DoomRL > Bug Reports
[0.9.9.8a, Windows, G] Strange soft-lock?
(1/1)
Impulse:
Playing Angel of Max Carnage on H, in City of Skulls. Throw the central lever to open the cages, deploy a Hellwave Pack, gain a level up from the resulting kills, select my trait and. . . the trait selection menu just isn't going away. No key press or clicking on anything will dismiss it. The only thing I am capable of doing is scrolling the map via mouse. Seems that my only option is to terminate the program as I can't even access the menu to quit normally.
Don't know what caused it, thought I'd post about it before heading in to the breach once more.
Omega Tyrant:
--- Quote from: Impulse on June 13, 2025, 01:12 ---Playing Angel of Max Carnage on H, in City of Skulls. Throw the central lever to open the cages, deploy a Hellwave Pack, gain a level up from the resulting kills, select my trait and. . . the trait selection menu just isn't going away. No key press or clicking on anything will dismiss it. The only thing I am capable of doing is scrolling the map via mouse. Seems that my only option is to terminate the program as I can't even access the menu to quit normally.
Don't know what caused it, thought I'd post about it before heading in to the breach once more.
--- End quote ---
The trait selection lockup bug is a known critical issue in 0.9.9.8 whose true cause isn't known (if it isn't just random chance), but it's believed to be caused by the game trying to process too many messages during a level up. If you continue to play 0.9.9.8, disabling the "MorePrompt" in the config.lua file may help prevent it (I myself have only experienced the bug a single time and I have it disabled).
The good news is that this bug has likely been fixed for 0.9.9.9 (I haven't nor has anyone else encountered it in all the beta runs we done of it), which is on the horizon for releasing soonish. I would recommend checking out the 0.9.9.9 compilation thread for bugs and other issues from 0.9.9.8 that have been fixed for it already, as well as other changes/additions made since then.
Impulse:
Interesting, thanks for your help Omega Tyrant! - I'll leave that option disabled going forward and hopefully it will solve the problem. Shame to lose that run but I've so far only encountered the issue only once in about 90 runs I've played in this version so it does seem to be very rare at least. Too many messages on the same turn as level gained does seem a likely culprit (from my admittedly tiny sample size of one), that is what I was thinking of in this instance - that Hellwave blew up a lot of souls and likely a bunch of items at the same time on the same turn.
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