I've been making attempts at the Scavenger Diamond badge over the past week, and been having an awful run of luck with it; most attempts I get House Of Pain, including every attempt I found a Napalm Launcher and/or several Phase Devices, and I've only gotten two attempts up to this point where I got The Vaults with at least one Phase Device, both of which I had only one Phase Device and both failed to get me into the center vault.
This run however looked like it was finally going to be it; I've been doing Angel Of Confidence + Angel of Max Carnage to speed up attempts, and Deimos 1 started me in a precarious situation next to multiple Chaingunners and a Pain Elemental, while a horizontal acid river severely restricted where I could go and I had no good corner shooting spot. I managed to survive that start, and then pulled off a Shambler's Head in Hell's Armory, which netted me an Onyx mod + Nano mod, while the Armory also had an Acid Spitter; I much rather have the Napalm Launcher, but the Acid Spitter can also be used to eliminate eligible teleport tiles in The Vaults and thus increase my chances of phasing into the center vault. The floor immediately after that I find a random second Onyx mod and Red Armor, so my armor is set to rush through the game without worry and I shortly find Gothic Boots after to use the second Onyx mod on, which will be nice for limiting the damage I take from reloading the aforementioned Acid Spitter. I then find a Chainsaw near the end of Deimos, so I also get a better melee weapon than the Chainsword too, for that extra assurance. This of course would be all for nought though if House Of Pain spawns yet fucking again... yet this time I do get The Vaults, with the Acid Spitter and two Phase Devices.
When in The Vaults, I clear out the left and right vaults, and then start covering the level in acid. This is a tedious process, and I'm quite limited in how much acid I can spread as the damage is still racking up even with me only taking 1 damage from each acid step. I also can't effectively use the Acid Spitter in the narrow passage ways, as it both covers less tiles and would end up net negative with reloading the Acid Spitter after (since every "sucked up" acid tile becomes a water tile, restoring it as a valid teleport spot). After covering most of the left and right vaults in acid, as well as the left and right nooks where you get more space to spread acid around, I probably had around at least a third of the level covered in acid to significantly increase my odds, and so I decide it's time to pop the Phase Devices. The first Phase Device... doesn't get me in the center vault, and then the second Phase Device... still doesn't get me in the center vault either...
Well I was feeling quite deflated, finally getting a good inventory setup while The Vaults spawns and I still don't get into the center vault, Scavenger Diamond runs should not be taking anywhere near this long. At this point I would normally Q+Y out, but decide to just finish the run. Shortly after I would randomly find a third Onyx mod, pretty useless at this point but why I couldn't get this luck with The Vaults? The rest of the run would be unremarkable, if not for me finding a Trigun in Hell 5. I was actually a bit disappointed at first when I saw the Pistol Unique that spawned was the Trigun and not the GCB (as the Grammaton Cross is one of the handful of medals I'm still missing), but then thought I may as well get the Fallout Platinum Cross out of the way (another medal I haven't gotten yet), especially as I did get the Nuclear BFG from Limbo and then found a random nuke after on Hell 6 to help puff up that nuke count. On Hell 7, an Invuln would spawn, and with enough medkits stockpiled to spam Angel Arm enough for Fallout Platinum Cross, I then start spamming it to puff up that nuke count... Where I then noticed that Angel Arm doesn't tire you like I thought it did, and realized I had an opportunity to get the newly added Klear Cross here, a medal I was dreading having to grind eventual runs for. With that, I then descend into Dis still invulnerable, and spam Angel Arm until my max HP got too low to use it anymore. With the Marine's 60 max HP, I was able to get 10 Angel Arms off, which, alongside the prior activated nuke, put my nuke count at 11. I then rocket jump to the stairs to keep my invuln intact for Hell Fortress, where I overcharged the Nuclear BFG for the win and for my 12th nuke, just enough to net me the first Klear Cross.
So while this run didn't achieve its goal, I did not end up empty handed, and it's a big relief that I ended up not needing to make a big grind for Klear Cross after all. I'm getting pretty close now to getting all the medals, with only six left...
--------------------------------------------------------------
DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------
PLSNOMOREHOUSEOFPAIN,
level 15 Cyberdemon Lt. General Marine,
nuked the Mastermind at the Hell Fortress.
He survived 96213 turns and scored 458778 points.
He played for 1 hour, 17 minutes and 17 seconds.
