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Author Topic: Um, I thought the teleporter blockage problem was fixed...  (Read 11407 times)

n9103

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Re: Um, I thought the teleporter blockage problem was fixed...
« Reply #15 on: July 11, 2007, 04:09 »

yea, my bad.
I thought of that as what you meant, then somehow turned it to mean that you were talking about the destination tile...
Dunno, probably can be blamed on sleep deprivation.
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Fingerzam

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Re: Um, I thought the teleporter blockage problem was fixed...
« Reply #16 on: July 20, 2007, 11:19 »

Would still easily lead to rooms where the only exit is a corridor with the teleporter.

khem... or your answer is not to my post, or you don't understand me correctly
let me explain:

wall is not a "corridor wall" it's a wall tile on map, so teleport cannot be placed if near him placed a wall tile/
so even this placement:

#..
.*.
...

is incorrect

Actually, as doors don't spawn in corners, you could always get past a teleporter in that situation, like if there was a room like this:


#/#
#*.
#..


You can always make a diagonal move, so there's no problem here. It's only a problem when there's wall on both sides.
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