A new idea discussed in the Discord server was giving the Archangels their own badge series, rather than just having the one Angelic for each. A noted issue with the Archangels is that until you're good enough to actually win said Angelics, you have no achievement incentive to actually play the Archangels, and so even among more hardcore players, the vast majority just ignore giving the Archangels a serious go, beyond maybe doing an ArchAo666 run to get some medals and grind out the Technician/Armorer badges, or doing one quick ArchAoLT run. And with the Archangels not being suited for casual play, you really need the achievement incentive to encourage players to engage with them. Speaking for myself, I remember when I first beat ArchAoLT and ArchAo666 in my novice days and being disappointed that I got no new badges for doing so since I didn't go straight for the Angelic requirements. Having the Archangels take up the Angelic slot of the regular Angels also makes us miss out on potential interesting Dual Angel ideas for those Angelics. As such, I'm going to formally propose adding a new badge series for each Archangel. The following are the current ideas for what each badge could be (the naming could be something more distinct though than just "ArchX Y Badge", I'll note Asba's idea for each badge name under the respective Archangels while I have no personal input on them):
Archangel of Light Travel
(Asba's idea to name ArchAoLT's badges is "Wanderer")
ArchLightfoot Bronze - Reach floor 9 in ArchAoLT
ArchLightfoot Silver - Win ArchAoLT (ArchAoLT is notably easier than the other Archangels, so winning it should probably just be a Silver)
ArchLightfoot Gold - Win ArchAoLT on HMP+ in under 20000 turns (this would have an even stricter turn requirement than the proposed Lightfoot Gold change, but ArchAoLT does give you an even faster speed bonus)
ArchLightfoot Platinum - Win ArchAoLT on UV+ in under 10000 turns (again a stricter turn requirement than current Lightfoot Platinum, but as above)
ArchLightfoot Diamond - Win ArchAoLT on UV+ with the proposed "World Traveler" medal (i.e. clear The Vaults in ArchAoLT, thus basically having to go through most of the game with only one inventory slot after clearing Unchained Court)
ArchLightfoot Angelic - Win ArchAoLT on N! with Bullet Dance and no melee kills (Current Lightfoot Angelic is a little easy for an Angelic, so adding the stipulation of requiring the infamously ammo churning mastery)
Archangel of Red Alert
(Asba's idea to name ArchAoRA's badges is "Trinity", named after the Trinity site where the first nuclear weapon tests were conducted)
ArchQuartermaster Bronze - Reach floor 5 in ArchAoRA (with the proposal to change normal Quartermaster Bronze to requiring floor 9 instead of 16, doing an unusual floor requirement here so this isn't just strictly harder Quartermaster Bronze)
ArchQuartermaster Silver - Reach floor 16 in ArchAoRA (ArchAoRA is brutal enough that you should get a Silver for reaching Babel rather than requiring winning)
ArchQuartermaster Gold - Win ArchAoRA
ArchQuartermaster Platinum - Win ArchAoRA on HMP+ with no Hellrunner
ArchQuartermaster Diamond - Win ArchAoRA on N! as a Marine or Technician (the Scout is the obvious class pick, so force people to use one of the slower classes for an extreme time-based challenge)
ArchQuartermaster Angelic - Win ArchAoRA on UV+ with 80+% kills (the current Quartermaster Angelic is fine to copy over here)
Archangel of 666
(Asba's idea to name the ArchAo666 badges is "Nero", as the infamous Roman Emperor's name in Roman numerals equals "666" and is what started the number's infamy)
ArchCenturial Bronze - Find more than 5 Exotics in an ArchAo666 game (have to do something unconventional here so that this isn't just harder Centurial Bronze, as any floor requirement would do)
ArchCenturial Silver - Find more than 5 Uniques in an ArchAo666 game (again have to do something unconventional rather than a floor requirement to differentiate it from Centurial Silver)
