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Author Topic: [M|Ao100|100%|YAAM] PISTOLERO! (Masterless Marine Win)  (Read 5238 times)

Bonedaddy

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[M|Ao100|100%|YAAM] PISTOLERO! (Masterless Marine Win)
« on: January 17, 2025, 14:54 »

--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 21 Cacodemon Warrant Officer Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 524150 turns and scored 703070 points.
 He played for 4 hours, 51 minutes and 34 seconds.
 He didn't like it too rough.

 He killed 1902 out of 1902 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice         Won with 100% kills
  Experience Medal           Reach experience level 20+
  Armorer Silver Badge       Discover 30 exotics/uniques

-- Graveyard -------------------------------------------------

  ###########################################################
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  ..........................................................#
  ..........................................................#
  ..*.......................................................#
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  ..........................................................#
  ..................*.......................................#
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  ...................................................X......#
  ..........................................................#
  ....................=.....................................#
  ..................==.=....................................#
  ..................===.....................................#
  ...................==.....................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 55/55   Experience 448988/21
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Dualgunner       (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 2)

  SoG->SoG->DG->SoG->Fin->Fin->WK->WK->EE->EE->EE->SoG->Bad->SoG->TaN->TaN->Int->Bad->TaN->Int->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (OP)
    [b] [ Weapon     ]   pistol (2d7) [6/6] (A1P3T1)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   Trigun (3d6) [6/6]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (9d3) [5/5] (P1)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x16)
    [e] 10mm ammo (x100)
    [f] shotgun shell (x27)
    [g] shotgun shell (x50)
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] power mod pack
    [m] power mod pack
    [n] power mod pack
    [o] technical mod pack
    [p] agility mod pack
    [q] bulk mod pack
    [r] bulk mod pack
    [s] 10mm ammo chain (x250)
    [t] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    acid       - internal 20%   torso 20%   feet 100%
    fire       - internal 20%   torso 45%   feet 100%
    plasma     - internal 20%   torso 20%   feet 20% 

-- Kills -----------------------------------------------------

    120 former humans
    152 former sergeants
    194 former captains
    84 imps
    39 demons
    250 lost souls
    109 cacodemons
    70 hell knights
    201 barons of hell
    83 arachnotrons
    5 former commandos
    36 pain elementals
    110 revenants
    129 mancubi
    166 arch-viles
    18 nightmare imps
    37 nightmare cacodemons
    20 nightmare demons
    27 nightmare arachnotrons
    5 nightmare arch-viles
    4 elite former humans
    7 elite former sergeants
    2 elite former captains
    1 elite former commando
    23 bruiser brothers
    6 shamblers
    1 lava elemental
    1 agony elemental
    2 Cyberdemons

-- History ---------------------------------------------------

  On level 7 he found the Trigun!
  On level 12 he found the Enviroboots!
  On level 16 he assembled a storm bolter pistol!
  Level 21 blasted him with an unholy atmosphere!
  On level 21 he found the Grammaton Cleric Beretta!
  On level 39 he encountered an armed nuke!
  On level 40 he stumbled into a complex full of revenants!
  On level 40 he assembled a tactical shotgun!
  On level 43 he stumbled into a complex full of revenants!
  He sounded the alarm on level 47!
  On level 53, hell froze over!
  On level 53 he found the Hellwave Pack!
  On level 56 he stumbled into a nightmare cacodemon cave!
  Level 63 was a hard nut to crack!
  Level 65 was a hard nut to crack!
  On level 67 he encountered an armed nuke!
  On level 68 he ran for his life from acid!
  On level 73, hell froze over!
  Level 74 blasted him with an unholy atmosphere!
  Level 82 was a hard nut to crack!
  On level 84 he was stumbling in the dark!
  He sounded the alarm on level 88!
  On level 89 he stumbled into a nightmare arachnotron cave!
  On level 94 he stumbled into a complex full of mancubi!
  He sounded the alarm on level 96!
  On level 98 he stumbled into a nightmare arachnotron cave!
  On level 100 he was stumbling in the dark!
  He activated the Angel Arm on level 100!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You enter Hell, level 100. There's the smell of blood in the air! This floor
 is pitch-black!
 You swap your weapons instantly!
 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! You feel relatively safe
 now.
 You feel your invincibility fading...
 You feel vulnerable again.
 You swap your weapons instantly!
 You dualreload your guns!
 There are stairs leading downward here.
 You did it! You completed 100 levels of DRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 46 brave souls have ventured into Phobos:
 37 of those were killed.
 And 4 couldn't handle the stress and committed a stupid suicide.