He was a man of Ultra-Violence!
He killed 969 out of 982 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of Max Carnage!
He was also an Angel of Confidence!
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 7
Levels completed : 6
-- Awards ----------------------------------------------------
UAC Star (bronze cluster) 25+ kills without taking damage
Aurora Medallion Found more than 3 uniques in one game
Fallout Platinum Cross Nuked at least 6 levels in one game
Klear Cross Nuked at least 12 levels in one game
Grim Reaper's Pin Clear the Mortuary/Limbo
Shambler's Head Clear Hell's Armory/Deimos Lab w/o taking damage
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#X.........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 66/10 Experience 101689/15
ToHit Ranged +12 ToHit Melee +20 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 3)
Tough as nails (Level 1)
Brute (Level 4)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Fin->Bad->MVm->Fin->WK->WK->Bru->Bad->Fin->Jug->Bru->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] phaseshift armor [2] (O)
[b] [ Weapon ] ripper (6d6)
[c] [ Boots ] antigrav steel boots [1/1] (100%) (A)
[d] [ Prepared ] shell box (x87)
-- Inventory -------------------------------------------------
[a] tactical rocket launcher (6d6) [5/5]
[b] assault shotgun (7d3) [6/6]
[c] Trigun (3d6) [6/6]
[d] Acid Spitter (10d10) [0/10] {a}
[e] red armor [4] (AO)
[f] Berserker Armor [0]
[g] Longinus Spear (8d8)
[h] rocket (x14)
[i] rocket (x14)
[j] rocket (x10)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] homing phase device
[r] lava element
[s] lava gothic boots [10] (A)
[t] shell box (x100)
-- Resistances -----------------------------------------------
bullet - internal 60% torso 90% feet 60%
melee - internal 60% torso 90% feet 60%
shrapnel - internal 60% torso 90% feet 60%
acid - internal 80% torso 80% feet 80%
fire - internal 80% torso 80% feet 80%
plasma - internal 80% torso 80% feet 80%
-- Kills -----------------------------------------------------
19 former humans
56 former sergeants
38 former captains
53 imps
34 demons
452 lost souls
36 cacodemons
20 hell knights
49 barons of hell
23 arachnotrons
20 former commandos
42 pain elementals
31 revenants
36 mancubi
36 arch-viles
9 nightmare imps
3 nightmare cacodemons
5 nightmare demons
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
On level 1 he entered Hell's Armory.
On level 1 he found the Acid Spitter!
He destroyed the evil within and reaped the rewards!
On level 3 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 4 he found the City of Skulls.
On level 4 he assembled a antigrav boots!
He wiped out the City of Skulls.
On level 6 he assembled a chainsword!
On level 6 he assembled a tactical rocket launcher!
On level 7 he assembled a lava boots!
On level 8 he found the Tower of Babel!
On level 9 he ran for his life from lava!
On level 9 he entered the Vaults.
He managed to scavenge a part of the Vaults' treasures.
On level 11 he invaded the Unholy Cathedral!
On level 11 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 12 he was foolish enough to enter Limbo!
On level 12 he assembled a ripper!
On level 12 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 13 he found the Trigun!
He nuked level 14!
On level 14 he entered the Lava Pits.
On level 14 he found the Berserker Armor!
He managed to clear the Lava Pits completely!
He activated the Angel Arm on level 15!
He activated the Angel Arm on level 15!
He activated the Angel Arm on level 15!
He activated the Angel Arm on level 15!
Then at last he found Dis!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He left level 16 as soon as possible.
He defeated the Mastermind and found the TRUE EVIL!
He overloaded a nuclear BFG 9000 on level 17!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You wear/wield : a ripper (6d6)
Warning! Explosion in 9 seconds! You need to taste blood!
Warning! Explosion in 8 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 7 seconds! You need to taste blood!
Warning! Explosion in 6 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 5 seconds! You need to taste blood!
Warning! Explosion in 4 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 3 seconds! You need to taste blood!
Warning! Explosion in 2 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 1 seconds! You need to taste blood!
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now. You need to taste blood!
-- General ---------------------------------------------------
54 brave souls have ventured into Phobos:
18 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 2 couldn't handle the stress and committed a stupid suicide.
32 souls destroyed the Mastermind...
2 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
25 showed that it can outsmart Hell itself.
--------------------------------------------------------------