ArchCenturial Gold - Kill more than 5 Cyberdemons in an ArchAo666 game (you could alternatively make it reach floor 333 or outright winning, but that would make the badge a strictly harder version of Centurial Gold, granted finding enough Cybers for this on HNTR would realistically require going beyond 100 floors but it's less on the nose of being "Centurial Gold but more" and there's a small chance you could do it before floor 100)
ArchCenturial Platinum - Win ArchAo666 on HMP+ (it is a bit weird to skip awarding a badge for winning on HNTR, but allowing HNTR here would make it probably overly easy for a Platinum)
ArchCenturial Diamond - Fully win ArchAo666 on UV+
ArchCenturial Angelic - This can be either win ArchAo666 on N! without the Experience Cross, i.e. win without maxing out your level, or win ArchAo666 in under three hours of real time (current Centurial Angelic of just winning ArchAo666 on N! is a little easy for an Angelic, so it can be spiced up a little, if the speedrun requirement is used it'll definitely need to be tested though)
Archangel of Masochism
(Asba's idea to name ArchAoMs's badges is "Tormented")
ArchMasochist Bronze - Play ArchAoMs (this challenge is so hard that you should just give a free Bronze for attempting it :p)
ArchMasochist Silver - Reach floor 9 in ArchAoMs (yeah just making it out of Phobos here merits a Silver)
ArchMasochist Gold - Reach floor 16 in Arch AoMs (making it to the Cyberdemon with no conventional healing merits a Gold)
ArchMasochist Platinum - Win ArchAoMs (no difficulty requirement nor additional stipulations needed for a Platinum with this challenge)
ArchMasochist Diamond - Win ArchAoMs on HMP+ with the proposed Unexplored Star/Medal of Chance (i.e. win without visiting any special levels, so no guaranteed Chainsaw, Medical Armor, nor Blood Skulls, as well as no using special levels for quicker escapes)
ArchMasochist Angelic - Win ArchAoMs on N! (current Masochist Angelic works fine here without any alternations, being one of the hardest Angelics as is)
Archangel of Humanity
(Asba's idea to name ArchAoHu's badges is "Unsung")
ArchEveryman Bronze - Play ArchAoHu (again a challenge so difficult that you should get a Bronze for just having the balls to try it)
ArchEveryman Silver - Reach floor 9 in ArchAoHu (same as for ArchAoMs)
ArchEveryman Gold - Reach floor 16 in ArchAoHu (same as for ArchAoMs)
ArchEveryman Platinum - Win ArchAoHu (same as for ArchAoMs)
ArchEveryman Diamond - This can be either win ArchAoHu with 100% kills, or win ArchAoHu without playing as a Scout (this shouldn't have a difficulty requirement, even on HNTR I'm sure this would be at least of average Diamond level difficulty, if not being one of the hardest)
ArchEveryman Angelic - Win ArchAoHu on N! (the current Everyman Angelic requirement needs no adjustment here)
Archangel of Pacifism
This is assuming of course that AoPc and its Archangel by extension doesn't get the axe, as discussed possibly doing if it's deemed there's too many challenges with the addition of the proposed new ones.
(Asba's idea to name ArchAoPc's badges is "Satyagrahi", Gandhi's form of non-violent resistance)
ArchPacifist Bronze - Reach floor 9 in ArchAoPc
ArchPacifist Silver - Reach floor 16 in ArchAoPc
ArchPacifist Gold - Win ArchAoPc
ArchPacifist Platinum - Win ArchAoPc on HMP+ in under 10 minutes of real time
ArchPacifist Diamond - Win ArchAoPc on HMP+ with no Hellrunner, Intuition, nor Tough as Nails (Asba originally proposed "only offensive traits" for this badge, but I think it's too vague on what qualifies as an "offensive trait", so we can keep it clear and concise by banning what would be the most beneficial AoPc traits)
ArchPacifist Angelic - Win ArchAoPc on N! with less than 10% kills (the proposed change for current Pacifist Angelic to keep the spirit of it but make it actually realistically winnable without save scumming)
Archangel of Darkness
This is assuming the proposed ArchAoD gets added, but these ideas could be subject to change after actual testing of ArchAoD (whether from Asba making a testing mod of it or it being added in a beta test).
