DoomRL > Requests For Features


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I've been gone awhile... nice to stop back in to see DoomRL in active development yet again!

Can't promise I'll have much time for beta testing, but I'll try to check it out.

Kornel Kisielewicz:
BUG #1 - can't reproduce this! Once BETA 2 drops please try again, and if it still doesn't work, we'll investigate!
BUG #2 - fixed in BETA 2
BUG #3 - I wasn't the author of the AI changes, so I'd need to more closely investigate what happens there, let's leave it as it is for the time being
BUG #4 - fixed in BETA 2
BUG #5 - fixed in BETA 2
BUG #6 - added a task for it
BUG #7/#8 - same bug actually - fixed in BETA 2
BUG #9 - I did some changes here, but I guess it's still slow (especially compared to JH). if the changes didn't help then please be patient - I'm planning a fully non-blocking animation system for the future


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