DoomRL > Discussion
running on mac through gptk2(wine)
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Khashishi:
Version 0.9.9.7 with graphics works perfectly fine when run on M1 Mac through game porting toolkit v2 which is based on wine. But unfortunately, 0.9.9.8a does not run using the same emulation setup. "can't create OpenGL context". Obviously, I can't reasonably expect support on this, but I thought I might mention it in case anyone was curious. Maybe there is some fiddling on my end that can get it to work, but I'm not sure.
Khashishi:
looks like wine doesn't support OpenGL 3.3. I found something called MGL which supposed to bring support for OpenGL 4.6 to metal, but I don't don't really know how to use it.
Khashishi:
Partial success!
I downloaded mesa3d 24.1.7 from https://github.com/pal1000/mesa-dist-win/releases and the llvmpipe driver to work, which is a software renderer which is pretty slow, even for a turn based game like doomrl. But it's playable. For unknown reasons, I can't get zink or d3d12 to work following the directions of https://www.reddit.com/r/macgaming/comments/126xvrq/running_modern_opengl_windows_games_on_crossover/.
Kornel Kisielewicz:
I'm still waiting for someone to do a native port for Mac, as myself I no longer have access to any Mac hardware :/
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