My best attempt at the Gauntlet trial so far. It's a neat challenge, even if the difficulty ramps up pretty ridiculously. :)
I played with a Wizard build, leaning into the fact that the smokescreen becomes a cooldown skill, so I had unlimited ability to hide whenever overly strong enemies were coming at me... which was all the time. :P An early Valsec focused shotgun was a big help for early to mid game, firing it into smoke/gas clouds to thin out the hordes, with occasional assistance from my grenade launcher, and a very nice hunter rifle as backup. The impact damage of the focused shotgun was helpful against bots in the early game, but I later replaced it with a plasma shotgun when "adaptive" enemies became too much and I needed a different damage type.
I was also helped along by medi-fibre armour that I modded to have auto-repair for unlimited healing, which was a huge help in mid to late game.
The smoke blade was also a really nice find... basically, a katana that does double damage if you hit enemies while hiding in smoke. (And luckily, gas counts as smoke for this purpose) :)
In the end, I died to a really dumb game mechanic that I have no idea why exists. I had pushed "T" to activate targeting mode so I could specify the square of a bot I had just hacked so I could look at its stats, just like I'd done hundreds of times before. After doing that, I moved the target back to a "deadly" armoured ravager and decided to use smokescreen to hide myself from its view, same as I'd done a gajillion times before by that point, but because I was still in targeting mode, attempting to activate smokescreen made Jupeguy shoot him instead, and as you can see from the mortem, his return fire did 93 damage, which was just enough to kill me instantly. If that seems like a lot of damage for one shot... well, it is, but that's par for the course in this challenge.
Anyway, why is it that pushing "5," the key for smokescreen, makes Jupeguy fire in this case? It's just a bad design choice, as far as I'm concerned; I'm supposed to be battling demons, not the game interface. :P This could have easily been a Gauntlet Diamond badge, otherwise.
Oh well, I guess...
Tormuse, level 34 Technician,
killed on Gauntlet L28 by a armored ravager.
He survived for 47215 turns.
The run time was 11h 13m 45s.
World seed was 87081.
He scored 5814 points.
He was ULTRAVIOLENT!
He challenged the Gauntlet trial.
Death log
* your action, you're at 92 health
* your action, you're at 92 health
* armored ravager deals 93 damage to you
* health down to -1, you die
Gauntlet L2 - Low Power
Gauntlet L4 - Lockdown
Gauntlet L7 - The Hunt
Gauntlet L9 - Low Power
Gauntlet L18 - Exalted Curse
Gauntlet L20 - Exalted Curse
Gauntlet L22 - Infestation
Gauntlet L24 - Secure Vault
Gauntlet L26 - Exalted Summons
Awards
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Gauntlet Silver Badge
* Reach L10 in the Gauntlet Trial
Gauntlet Gold Badge
* Reach L20 in the Gauntlet Trial
He killed 1126 out of 1156 enemies.
39 former grunts 20 CalSec sentries
3 corrupted grunts 12 security sentries
4 former grenadiers 13 military sentries
3 corrupted grenadiers 6 CalSec bots
4 hellish grenadiers 4 security bots
4 CRI grenadiers 22 military bots
6 former soldiers 3 guardian bots
39 corrupted soldiers 32 reavers
18 hellish soldiers 28 cryoreavers
4 former CRI soldiers 35 toxic reavers
4 CRI soldiers 60 archreavers
4 former sergeants 29 kerberi
3 corrupted sergeants 38 cyberi
9 hellish sergeants 18 cryoberi
2 former CRI sergeants 12 toxiberi
1 CRI sergeant 81 medusae
12 former guards 56 archmedusae
2 CRI guards 31 ravagers
2 former commandoes 33 armored ravagers
16 corrupted commandoes 9 siege ravagers
27 hellish commandoes 20 plasma ravagers
4 former CRI commandoes 15 CRI marines
4 CRI commandoes 4 CRI bots
3 former heavies 13 guardians
5 corrupted heavies 3 frost guardians
2 hellish heavies 8 sentinels
9 fanatics 12 warlocks
3 security drones 7 archwarlocks
107combat drones 5 watchers
43 fiends 6 cryowatchers
16 fire fiends 4 pyrowatchers
4 ice fiends
Traits
Skilled L2
Whizkid L3
Powerjack L1
Cover Master L2
Son of a Gun L3
Juggler L2
Hacker L3
Juggernaut L1
Hoarder L3
Toxicologist L2
Headshot L1
Remote Hack L2
Scavenger L3
Sysop L1
Bladedancer L2
WIZARD L1
Trait order
Pow->Tox->Skl->Hak->MWZ->Tox->Cov->Cov->
Skl->Hor->Hor->SoG->Whk->Whk->Whk->Hor->
Jgn->Bda->SoG->Hak->SoG->Jug->Scv->Hsh->
RHa->Hak->Jug->Scv->Sys->Bda->RHa->Scv->
Equipment
Slot #1 : JS .44 hunter rifle +B2VC
* Freezing 2
* Vampiric 3
* Auto-calibrated
* Barbed 3
* Swap Harness
* JoviSec
* Scope
Slot #2 : AV1 grenade launcher BAVC
* Vampiric 3
* Critical 40
* Barbed 3
* Precise
* Freezing 2
Slot #3 : AV2 plasma shotgun +B2C
* Auto-calibrating 48%
* Freezing 2
* Second chamber
* Barbed 3
* Loading holster
* Critical 50
* Slowdown
Slot #4 : smoke blade A2V
* Critical 25
* Vampiric 3
* Resilient
* Guarded 15
* Smoke strike
Body : AT medi-fiber armor PBA
* Metabolic boost
* Meshed
* Auto-repair
* AsterTech
* Medi-fiber
Head : AV2 marine helmet PA2O
* Long-range tracking
* Aim assist
* Crit Enhancer 25
* Onyx
* Plated
* Scent dampener
Utility : AV2 shotgun AMP
* Shotgun pellet boost
* Shotgun shred capacitor
Relic : fiend's heart
* Fiendish resilience
Permanents
Medusa's Curse
Inventory
energy cell (x67)
40mm grenade (x15)
40mm grenade (x5)
.44 ammo (x50)
.44 ammo (x4)
gas grenade (x2)
CRI phase kit (x3)
multitool (x4)
combat pack (x3)
military stimpack
stimpack (x3)
stimpack (x1)