(Asba's idea for naming ArchAoD's badges is "Tenebrous")
ArchHunter Bronze - Reach floor 5 in ArchAoD (like with ArchAoRA, this shouldn't be so obscenely difficult that you deserve a free Bronze for trying, but a floor 9 requirement would make it strictly harder than Hunter Bronze, so we'll go with this unconventional floor requirement)
ArchHunter Silver - Reach floor 16 in ArchAoD (this should be hard enough to merit a Silver without needing to win)
ArchHunter Gold - Win ArchAoD
ArchHunter Platinum - Win ArchAoD on HMP+ with Explorer
ArchHunter Diamond - Win ArchAoD on UV+ without Berserker or Malicious Blades (one of the melee masteries or some other Berserker build would be the clear dominant way to go for ArchAoD, even better than Cateye, so it makes sense to ban it here for the Diamond)
ArchHunter Angelic - Win ArchAoD on N! with 80+% kills and no Brute nor Tough as Nails (go with the full Brute ban here so you can't effectively melee enemies, and I would actually go with a TaN ban here rather than Intuition, since even if you get Cateye you would still be at a vision disadvantage and so the second dominant way to go in this challenge would be defense maxing)
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If the Archangels get their own badges, the existing Angelics using them would obviously need new requirements to instead utilize their Angels. Here are the ideas for what those Angelics could be changed to:
Lightfoot Angelic - Win AoLT + AoP on N! in under 20000 turns (taking Icy's originally proposed "Purity Angelic" idea and adding the turn stipulation so you can't take it slowly, this won't need a no melee kills stipulation as AoP would largely invalidate any attempted melee rushes and melee fighting in general is an unattractive proposition when healing + armor will be tough to come by)
Quartermaster Angelic - If AoI gets removed as discussed (where it was agreed to be the most redundant Angel in the current lineup with little casual appeal), Quartermaster Angelic could be winning AoRA on N! with 90+% kills and the new "Medal of Impatience" added in AoI's place (i.e. this would replicate the current Eagerness Angelic, a badge I think is interesting enough to be worth preserving if AoI is retired). Alternatively, if Angel of Vitriol is added, this could be winning AoRA + AoV on N! with the proposed Experience Token (so you'll have to gather up enough kills to reach level 15, while venturing into many of the special levels and dealing with turbo enemies)
Hunter Angelic - Win AoD + AoMC on UV+ as a Conqueror with no Intuition nor Berserker (I think the original Hunter Angelic idea me and Icy had long ago for just AoD with a Conqueror would be too plain, so we'll do a AoMC dual angel as this is one of the few Dual Angels that AoMC actually makes harder, while banning Intuition for obvious reasons and banning Berserker since it's obscenely good defensively in AoMC, but we can allow UV since N! special levels might make this too obscene even for an Angelic)
Masochist Angelic - If Angel of Reincarnation is added, this can be winning AoMs + AoRi on UV+ (I think this is a brutal enough combo to allow UV, and more Angelics you could win below N! would be nice). If AoRi doesn't get added, I'm not sure, it's hard to think of an AoMs Dual Angel that is asynergetic but that doesn't devolve into a miserable slot machine and is actually interesting to play without turning this badge into another Angelic that requires winning (almost) damageless.
