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Author Topic: (0.9.9.8 BETA 1) [M|AoLT|100%|YAAM] Wonkiness and Bugs  (Read 4783 times)

Icy

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(0.9.9.8 BETA 1) [M|AoLT|100%|YAAM] Wonkiness and Bugs
« on: September 06, 2023, 19:35 »

Tonight, I decided to do a more thorough game of the new version and still having a lot of limitations on what modes I can play, I went for a pure Angel of Light Travel. I was considering going for a conqueror, but I quickly remembered that the inventory space doesn't quite allow for it. Despite that, I got pretty close anyway.

Like Omega Tyrant reported, I had the same freeze regarding killing streaks, where you can clearly see that I took damage but didn't lose my kill streak. I'm thinking that it's just the current value that's bugged.

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Some Schematics. Like I suggested, I'm not a fan of these since it doesn't let games be truly independent. Newer players still collecting all the assemblies definitely could use the extra Mod Pack more than I would too.

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Hellrunner + Tactical Armor appear to be working correctly here for the dodging bonus. I would like to see it change while running too though.

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I encountered a lever that blows up walls and was expecting a single explosion sound like Omega Tyrant described. It seems like each wall tile individually made the sound as I felt like I was about to go deaf.

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I found a nuke and blew up Containment Area, but then also triggered the trap. I mentioned this in the suggestions thread, but overlooked nuking the level should disable the trap.

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I wasn't intending to enter Abyssal Plains, but found both Trigun and Invulnerability on the floor before lol.

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Similar to Containment Area, this map is a little buggy when you blow it up first.

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I encountered a darkness level! Everything seemed to work as intended with stair sense not working, no respawns, and the darkness was maintained. Very cool!

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I also found Mjollnir. Having tossed Chainsaw earlier, this opened up yet another possibility for conquering a level. However, finding this seemed to be more of a curse as I later found.

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This was a goofy weapon to be using against the Cyberdemon, but I made it work.

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Having not used Mjollnir before, I noticed that alternate firing visually showed its range. Is this new to the version or is this normal?

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My kill streak increased to 108 it seems.

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Example of Demons still getting stuck.

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So, I considered getting Brute to help kill the Angel of Death, but opted to go for Ironman after all the Angel Arm usage. Luckily, I learned reading the wiki that Brute wouldn't help with accuracy anyway when using Throw. I also learned that its accuracy was far less than 50% and I circled the level a pile of times trying to kill the Angel of Death with cheese. A lot of the hits I ended up getting were standard melee hits. Mjollnir sucks.

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I got a message saying "You don't have a Longinus Spear!", which I don't recall seeing before. Is this normal? Is this new? I'm guessing it might be for first time pickups of exotics and uniques?

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With no way to clear the Vaults without Invulnerability, I opted to go for 100% kills and skip conqueror.

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With low maximum HP, I was definitely not checking what spawned over here.

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Bad mistake having a barrel blow up on me and get dumped into a pool of lava, but I was able to survive. I had range issues with Nano-Shrapnel Double Shotgun and remembered why I never make the assembly in that base.

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Archviles dying to fluids is a huge nerf, but I think a very good balance change. I made good use of it here.

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The rest of the game wasn't particularly interesting. I cleared out the last few floors, then blew up the Spider Mastermind using another Angel Arm. Got a good pile of badges and medals for this game.

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