DoomRL > Requests For Features

DoomRL 0.9.9.8 BETA 6

(1/1)

Kornel Kisielewicz:
"He, he, he this will be a mess..."

Beta 6 is up!

This are probably the most invasive changes yet, despite the short changelog. I've been doing a lot of internal changes to start blowing up the really badly implemented UI, and the first effects on a journey that will continue after 0.9.9.8 up to 0.9.9.9 have been done. Ignore the messy dark quads in the initial menus, these are left there for when the menus are substituted to the new system. Most of the in-game UI has been rewritten, apart from the "previous message view" and the message box which is a bit of a hack. Report everything!

I invite all to participate on the Discord channel, and also we will be more and more moving feature discussions and info into the GitHub issues tracker. Remember all work is being done on the development branch!

Feedback on the changes needed, be it here on the discord in #doomrl!

Raw changelog below, comments, reports welcome!

DoomRL 0.9.9.8 BETA 6b Windows LQ (HOTFIX 6b!)

If you're not on Windows, you can always compile the development branch from github - find me on discord if you need help with that!


--- Code: ---0.9.9.8 BETA 6
[new] -- GH#119: paneled inventory/equipment/trait/character screen!
[new] -- GH#090: game menu (Help, Settings, Abandon, Quit ) under Escape key
[new] -- GH#087: proper quickslot system in inventory!
[fix] -- BETA  : fixed disassembly of armors 

--- End code ---

Kornel Kisielewicz:
(HOTFIX 6b applied!)
Fixes firing crash of some weapons with altfire, visibility of level name/tactics/affects, and few smaller issues.

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