Chaosforge Forum

  • December 06, 2024, 01:37
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [1.8j|Gauntlet|Te|YASD] Death by smoke (Gauntlet Gold badge)  (Read 274 times)

Tormuse

  • Elder
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1698
  • More Angelic than not
    • View Profile

My best attempt at the Gauntlet trial so far.  It's a neat challenge, even if the difficulty ramps up pretty ridiculously.  :)

I played with a Wizard build, leaning into the fact that the smokescreen becomes a cooldown skill, so I had unlimited ability to hide whenever overly strong enemies were coming at me...  which was all the time.  :P  An early Valsec focused shotgun was a big help for early to mid game, firing it into smoke/gas clouds to thin out the hordes, with occasional assistance from my grenade launcher, and a very nice hunter rifle as backup.  The impact damage of the focused shotgun was helpful against bots in the early game, but I later replaced it with a plasma shotgun when "adaptive" enemies became too much and I needed a different damage type.

I was also helped along by medi-fibre armour that I modded to have auto-repair for unlimited healing, which was a huge help in mid to late game.

The smoke blade was also a really nice find...  basically, a katana that does double damage if you hit enemies while hiding in smoke.  (And luckily, gas counts as smoke for this purpose)  :)

In the end, I died to a really dumb game mechanic that I have no idea why exists.  I had pushed "T" to activate targeting mode so I could specify the square of a bot I had just hacked so I could look at its stats, just like I'd done hundreds of times before.  After doing that, I moved the target back to a "deadly" armoured ravager and decided to use smokescreen to hide myself from its view, same as I'd done a gajillion times before by that point, but because I was still in targeting mode, attempting to activate smokescreen made Jupeguy shoot him instead, and as you can see from the mortem, his return fire did 93 damage, which was just enough to kill me instantly.  If that seems like a lot of damage for one shot...  well, it is, but that's par for the course in this challenge.

Anyway, why is it that pushing "5," the key for smokescreen, makes Jupeguy fire in this case?  It's just a bad design choice, as far as I'm concerned;  I'm supposed to be battling demons, not the game interface.  :P  This could have easily been a Gauntlet Diamond badge, otherwise.

Oh well, I guess...

Tormuse, level 34 Technician,
killed on Gauntlet L28 by a armored ravager.

He survived for 47215 turns.
The run time was 11h 13m 45s.
World seed was 87081.
He scored 5814 points.
He was ULTRAVIOLENT!
He challenged the Gauntlet trial.

Death log
 * your action, you're at 92 health
 * your action, you're at 92 health
 * armored ravager deals 93 damage to you
 * health down to -1, you die

Gauntlet L2 - Low Power
Gauntlet L4 - Lockdown
Gauntlet L7 - The Hunt
Gauntlet L9 - Low Power
Gauntlet L18 - Exalted Curse
Gauntlet L20 - Exalted Curse
Gauntlet L22 - Infestation
Gauntlet L24 - Secure Vault
Gauntlet L26 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Gauntlet Silver Badge
   * Reach L10 in the Gauntlet Trial
  Gauntlet Gold Badge
   * Reach L20 in the Gauntlet Trial

He killed 1126 out of 1156 enemies.

 39 former grunts           20 CalSec sentries
 3  corrupted grunts        12 security sentries
 4  former grenadiers       13 military sentries
 3  corrupted grenadiers    6  CalSec bots
 4  hellish grenadiers      4  security bots
 4  CRI grenadiers          22 military bots
 6  former soldiers         3  guardian bots
 39 corrupted soldiers      32 reavers
 18 hellish soldiers        28 cryoreavers
 4  former CRI soldiers     35 toxic reavers
 4  CRI soldiers            60 archreavers
 4  former sergeants        29 kerberi
 3  corrupted sergeants     38 cyberi
 9  hellish sergeants       18 cryoberi
 2  former CRI sergeants    12 toxiberi
 1  CRI sergeant            81 medusae
 12 former guards           56 archmedusae
 2  CRI guards              31 ravagers
 2  former commandoes       33 armored ravagers
 16 corrupted commandoes    9  siege ravagers
 27 hellish commandoes      20 plasma ravagers
 4  former CRI commandoes   15 CRI marines
 4  CRI commandoes          4  CRI bots
 3  former heavies          13 guardians
 5  corrupted heavies       3  frost guardians
 2  hellish heavies         8  sentinels
 9  fanatics                12 warlocks
 3  security drones         7  archwarlocks
 107combat drones           5  watchers
 43 fiends                  6  cryowatchers
 16 fire fiends             4  pyrowatchers
 4  ice fiends

Traits
  Skilled L2
  Whizkid L3
  Powerjack L1
  Cover Master L2
  Son of a Gun L3
  Juggler L2
  Hacker L3
  Juggernaut L1
  Hoarder L3
  Toxicologist L2
  Headshot L1
  Remote Hack L2
  Scavenger L3
  Sysop L1
  Bladedancer L2
  WIZARD L1

Trait order
  Pow->Tox->Skl->Hak->MWZ->Tox->Cov->Cov->
  Skl->Hor->Hor->SoG->Whk->Whk->Whk->Hor->
  Jgn->Bda->SoG->Hak->SoG->Jug->Scv->Hsh->
  RHa->Hak->Jug->Scv->Sys->Bda->RHa->Scv->


Equipment
  Slot #1 : JS .44 hunter rifle +B2VC
   * Freezing 2
   * Vampiric 3
   * Auto-calibrated
   * Barbed 3
   * Swap Harness
   * JoviSec
   * Scope

  Slot #2 : AV1 grenade launcher BAVC
   * Vampiric 3
   * Critical 40
   * Barbed 3
   * Precise
   * Freezing 2

  Slot #3 : AV2 plasma shotgun +B2C
   * Auto-calibrating 48%
   * Freezing 2
   * Second chamber
   * Barbed 3
   * Loading holster
   * Critical 50
   * Slowdown

  Slot #4 : smoke blade A2V
   * Critical 25
   * Vampiric 3
   * Resilient
   * Guarded 15
   * Smoke strike

  Body : AT medi-fiber armor PBA
   * Metabolic boost
   * Meshed
   * Auto-repair
   * AsterTech
   * Medi-fiber

  Head : AV2 marine helmet PA2O
   * Long-range tracking
   * Aim assist
   * Crit Enhancer 25
   * Onyx
   * Plated
   * Scent dampener

  Utility : AV2 shotgun AMP
   * Shotgun pellet boost
   * Shotgun shred capacitor

  Relic : fiend's heart
   * Fiendish resilience


Permanents
  Medusa's Curse

Inventory
  energy cell (x67)
  40mm grenade (x15)
  40mm grenade (x5)
  .44 ammo (x50)
  .44 ammo (x4)
  gas grenade (x2)
  CRI phase kit (x3)
  multitool (x4)
  combat pack (x3)
  military stimpack
  stimpack (x3)
  stimpack (x1)
« Last Edit: November 27, 2024, 05:53 by Tormuse »
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
Pages: [1]