 5 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

So I just cranked out my very first masterless win on Ao100 (actually my very first masterless win period), and I decided to go pistolero.

I got the Trigun shortly after I opted to go Dualgunner, but when it's your main gun in a dual-wield setup, you can't dual-reload because Shift+R (the key that does dual-reload) is what activates the Angel Arm. Since I wasn't crazy about switching guns every time I had to reload, I stuck the Trigun in my prepared slot and used another pistol as my main gun. The Storm Bolter and Grammaton Cleric Beretta got left behind because rapid-fire eats ammo like crazy on top of the dual-wielding, and you don't have access to Ammochain if you're doing a pistol run as it is, so I opted for a gun that had three power mods, one agility mod and one tech mod as my main pistol-wise. Dualgunner really is the way to go if you're doing a masterless pistol run, and I was doing enough damage with my guns near the end with Son of a Gun 5 to blow Mancs, Viles, Barons and other enemies back even without Son of a Bitch, so I didn't put any points into that trait.

With the Enviroboots and some onyx-modded red armor, I didn't have to worry about standing in the bad or getting my armor wrecked, so my main concern was 1.) keeping myself in health, and 2.) keeping myself in ammo. The former wasn't much of a problem once I power-modded my armor and sunk a few points into Badass and Tough as Nails (I badly wanted to get my hands on a Nano mod so I could assemble another Cybernano Armor, but I didn't get a single damn one the entire run). As for the latter, Former Captains drop enough ammo to last you a while, and they can be found even in Hell and Beyond.

My most hated enemies by far were the VMR and the Nightmare Arachnotrons (which came probably the closest to ending me in the second big cave near the end). I ended up using a Hellwave Pack to even the odds against a mess of Viles and Mancs that were too tightly packed together for me to get at the Viles easily. I also ended up having to fight two Cyberdemons near the end of the run, one on an island level where he was right in the lava, and another in a regular level, and in both cases, they took two full double-mags to bring down.

I entered the final level on an Invulnerability, and since it was another Pitch Black level, I decided fuck it and busted out the Angel Arm for the first and only time on the run to finish things off with a bang.
« Last Edit: January 17, 2025, 15:05 by Bonedaddy »
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LuckyDee

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Re: [M|Ao100|100%|YAAM] PISTOLERO! (Masterless Marine Win)
« Reply #1 on: January 17, 2025, 23:41 »

Interesting strategy - been a while since I played A100 or a pistol build (or much at all), but I have fond memories of Sharpshooter builds for that challenge. Combine that with HR and INT and you can get yourself out of harms way and snipe a ton of enemies off before they become a problem. That worked on HNTR though, don't think I ever tried higher difficulty A100 runs.
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Omega Tyrant

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Re: [M|Ao100|100%|YAAM] PISTOLERO! (Masterless Marine Win)
« Reply #2 on: January 18, 2025, 13:50 »

Interesting strategy - been a while since I played A100 or a pistol build (or much at all), but I have fond memories of Sharpshooter builds for that challenge. Combine that with HR and INT and you can get yourself out of harms way and snipe a ton of enemies off before they become a problem. That worked on HNTR though, don't think I ever tried higher difficulty A100 runs.