Centurial Angelic - If Angel of Misfortune is added, win A100 + AoMf on N! with the Experience Cross and no Berserker (100 floors of events! and Experience Cross means you can't skip through most of them nor rely on pain elementals to juice your kill percent, while the Berserker ban is so you can't trivialize the majority of events). Could alternatively be win A100 + AoPt on N! with no additional stipulations if the latter challenge is added and Berserker Angelic ends up not using it, as later game A100 would probably get very nasty in AoPt. If neither challenge is added, I suppose it could alternatively be win A100 + AoHu on N! (maybe UV+ if that proves too difficult)
Pacifist Angelic - Assuming AoPc isn't removed, this could be win AoPc + AoMs on N!, or on UV+ with Intuition banned (assuming AoB no longer uses AoMs, this one would be a terrible slot machine too... but it's AoPc, if it's kept that's the name of the game for it and probably still wouldn't be as bad as current Berserker Angelic)
Everyman Angelic - Lots of ways this could go. Could be AoHu + AoMC on N! without Intuition and Berserker (instadeaths galore). Could be the AoHu + AoP on N! combo that was previously discussed as a contender for hardest dual angel in the game. AoHu + AoD would be a nasty combo as well with an Intuition ban. AoHu + AoPt is another asynergetic option that takes advantage of AoPt having a slower HP drain rate to make it playable (assuming that aspect of is kept if Angel of Pestilence gets made official)
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If the proposed challenges get added to the game, they'll need their own new badge series, and after testing them thanks to Asba creating mods of them, I got preliminary ideas for what those badges could require, so I'll add them to this post.
Angel of Vitriol
I.e. the Angel where all enemies get a global +20% additive speed boost, ramping up the difficulty of many general aspects in the game without needing to directly handicap the player.
Malice Bronze - Reach floor 9 in AoV (a couple 150% speed Pinkies could easily fuck up a noob and Anomaly could be a wall, so an easier Bronze requirement is merited)
Malice Silver - Win AoV
Malice Gold - Win AoV with Explorer (winning AoV on HMP might be overly difficult for a Gold, but not sure it's so difficult that just winning on HNTR merits a Gold like AoP/AoMs/AoHu do)
Malice Platinum - Win AoV on HMP+ with Conqueror (this could just be winning on UV with no stipulations, but I do think we should have some more Platinums that you can win on HMP)
Malice Diamond - Win AoV on N! in under 30 minutes of real time without Berserker (leaning into the speed aspect of AoV and having DRL play like an actual Doom N! speedrun, Berserker ban is so the overly dominant strategy isn't just yet another melee stairdive, and time limit is lenient because rushing AoV on N! is probably going to lead to swift deaths, but can be adjusted down if this proves too easy to beat)
Malice Angelic - Win AoV + AoHu on UV+ with Explorer (this is a brutal enough combo that I think this can allow UV, getting double attacked in AoHu will have likely fatal results, and Explorer is to complicate Invuln rushing and so you WILL have to visit some special levels that are especially dangerous here, also more Angelics you can win on UV is a plus)
Archangel of Malice
I.e. the even harder version of AoV where all enemies get a global +40% additive speed boost (I tested this and it was surprisingly playable).
ArchMalice Bronze - Reach floor 5 in ArchAoV (like with ArchAoRA and ArchAoD, a floor 9 requirement would make this just a straightup harder version of Malice Bronze, and reaching Deimos in ArchAoV probably merits a Silver, speaking of which...)
ArchMalice Silver - Reach floor 9 in ArchAoV (170% speed Pinkies are fucking cracked, and the Lost Souls in Anomaly might trigger PTSD of the pre-0.9.9.7 Lost Souls for those that played DRL back then...)
ArchMalice Gold - Win ArchAoV (as I mentioned before, ArchAov isn't quite as bad as ArchAoMs and ArchAoHu, so should probably require a win for the Gold rather than giving it for floor 16)
ArchMalice Platinum - Win ArchAoV on HMP+ (plain but additional stipulations aren't needed with how tough ArchAoV is)
ArchMalice Diamond - Win ArchAoV on UV+ with 100% kills (a kill requirement is a bit boring but this is replicating formal UV Fast runs in actual Doom requiring 100% kills)
ArchMalice Angelic - Win ArchAoV on N! with no Finesse (you'll have to deal with respawning aggressive super turbo enemies without the most accessible attack speed boost, as well as no Juggling shotguns to save you in the early game and no Whizkid unless you play a Technician)
Angel of Pestilence
I.e. the challenge where your health steadily drains nonstop, providing a blend of "don't get hit" with time pressure.
