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Author Topic: Cacodemon accuracy bug on Hell's Arena  (Read 10291 times)

Blade

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #15 on: May 08, 2007, 11:06 »

Next tries were(quantity of missiles fired/quantity of missed missiles) - 9/4, 8/1, 7/2, 7/2. I don't know what chance to hit they have, but i think that near 50%.

I attached save in Hell's Arena on UV, feel free to use.))
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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #16 on: May 08, 2007, 11:20 »

Thanks.

The cases are 14/8, 9/4, 8/1, 7/2, 7/2.

If I'm not mistaken, that means:

14+18+64+24+24/8+8+8+8+8

144/40 (total fired)/(total missed)

40/144 (total missed)/(total fired)

~277/1000 which is

That's ~72% to-hit according to the above data, if my math is correct.

My guess is that, according to the above, it has a 75% to-hit, which IMO is too much for such a frequent, quite powerful monster.

Blade

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #17 on: May 08, 2007, 11:27 »

I was coward all the time, so their real to-hit chance is greater. But i think that i must play at least 10 more games, and after that check, what result would i have.
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Blade

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #18 on: May 09, 2007, 04:00 »

This time i was "cautious", so no dodge bonus for me. And i am very surprised with results. I never counted Cacodemons as accurate monsters.

9/1, 10/1, 6/0, 10/1, 9/0, 8/0, 8/0, 10/2, 9/1, 9/0.

Maybe i'm wrong, but imho it means:

1+1+0+1+0+0+0+2+1+0/9+10+6+10+9+8+8+10+9+9

6/88 (total missed)/(total fired)

They have 7% chance to miss. So they have ~93% chance to-hit.

Hmm. That's too much, imho. In original DooM Cacodemon's fireball can be easily dodged, it have the same speed as imp's.
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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #19 on: May 09, 2007, 06:16 »

93%'s insane, if you ask me. That makes aggressive better than cautious in almost every way, especially if there's a maximum 95% to-hit.


BTW, I was just killed by a HK. I was on coward, wasn't moving, no HR (not that it should matter while standing, but anyway) - he shot 5 times, and didn't miss once. I'm guessing that with further testing, they'll show to be a little more accurate than Cacos. My guess is that Barons are even worse, and Mancubi are only slightly less accurate. Considering all of these fire mostly every round, there isn't much room for a strafing strategy, so it's almost impossible to not get hit without killing them out of LOS. I think this is why everyone needs Intuition so badly.

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #20 on: May 09, 2007, 06:21 »

Also, note just how inaccurate Cybie is, in comparison. I think either accuracy in monsters should be reduced, or a trait giving an all-around dodge bonus should be added. I'd prefer the first, to keep the second from becoming a standard necessity.

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Re: Cacodemon accuracy bug on Hell's Arena
« Reply #21 on: May 09, 2007, 07:13 »

I will try to figure out some monsters accuracy when i will have spare time. I prefer first too, because otherwise you will be required to max this trait every game.
« Last Edit: May 09, 2007, 07:16 by Blade »
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