DoomRL > Century Lounge

[0998b3][U|Ao100|98%|56|YASD] Windows' keyboard buffer is TOO BIG

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ih8regin:
After several attempts to start a technician in a clear Ao100 (I'm too biased towards scouts and MCe together with AoMC) that ended at lv16 tops, I went Fin-Jug-EE instead of my usual routes of SoG3 or Rel2, and survived on the skin of my teeth until level 22 when I was blessed with a Nano Pack. Ha ha, hello nano plasma rifle, and endless hail on EVERYTHING. I went pretty bold, not using medkits over last 10 or so levels, then on level 56 Hell just froze over. I defeated the immediate set of threats, camped in a corner and started zapping leftwards with plasma. But, I facilitated that by sitting on F button for several seconds... So the Doomguy was firing... and firing... AND FIRING...

AND STILL FIRING...

for good 30 seconds or more after I depressed F, it was enough for a stray nightmare demon to sniff me from half a level away, climb up and eat alive through my OP red armor without looking into the beam. Good night sweet doomguy.

Spoiler (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.8 BETA 3) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 20 Demon 2nd Lieutenant Technician,
 was eaten alive by a nightmare demon on level 56 of Hell.
 He survived 210365 turns and scored 800718 points.
 He played for 5 hours, 39 minutes and 10 seconds.
 He was a man of Ultra-Violence!

 He killed 2165 out of 2191 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of 100!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)    100+ kills without taking damage
  Experience Medal           Reach experience level 20+
  Purple Heart               Reach experience level 20+ and die
  Armorer Silver Badge       Discover 30 exotics/uniques
  Centurial Bronze Badge     Reach level 16 on Angel of 100
  Centurial Silver Badge     Reach level 51 on Angel of 100

-- Graveyard -------------------------------------------------

  #########################======############################
  .....V...................======.#........................|#
  /################/########======#.........................#
  ................#....."...======#..................+.|..|.#
  ..##.......M....#.........======+.............0.....|.....#
  ..##.."B##..i...#.&.......======#..........0......0..%....#
  ...>....##.##...#.........======#######/##+######+#####.###
  .0.........##.../..........======......................%..#
  ...##..A##......###########======....B...##..##.....##....#
  ...##...##.|....#..........=====|....=...##..##.....##....#
  ...h............#|...|...0.======...="=.........0.......%.#
  ....B...=...h...#.....c...======#h.===.0......0...........#
  .......=.=...M..#.........====|=#..==|.................c..#
  ..B....===......#.........===[==....==[|=....||.........X.#
  #######==##/#####..........===|==######=###/############.##
  .......==..==V.=#.}.0......======.......................|.#
  ######=====V===B#........|.======################/####/#.##
  ......=====.=...#..........======.........................#
  ........===.....#........|.======...................;.....#
  ###########################======##########################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 338690/20
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 1)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 3)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 3)
    Scavenger        (Level 1)

  Fin->Jug->EE->EE->Int->Int->WK->EE->HR->HR->WK->HR->Fin->MSc->DM->Fin->SoB->SoB->WK->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (AOP)
    [b] [ Weapon     ]   nanomachic plasma rifle (1d8)x6 (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   missile launcher (6d6) [4/4]

-- Inventory -------------------------------------------------

    [a] elephant gun (12d3) [1/1]
    [b] focused double shotgun (9d4)x2 [2/2] (P1)
    [c] tactical shotgun (9d3) [5/5] (P1)
    [d] rocket launcher (6d6) [1/1] (B1)
    [e] BFG 9000 (10d6) [169/169] (B2F1)
    [f] Lava Armor [4/4] (100%)
    [g] shotgun shell (x50)
    [h] shotgun shell (x22)
    [i] rocket (x7)
    [j] rocket (x10)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] homing phase device
    [r] homing phase device
    [s] hatred skull
    [t] Hellwave Pack
    [u] lava plasteel boots [2]
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    bullet     - internal 10%   torso 10%   feet 10% 
    melee      - internal 10%   torso 10%   feet 10% 
    shrapnel   - internal 10%   torso 10%   feet 10% 
    fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    88 former humans
    145 former sergeants
    179 former captains
    146 imps
    51 demons
    515 lost souls
    71 cacodemons
    62 hell knights
    218 barons of hell
    115 arachnotrons
    12 former commandos
    59 pain elementals
    97 revenants
    153 mancubi
    149 arch-viles
    25 nightmare imps
    31 nightmare cacodemons
    23 nightmare demons
    8 nightmare arachnotrons
    10 elite former humans
    8 bruiser brothers

-- History ---------------------------------------------------

  On level 10 he assembled a gatling gun!
  Level 12 was a hard nut to crack!
  On level 13 he assembled a tactical shotgun!
  On level 22 he assembled a nanomanufacture ammo!
  On level 24 he assembled a tactical boots!
  On level 27 he assembled a focused double shotgun!
  On level 34 he found the Lava Armor!
  He nuked level 35!
  On level 39 he found the Hellwave Pack!
  On level 46 he stumbled into a nightmare demon cave!
  On level 50 he assembled a lava boots!
  On level 51 he assembled a elephant gun!
  On level 56, hell froze over!
  On level 56 he finally was eaten alive by a nightmare demon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : floor
 The nightmare demon hits you.
 Fire -- Choose target...
 You see : floor
 The nightmare demon hits you.
 Fire -- Choose target...
 You see : floor
 The nightmare demon hits you.
 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : floor
 The nightmare demon hits you. You die!... Press <Enter>...

-- General ---------------------------------------------------

 18 brave souls have ventured into Phobos:
 15 of those were killed.

 3 souls destroyed the Mastermind...
 3 killed the bitch and survived.

--------------------------------------------------------------

--- End code ---
PS: he did defeat some enemies with such a move. But boy that was hilarious.

Also there was a situation that's worthy of a bug report, if only the board state would be captured right prior to a bug occurring. Level 27 or so, I went up close to a hV pack with a napalm barrel, that had a shotgunner 1 up 3 right from barrel and about 2 up 5 right from me, with the rest of pack somewhere in between. There was lava at my sides so I went backward, the shotgunner shot, blowing self together with a few other formers up, and a LuaError "beings[soldier].onAttacked(object,object): access violation" popped up. The game continued, as the AV was likely caused by that shotgunner's death being processed before death of a former that caused the error, due to the way the game processes splash damage, making it being hit by an already destroyed character, anyway that former also died right away. Yet, I wish I'd be able to screen that bug-producing situation before it would cause the bug to manifest, to help with debugging.

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