Pestilent Bronze - Reach floor 16 in AoPt (whether the official AoPt uses the Episode-specific HP drain rate that the mod currently does or uses the "linear HP drain rate that gets steadily faster with each floor" as discussed, Phobos should no longer be that difficult on HNTR to merit a floor 9 requirement)
Pestilent Silver - Win AoPt
Pestilent Gold - Win AoPt on HMP+ with 90+% kills (making it a little different from Quartermaster Gold, allowing a more lenient kill requirement but a higher difficulty)
Pestilent Platinum - Win AoPt on N! as a Marine or Technician (doubled healing and powerups might make AoPt a little easier on N! for just winning without any stipulations, and Scout is obviously the optimal class even with stair sense disabled)
Pestilent Diamond - Win AoPt on UV exclusively without Hellrunner and Intuition (maybe keep the Scout block too, or maybe add a kill requirement, but we can see if it's too easy, also I like another Diamond you can win on UV)
Pestilent Angelic - Win AoPt + AoMf on N! with Explorer and 75+% kills (lots of events won't play nice if you got a constant HP drain, especially the Deadly Air event that will stack with AoPt's drain rate, Explorer is so you can't try Invuln rushing everything post-Phobos and will have to deal with the special level events, as well as has a non-trivial kill requirement so you can't just immediately dip out of every special level but not too high to make this badge overly obnoxious). If Angel of Misfortune doesn't get added (or even if it does), winning AoPt + AoRA on N! with Minor Icarus Cross and no Intuition is another idea (doubled time pressure! the Minor Icarus Cross requirement means you can't afford to wait out many nukes with Invulns and the Int ban will make it so you can't easily chain Invulns together as well as will have to suffer all the attrition damage from rushing through floors)
Archangel of Pestilence
I.e. the even harder version of AoPt with a doubled health drain rate. Note I have not actually playtested this challenge yet and so the following badges are subject to change once I do so.
ArchPestilent Bronze - Reach floor 9 in ArchAoPt (unlike other Archangels, this won't be the same as the normal Angel's Bronze requirement, and ArchAoPt in Phobos on HNTR is probably not so difficult as to merit giving a Bronze for less)
ArchPestilent Silver - Reach floor 16 in ArchAoPt (ArchAoPt should be difficult enough at this point to warrant a Silver for surviving Deimos)
ArchPestilent Gold - Win ArchAoPt
ArchPestilent Platinum - Win ArchAoPt on UV+ (maybe this could allow HMP, depending on how difficult ArchAoPt actually is, but leaving a plain UV requirement for now)
ArchPestilent Diamond - Win ArchAoPt on HMP+ with 100% kills as a Marine or Technician (I think UV with 100% kills would be too difficult, and no Scout means you can't use the very fast Scout builds for this)
ArchPestilent Angelic - Win ArchAoPt on UV+ as a Conqueror (alternatively could be Explorer + a Scout ban, and either UV or N! could be allowed, as the latter's much more difficult special levels would balance out the doubled healing and powerups for this requirement)
Angel of Drought/Destitution
I.e. the challenge where ammo drops only contain a third of the ammo, even ammo boxes, and you are unable to use melee weapons while Brute does nothing, requiring you to be much more considerate of your ammo management and look out for ways to save every bullet. The badges are named after American McGee, the Doom dev that created Doom's most infamous drought maps.
McGee Bronze - Reach floor 16 in AoDr (no matter your build, you should never run out of ammo in Phobos on HNTR with the plethora of Formers and how few enemies there are)
McGee Silver - Win AoDr
McGee Gold - Win AoDr on HMP+ with 100% kills
McGee Platinum - Win AoDr on UV+ with 100% kills and no SoG (SoG gives an immense ammo efficiency boost, with AoDr not being that much harder than the standard game for Pistol builds, so the SoG ban is obvious to make sure this is a worthy Platinum)
McGee Diamond - Win AoDr on N! with the Experience Token and no SoG nor Ammochain (i.e. kill enough things to reach level 15, so you'll have to kill most enemies and go through many of the special levels, while Ammochain is also banned for being the other big ammo efficient build. Entrenchment could be considered for a ban as well but I think it uses up enough ammo to not be as significantly ammo efficient as Ammochain is)
McGee Angelic - Win AoDr + AoLT on N! with 50+% kills and no SoG nor Ammochain (low amounts of ammo on each floor and you can't even stockpile much ammo when you do get a bountiful floor. kill requirement should be not so trivial that the optimal strategy becomes to play this as a pseudo-pacifist, but can't be that high so that this doesn't veer into ultra obnoxious or near impossible territory. alternatively we could have no trait restrictions but require 100% kills)
Angel of Misfortune
I.e. the challenge where every floor has a level event, including special levels and boss levels, making for a chaotic challenge that demands adaption to the variety of harsh conditions you'll be randomly put through.
