As we're nearning Jupiter Hell Classic release we need to cleanup DRL for the big occasion!
The changelog below might be missing some stuff, and you might notice the new version and the removal of the bad word from... well everywhere :P
DRL 0.10.0 Release CandidateIt's too late for me to do any significant changes, so run a few games for the lookout of obvious bugs that need fixing before release. I might find some time after JHC release to cleanup a couple extra stuff, but otherwise this is it.
But the good news is that DRL releases will now be on the same schedule as big JHC releases :P
0.10.0 RC
[new] -- GH#189: Gamepad support!
[new] -- GH#313: x1.5 tile scaling added (fuzzy, but playable!)
[new] -- GH#224: low health and damage blood pulse effect
[new] -- GH#310: messages will group (x2) if the same - can be turned off in options
[new] -- GH#000: fadein/fadeout on level change
[new] -- GH#000: tohit chance is visible on the UI
[mod] -- GH#304: Shift-Backspace will drop and unload weapon from inv/eq
[mod] -- GH#293: weapon mods won't print the count if one (so (AP2) for example)
[mod] -- GH#293: item names will be truncated to available space if too long
[mod] -- GH#279: no-drop is now per item, not per-enemy, so rezzed enemies pickups will drop
[mod] -- GH#274: improved nuke and nuke escape FX
[mod] -- GH#274: 1/3rd hit flash will now base on MaxHP instead of nominal
[mod] -- RCMOD : infighting won't happen between same enemies
[mod] -- RCMOD : vile-likes and bosses won't trigger retaliation
[mod] -- RCMOD : when beings are revealed, auto-target range is higher
[mod] -- RCMOD : when beings are revealed, targeting remembers out of vision enemies
[mod] -- GH#000: difficulty dependent attempt for a safe zone for spawning
[fix] -- GH#294: improved filtering of WM/System events while multi-move stop
[fix] -- RCFIX : House of Pain locks fixed [brisbang]
[fix] -- GH#295: grappling armor assembly won't be affected by mod order
[fix] -- GH#295: grappling boots move penalty removed
[fix] -- RCFIX : fixed order of awarding badges (fixes Tech, Armorer and Heroic badges)
[fix] -- GH#296: the UV+ barons in The Vaults spawn wearing red armor
[fix] -- RCFIX : fix item seek case when standing on item (fixes item camping)
[fix] -- RCFIX : fixed coloring (check your config.lua for color definition order!)
[fix] -- GH#274: fixed consecutive flashes not queueing properly
[fix] -- GH#274: fixed flashes not appearing if framerate is low
[fix] -- RCFIX : Acid Spitter reload and Lava Armor regen works again
[fix] -- RCFIX : corpseless enemies no longer will leave invisible corpses
[fix] -- RCFIX : assignment of music for the two new levels
[fix] -- RCFIX : shotgun pumping will no longer happen in the prepared slot
[fix] -- RCFIX : cleaner Assemlies reqs
[fix] -- RCFIX : fixed bug with animation blinking on high resolutions
[fix] -- RCFIX : fixed dual weapon action time
[fix] -- GH#313: fixed X-interpolation for large tiles on smaller screens