DoomRL > Requests For Features
DoomRL 0.9.9.9 BETA 3
(1/1)
Kornel Kisielewicz:
BETA 3 is up!
The big one is a change to how barrels behave and move. You can slide them around much more freely, and slide them over items, through doors, etc. But most importantly you ALSO move with the pushed barrel. And it looks smoother too!
Speaking of smooth, several small visual improvements have been done - including improvement of reticle rendering and a bump animation for melee.
The usual suspect bugfixes were also made, most importantly I think I finally fixed the melee count bug affecting Lightfoot badges. See below for the rest of changes.
There's also a linux build - untested, but if it works it should have less abusive requirements towards glibc etc.
Report all errors and give feedback on the changes!
DoomRL 0.9.9.9 BETA 3 Windows LQ
DoomRL 0.9.9.9 BETA 3 Linux LQ
--- Code: ---0.9.9.9 BETA 3
[new] -- GH#149: settings - you can now clear a keybinding using Backspace
[new] -- GH#188: settings - you can now disable mouse rendering and interaction
[new] -- GH#094: barrels can be moved much more freely now!
[new] -- GH#094: you move with the barrel now!
[mod] -- GH#192: G-version - auto-target reticle now follows enemy sprite
[mod] -- GH#193: G-version - melee bump animation added
[mod] -- GH#193: G-version - smooth barrel movement
[mod] -- GH#017: you can invoke the combat translocator to self-phase for a higher cost
[fix] -- GH#018: player info will show level name instead of "level X of Phobos Base"
[fix] -- GH#191: fixed overdraw on diagonal movement
[fix] -- GH#197: fixed lut correction
[fix] -- GH#183: fixed melee kill counting (fixes Lightfoot Badges)
--- End code ---
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