Chaos Bronze - Reach floor 16 in AoMf (on HNTR, getting past Phobos is probably still easy)
Chaos Silver - Win AoMf
Chaos Gold - Win AoMf with Conqueror (don't need to do HMP but you'll need to beat all the special levels with some event in play)
Chaos Platinum - Win AoMf on UV+ with the Experience Token (requires going through most of the special levels and killing most enemies in the various events, but don't need full Conqueror nor 100%)
Chaos Diamond - Fully win AoMf on N! with the Grim Reaper Pin and no Berserker (no Conqueror nor kill requirement needed, but requiring you do the most difficult special level effectively means you'll probably need to be clearing most things along the way anyway, and you'll have to fight Carmack with an event tacked on, while you can't rely on Berserker to trivialize several of the events nor special levels)
Chaos Angelic - Win AoMf + AoD on N! with the Experience Medal and no Berserker nor Cateye (effectively double events on every floor or a super Darkness event, and no Berserker for the same reason as before and no Cateye to not invalidate AoD but we'll allow Intuition as a mercy. it needs to be tested though if you can still reach level 20 in N! AoD after the removal of the N! EXP bonus and special level rebalancing, could be requiring 250000 EXP otherwise since I don't think you need to tie the requirement explicitly to a medal).
Angel of Reincarnation
I.e. the "Pistol Start" challenge, where your inventory gets reset every floor, while your health also gets reset to 100% and any active powerups are turned off, requiring to go through the game without tricked out equipment and demanding adaption to each individual floor. The badges are named after Sandy Petersen, the Doom dev that was the biggest proponent of "Pistol Start" play, with him explicitly balancing all his maps around playing them from a Pistol Start.
Sandy Bronze - Reach floor 16 in AoRi (Phobos floors on HNTR are barely impacted in this challenge)
Sandy Silver - Win AoRi
Sandy Gold - Win AoRi on HMP (probably doesn't need any additional stipulation)
Sandy Platinum - Win AoRi on UV+ (plain but anything more might be a bit much for a platinum, maybe you could tack on requiring 100% or 90+% kills)
Sandy Diamond - Fully win AoRi on UV+ (have to do the special level chain that will allow you to access Hell Fortress without reliably good inventory and then beat Carmack with subpar equipment... or get really lucky. Fully winning on N! is probably too much for a Diamond here. This also depends on the official AoRi having all the little caveats the current mod of AoRi does with giving you bonuses to your inventory on certain floors after clearing specific special levels)
Sandy Angelic - If we get Angel of Labyrinth, Gladiating, or the "hard levels" Angel, this could be an AoRi dual angel with it on N! with 100% kills. If we don't, this could be just fully winning AoRi with 100% kills (this is essentially harder Veteran Angelic... but Veteran Angelic itself is overly easy for an Angelic and should be getting its proposed change). AoRi + A100 on N! is an option too, though that one would definitely need to be tested.
Angel of Labyrinth/Gladiating/"hard levels"
TBD, Asba hasn't been able to make a mod of this and it remains more questionable if this Angel will actually get accepted (personally I would have it at the lowest priority Angel among the proposed ones, though I would still like to see it), so I have no potential badge ideas for it yet. If Asba does cook up a mod or Kornel confirms he'll add this challenge, I'll come up with badge ideas then.