Law would be pretty insane with Inquisitor Set.
--- End quote ---

It certainly could be, though that is going to be an exceptionally rate combo to obtain, especially if the proposed generation nerfs to the Inquisitor pieces go through.

_______________

A couple more suggestions I thought about:

*Have Power Armor give +20% movement speed to the base armor, instead of having a set 0% movement speed regardless of the armor used

This change would keep Powered Red Armor the same, but will give an additional bonus to making Powered Blue Armor or especially Powered Green Armor instead, as they'll now have a nice speed bonus over the Powered Red Armor, helping to balance them out having weaker protection (well Powered Red Armor probably still wins, but +10% movement speed with 60% plasma resistance from Powered Blue Armor is something you might want to make instead).

*New assembly: Blood Sword - Combat Knife + BPO = a 5d2 weapon that when used to kill an enemy, will have Vampyre's effect, restoring your health by 10% of the slain enemy's max HP

I mentioned in the Discord I was thinking of ways to use an onyx mod in a melee weapon assembly, but was having difficulty coming up with something that wasn't a boring "really strong weapon". But when thinking about how there is a melee weapon that inherently has the effect of Blademaster (the Butcher's Cleaver), I thought perhaps there should be a weapon with the effect of Vampyre too. Initially I was thinking of having it be a new unique, but then thought back to the lack of onyx weapon assemblies, and how this would be pretty fitting on a Combat Knife, while also giving Blademasters and any build side-arming melee a reason to keep a Combat Knife in their inventory after getting a Chainsaw, Cleaver, or artifact weapon. The power could maybe be buffed to 6d2 or 5d3, but the power is intentionally weak (being explicitly weaker than a Chainsword), as Vampyre is a very powerful effect (so strong it's widely considered one of the best masteries despite having some of the worst blocks among masteries), so the weapon itself needs to be weak to not be broken. The idea is this won't replace your primary stronger melee weapon, but when an enemy is near death and you're in melee range, you can whip this out (preferably by Juggler) to finish them off and get yourself HP back. Giving up the chance at an infinite durability armor is a big opportunity cost, but if I'm a non-Vampyre build utilizing melee and I haven't found a particularly good armor to use an onyx mod on, I would seriously consider making this, especially if I ended up finding more than one onyx mod.

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