BETA 4 is up!
I decided to push this one faster, as there's a ton internal GFX changes and I want to make sure they're stable. The outward facing effect is that there's self-illumination in the game now - you will notice it in several places on sprites (some may be overlit, comments welcome!) but also you might notice the much improved item glow which is now programmatical and much nicer.
Mouse control has been improved - scroll on edge is disabled by default (you can enable it in options) instead hold middle mouse button (usually scrollwheel) and move it to pan the map. Tell me if you like this default behaviour more! (and remind me to update the help files if this stays in the game!).
Finally there's a HUGE balance pass, mostly based on feedback of the indispensable Omega Tyrant and some older feedback by Icy. Some Kornelisms have also been added, don't kill me for the Fireangel buff :P.
Finally quite a bit of bugfixes as usual!
DoomRL 0.9.9.9 BETA 4 Windows LQDoomRL 0.9.9.9 BETA 4 Linux LQ0.9.9.9 BETA 4
[mod] -- GH#197: G-version - added self-illumination to several sprites
[mod] -- GH#197: G-version - glow is calculated live and tied to self-illumination
[new] -- GH#000: G-version - mouse edge pan is disabled by default, use MMB to pan!
[mod] -- GH#206: balance - Vampyre no longer overheals, blocks TaN instead of SoB
[mod] -- GH#206: balance - Ammochain blocks Ironman instead of SoG
[mod] -- GH#206: balance - Army of the Dead blocks SoB instead of HR
[mod] -- GH#206: balance - Son of a gun is -10% firetime but +3 damage
[mod] -- GH#206: balance - Entrenchment buffed to 50%, also volleys after first are 1 ammo
[mod] -- GH#206: balance - Malicious Blades doubles damage of Blades
[mod] -- GH#206: balance - Survivalist, Gunrunner and Scavenger require only level 5
[mod] -- GH#206: balance - Survivalist, Gunrunner and Scavenger have less reqs and blocks
[mod] -- GH#206: balance - Fireangel - ALL missiles explode, +1 to existing explosions radius
[mod] -- GH#206: balance - Hellrunner dodge +15%->+10%
[mod] -- GH#206: balance - Marine inherent resists 20%->10%
[mod] -- GH#206: balance - berserk resistance boost 60%->50%
[mod] -- GH#206: balance - TaN grants 10% fire/acid/plasma resists per level
[mod] -- GH#206: balance - decreased movement penalty on heavier boots
[mod] -- RCFIX : blood boots - rarity 4->3, min level 25->20
[fix] -- RCFIX : fixed Gunrunner not working
[fix] -- RCFIX : fix for L2 intuition markers
[fix] -- RCFIX : fix for weapon kill count
[fix] -- RCFIX : players can no longer spawn in liquid
[fix] -- RCFIX : fixed edge mud sprite
[fix] -- RCFIX : don't spawn barrels on liquids
[fix] -- RCFIX : fix for assembly item color in inventory
[fix] -- RCFIX : fix for barrels erasing stairs if blown up on them