Pistols can still work on higher difficulties in A100, though the early game problems get really exacerbated in A100. I've done Sharpshooter in UV A100 before, but I think a Scavenger works best for a Pistol build in A100; you can get traits to help you survive the early game, and then get SoG when you find a pistol actually worth using, while Scavenger lets you get all the rare mods that really benefit pistols (if you ever want to achieve the dream of wielding a P3N2S2 Combat Pistol or P3N1S2 Blaster, Scavenger makes that actually possible without playing A666). You lose out on Dualgunner, but I think Dualgunner is a trap anyway on higher difficulties without a Nanomachic Pistol or Nano-modded Blaster, where you'll far too often empty your pistols while several enemies are still in range, and so a single souped up pistol + ammo box is much more reliable. Cateye is another nice A100 pistol build option if you want to keep Dualgunner and want to stack SoG with SoB, while having a mastery that still helps pistols. Not too viable in the standard game as it requires so many traits (which will make you either not get Cateye or your pistols up to speed until very late), but in A100 you got more than enough time to make it work, while having a much smoother early game than with the actual Pistol masteries. I once did a UV A100 + AoMC run with Cateye where I finished as a pistol build and it was quite fun.


My most hated enemies by far were the VMR and the Nightmare Arachnotrons (which came probably the closest to ending me in the second big cave near the end). I ended up using a Hellwave Pack to even the odds against a mess of Viles and Mancs that were too tightly packed together for me to get at the Viles easily. I also ended up having to fight two Cyberdemons near the end of the run, one on an island level where he was right in the lava, and another in a regular level, and in both cases, they took two full double-mags to bring down.

If you really hate VMR, I would strongly advise picking up Berserker in A100 runs even if you have no intention to use melee (and it's just nice insurance in general to protect you in case you do get ambushed by a big hit or accidentally push a Napalm Barrel into lava). Archvile zaps will always trigger it, and Mancubus and Revenant rockets will trigger it nearly half the time, while when it does trigger, berserk's +60% resistances are applied before damage calculation. This is especially powerful with the 0.9.9.8 Marine, as those resistances stack on top of their inherent 20% energy resistances, and so you're basically running around with inherent 80% resistances against them before your own armor is factored (this reduces an Archvile zap down to 4 damage, and even a max damage Revenant/Mancubus rocket won't deal more than 5, while unmodded Red Armor or even weak Nanofiber Red Armor brings that down to 1). It's not just VMR either, high damage rolls from other several hard-hitting enemies, like Barons and the bosses, as well as barrels, and your own splash damage, will trigger it too. And of course when you're berserked, you're now much faster at everything to help you kill them easier (or escape if needed). Alternatively, if you don't want to get Berserker (or before you can get it), just simple Fireproof Red Armor will neuter the VMR's threat; with a Scout/Technician, it'll reduce an Archvile zap down to 5 damage and Revenants/Mancubi won't do more than 7 at max, while with the Marine's energy resistances, it'll just outright reduce their damage down to 1 without any mods nor TaN.

As for Nightmare Arachnotrons... yeah they're the biggest bastards and there's no way to effectively eliminate their threat, while they can't trigger Berserker either, and even if you got the defenses to reduce all their hits down to 1, you still won't be able to tank a swarm of them. If you spawn into a Nightmare Arachnotron cave and have Berserker, you could facerocket yourself to at least trigger it and speed yourself up, you really need speed to not get overwhelmed by them. They're also a very big reason you want to keep Tactical Boots or other speedy boots handy and don't want to only have a pair of heavy boots (especially when you got no Hellrunner...), speed is crucial to survive them and if each movement takes you over a second, a swarm of Nightmare Arachnotrons will just gun you down as you try maneuvering to better positioning (at least on HNTR, caves will have relatively few enemies and so you can more realistically stand your ground against them, but if you ever try A100 on the harder difficulties, definitely don't leave behind those speed-boosting boots).

Quote
I entered the final level on an Invulnerability, and since it was another Pitch Black level, I decided fuck it and busted out the Angel Arm for the first and only time on the run to finish things off with a bang.

Darkness levels are very nasty, especially when you don't got Berserker to protect you if you stumble into a big hit, so I would say just nuking it was a wise decision!
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