DoomRL > Post Mortem

(0.9.9.8 BETA 1) [M|AoLT|100%|YAAM] Wonkiness and Bugs

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Icy:
Tonight, I decided to do a more thorough game of the new version and still having a lot of limitations on what modes I can play, I went for a pure Angel of Light Travel. I was considering going for a conqueror, but I quickly remembered that the inventory space doesn't quite allow for it. Despite that, I got pretty close anyway.

Like Omega Tyrant reported, I had the same freeze regarding killing streaks, where you can clearly see that I took damage but didn't lose my kill streak. I'm thinking that it's just the current value that's bugged.

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Some Schematics. Like I suggested, I'm not a fan of these since it doesn't let games be truly independent. Newer players still collecting all the assemblies definitely could use the extra Mod Pack more than I would too.

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Hellrunner + Tactical Armor appear to be working correctly here for the dodging bonus. I would like to see it change while running too though.

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I encountered a lever that blows up walls and was expecting a single explosion sound like Omega Tyrant described. It seems like each wall tile individually made the sound as I felt like I was about to go deaf.

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I found a nuke and blew up Containment Area, but then also triggered the trap. I mentioned this in the suggestions thread, but overlooked nuking the level should disable the trap.

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I wasn't intending to enter Abyssal Plains, but found both Trigun and Invulnerability on the floor before lol.

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Similar to Containment Area, this map is a little buggy when you blow it up first.

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I encountered a darkness level! Everything seemed to work as intended with stair sense not working, no respawns, and the darkness was maintained. Very cool!

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I also found Mjollnir. Having tossed Chainsaw earlier, this opened up yet another possibility for conquering a level. However, finding this seemed to be more of a curse as I later found.

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This was a goofy weapon to be using against the Cyberdemon, but I made it work.

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Having not used Mjollnir before, I noticed that alternate firing visually showed its range. Is this new to the version or is this normal?

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My kill streak increased to 108 it seems.

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Example of Demons still getting stuck.

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So, I considered getting Brute to help kill the Angel of Death, but opted to go for Ironman after all the Angel Arm usage. Luckily, I learned reading the wiki that Brute wouldn't help with accuracy anyway when using Throw. I also learned that its accuracy was far less than 50% and I circled the level a pile of times trying to kill the Angel of Death with cheese. A lot of the hits I ended up getting were standard melee hits. Mjollnir sucks.

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I got a message saying "You don't have a Longinus Spear!", which I don't recall seeing before. Is this normal? Is this new? I'm guessing it might be for first time pickups of exotics and uniques?

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With no way to clear the Vaults without Invulnerability, I opted to go for 100% kills and skip conqueror.

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With low maximum HP, I was definitely not checking what spawned over here.

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Bad mistake having a barrel blow up on me and get dumped into a pool of lava, but I was able to survive. I had range issues with Nano-Shrapnel Double Shotgun and remembered why I never make the assembly in that base.

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Archviles dying to fluids is a huge nerf, but I think a very good balance change. I made good use of it here.

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The rest of the game wasn't particularly interesting. I cleared out the last few floors, then blew up the Spider Mastermind using another Angel Arm. Got a good pile of badges and medals for this game.

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 DoomRL (0.9.9.8 BETA 1) roguelike post-mortem character dump
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 Icy, level 11 Human Lance Corporal Scout,
 sacrificed himself to kill the Mastermind at the City of Dis.
 He survived 1367373 turns and scored 105066 points.
 He played for 1 hour, 39 minutes and 26 seconds.
 He didn't like it too rough.

 He killed 629 out of 629 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Cyberdemon's Head          Killing the Cyberdemon w/o taking damage
  Medal of Prejudice         Won with 100% kills
  UAC Star (bronze cluster)  25+ kills without taking damage
  UAC Star (silver cluster)  50+ kills without taking damage
  UAC Star (gold cluster)    100+ kills without taking damage
  Aurora Medallion           Found more than 3 uniques in one game
  Fallout Gold Cross         Nuked at least 3 levels in one game
  Fallout Platinum Cross     Nuked at least 6 levels in one game
  Untouchable Badge          Won taking less than 500 damage
  Hell Armorer Badge         Clear Hell's Armory/Deimos Lab
  Hell Champion Medal        Clear Hell's Arena
  Hell Arena Key             Clear Hell's Arena w/o damage
  Technician Bronze Badge    Discover an assembly
  Technician Silver Badge    Discover an advanced assembly
  Heroic Silver Badge        Receive 16 unique medals
  Gatekeeper Gold Badge      Clear Babel on HNTR w/o taking damage
  Veteran Bronze Badge       Win game on any difficulty w/100% kills
  Brick Bronze Badge         Clear The Wall/Containment Area
  Skull Bronze Badge         Clear City of Skulls/Abyssal Plains
  Lightfoot Bronze Badge     Reach level 9 on Angel of Light Travel
  Lightfoot Silver Badge     Complete Angel of Light Travel (AoLT)
  Arena Bronze Badge         Complete Hell's Arena
  Longinus Gold Badge        Complete Unholy Cathedral

-- Graveyard -------------------------------------------------

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  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/45   Experience 56704/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)

  Int->Int->Fin->Fin->WK->WK->HR->HR->DM->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (190%) (ABP)
    [b] [ Weapon     ]   Trigun (3d6) [6/6]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   Longinus Spear (8d8)

-- Inventory -------------------------------------------------

    [a] nano double shotgun (7d3)x2 (P1)
    [b] large med-pack
    [c] large med-pack

-- Resistances -----------------------------------------------

    fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    105 former humans
    74 former sergeants
    17 former captains
    110 imps
    98 demons
    120 lost souls
    34 cacodemons
    22 hell knights
    13 barons of hell
    4 arachnotrons
    3 former commandos
    5 pain elementals
    5 revenants
    3 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    2 shamblers
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a ballistic armor!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical shotgun!
  On level 9 he assembled a tactical armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He nuked level 11!
  He emerged from the Containment Area victorious!
  On level 12 he found the Trigun!
  On level 12 he romped upon the Abyssal Plains.
  He activated the Angel Arm on level 12!
  He activated the Angel Arm on level 12!
  He slaughtered the beasts living there.
  He activated the Angel Arm on level 14!
  He left level 14 as soon as possible.
  On level 14 he ventured into the Halls of Carnage.
  He activated the Angel Arm on level 14!
  On level 15, he was stumbling in the dark!
  On level 15 he found the Mjollnir!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a nano-shrapnel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  Level 21 was a hard nut to crack!
  Then at last he found Dis!
  He activated the Angel Arm on level 24!
  On level 24 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 Run - direction...
 There is a large med-pack lying here.
 You picked up a large med-pack.
 There is a combat knife (2d5) lying here.
 There is a Large Health Globe lying here.
 You feel like new!
 You use a homing phase device. You feel yanked in a non-existing direction!
 There are stairs leading downward here.
 You wear/wield : a Trigun (3d6) [6/6] There are stairs leading downward here.
 You enter the damned city of Dis...
 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! Congratulations! You
 defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 3 brave souls have ventured into Phobos:
 1 of those was killed.

 2 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 1 killed the bitch and survived.

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