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Author Topic: Cacodemon accuracy bug on Hell's Arena  (Read 10218 times)

Potman

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Cacodemon accuracy bug on Hell's Arena
« on: May 08, 2007, 06:39 »

Their hit accuracy is monstrous even when I'm on Coward, even when I've spent points on Hellrunner. I consider this a bug for two good reasons:

1) Cacodemons are far more inaccurate everywhere else in the game.

2) No one in their right mind would ever be retarded enough to give any monster two-three points in Eagle Eye.

Seriously, when I entered Hell's Arena, I had a rocket launcer (with just one rocket, though), a chaingun, a blue armor, and I had just taken a Supercharge. I lost neverethless, thanks to above. I'd really prefer this to be fixed ASAP.
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Kornel Kisielewicz

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #1 on: May 08, 2007, 06:59 »

Ummm... This is not a bug.

Hell's Arena has OOD monsters and IS supposed to be tough.
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Kornel Kisielewicz

Potman

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #2 on: May 08, 2007, 07:01 »

I'm sure it is, but it's also supposed to be winnable. With this kind of a difficulty level there should be at least a plasma rifle in the end, but there isn't.

Edit: And what's OOD? Out Of Depth?
« Last Edit: May 08, 2007, 07:03 by Potman »
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Kornel Kisielewicz

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #3 on: May 08, 2007, 07:08 »

Ask Blade and Firstblood if it's winnable. If they answer yes then it's winnable :).

Yes, Out Of Depth
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Kornel Kisielewicz

Potman

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #4 on: May 08, 2007, 07:10 »

Well I've also won it, but only once. 'Tis still too damn hard. Just normal Cacodemons would've done fine.
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Malek Deneith

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #5 on: May 08, 2007, 07:12 »

Quote
Ask Blade and Firstblood if it's winnable. If they answer yes then it's winnable :).
Considering they both are known for completing insane challenges this is a bad example - you should eaven up the game towards normaln players not maniacs :P
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Potman

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #6 on: May 08, 2007, 07:21 »

^ What he said. If you can't beat something that first appears on level 2-3, even with a blue armor and a Supercharge, something's wrong.
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Kornel Kisielewicz

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #7 on: May 08, 2007, 07:43 »

BTW, they are NORMAL Cacodemons.
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Kornel Kisielewicz

Potman

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #8 on: May 08, 2007, 07:44 »

Then there's something very, very wrong.
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TFoN

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #9 on: May 08, 2007, 09:07 »

Wrong perhaps, but I'm sorry to say that it's not with the level :)
Cacos have quite a high to-hit ratio, no matter where you are. They're tough opponents, and that's how it goes. If you're an Intuition person, though, there's chance that with the exception of this level, you've hardly ever had to face them directly, at least not while they're in good health. Also, the RL's great against them, but 1 rocket's really not enough to make a difference. Later, however, it keeps them out of LOS so often, that they're rarely in a position to fire. Have you tried giving up after the second wave? Or even after the first one? Have you played with your tactics on a thorough, turn-by-turn basis? Have you exploited all known monster AI quirks, and as carefully as possible? Have you been using small medkits the moment you fall under ~60% and are in relative safety or under ~30% in almost all cases? I've personally passed nearly every single Hell's Arena on normal games, at difflvl HMP circa v0987 and UV circa v985, by doing up to all of these at the same time, and I know that even with a few bad mistakes on the way, it is very possible to complete, and in good condition. That aside, note that these Cacos are, as said, out of depth, and it is certain that, no matter what traits you took, they'll be harder to kill than they'll be later on. So instead of opening a thread accusing the game of being wrong, why don't you ask how others have been doing on it? Firstblood's been having problems with Hell's Arena on AoMr - he didn't accuse the game of being buggy, and you know that he's been finding them enough for that to have happened if this were the case.

But most of all, Hell's Arena might not always supposed to be winnable by all - it's a special level, and sometimes not all of it can be done without many, bloody attempts, and even then it might be through sheer luck. I, personally, really hate the CoS, and have only ever completed it once.

Potman

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #10 on: May 08, 2007, 09:32 »

I used to win easily in the last version, so there must be something that's happened since then. Also, Cacos have never been a problem for me outside Hell's Arena, except maybe in large numbers.
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Blade

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #11 on: May 08, 2007, 09:34 »

I don't know, why all of you think that Cacodemons are hard. After all this AVs, BoHs and commandos they are really rest.)) If you have a chaingun, they cause absolutely no problems, only in numbers. And they have very little to-hit ratio.))

I'll repost from shoutbox that i uploaded record of how innacurate are they here. You need a DosRecorder to play this record.

Here DosRecorder is.
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TFoN

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #12 on: May 08, 2007, 09:45 »

Err, I haven't almost any space left on my hard disk -_-
Could you just give the numbers? I, personally, am almost always hit by them, in Coward and without HR.

Blade

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #13 on: May 08, 2007, 10:19 »

They have size of 4 Mb.

On Hell's Arena they have fired 14 times and they missed 8 of them. I was in coward all the time, haven't moved from side to side, and haven't picked HellRunner.
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TFoN

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #14 on: May 08, 2007, 10:27 »

What if I tell you I currently have 3 left? :P
Don't ask... And I had no idea a computer can even run this way.

Could you test this a few more times and see if those numbers stick?

Either way it goes, although this means they hit less often than I had thought, 50% is a lot considering how often other projectiles (PRs, CGs and IIRC fireballs) miss in the same situation.
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