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Author Topic: (0.9.9.7) [N!|AoD|100%|YAFW] - Hunter + Longinus Diamond and a N! AoD Conqueror  (Read 554 times)

Omega Tyrant

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Ok so after saying I probably wouldn't do another 100% N! in 0.9.9.7 after my Veteran + Elite Angelic run, it seems I lied. I wasn't planning to go for 100% kills nor Conqueror when going for Hunter Platinum + Diamond, but after going halfway through the run with 100% kills intact and having cleared all the special levels, I thought I may as well finish the job, especially as I don't think anyone has done a 100% nor Conqueror run in Angel of Darkness on N! before (at least no one that posted it to the forums).

For the build, it's the boring choice but I just went with Cateye. Was going to do Blademaster first as I did for the HMP AoD 100% Conqueror run I did a year ago, but I got a bit tired of looking at 0.9.9.7's awfully garish berserk red screen for my past few runs, and this gave me the opportunity to get Longinus Diamond too without having to dedicate a run to it or hindering another run to go for it. There was nothing particularly interesting about my trait order, other than picking up a second level of EE later on that I didn't really need just to make Cathedral not take as long and to make my melee sidearm more reliable in general.

For the run itself, Hell's Arena is mostly a nonissue if you're just entering and exiting for Hunter Diamond, but is the obvious immediate obstacle to an AoD conqueror, especially without Finesse, Juggler, or Hellrunner; I lost the first attempt when it got out of hand and I quitted out, but that run was kneecapped with bad medkit + powerup luck on floor 2 that left me with a single small medkit going in and so I wasn't able to take some plasma balls to destroy corpses nor heal much. In AoD you can't safely run -> wait in Hell's Arena, but I find that you shouldn't run -> wait anyway on N! Hell's Arena until you're down to the last wave and are camping on a single corpse, since respawns become more frequent the longer you spend on a level and so you can more effectively get most of the corpses stacked/destroyed by playing the first two waves faster. As for why I completed AoD Hell's Arena instead of just quickly dipping out if I wasn't planning on Conqueror, I really wanted that rocket launcher, everything just becomes so much harder without it.

The early Phobos floors are rough in N! AoD, but with the crazy EXP rate, you should hit level 6 to get Cateye by only floor 3 or 4, at which point you're just basically playing a masterless Scout standard N! game except with no map memory and no stair sense but with much faster leveling that makes it arguably easier than standard N!. I ended up getting this in only my second attempt, Intuition and especially Cateye really takes the bite out of AoD, this experience definitely enforces my proposal to replace Hunter Diamond's Explorer requirement with a no Intuition requirement (as well as add that to Hunter Angelic if it gets added). I suspect Hunter Diamond being one of the rarest Diamonds according to the 0.9.9.7 Badge Hunters thread is moreso due to people being too spooked to try it rather than it being genuinely one of the most difficult Diamonds (though being one of the most Sereg-resistant Diamonds probably also contributed to that, it's much harder to do an AoOC stair dive with no stair sense and AoD's vision penalty).

As for doing Longinus Diamond, I got a surplus of Power and Agility mods, letting me build a Piercing Chainsaw to make the process much quicker without costing me other valuable equipment, and so just needed to make sure I got my attacking and nonrunning movement speed faster than 0.67 seconds before the Cathedral, which AoD's EXP boost helped with. That ended up proving unnecessary though, as I got two Invulnerabilities on Hell 1, which lasted long enough for me to kill all the Lost Souls, Pinkies, and the Angel of Death without having to bother without having to do any timing shenanigans (building the Piercing Chainsaw and getting the second EE level still helped though, I probably don't kill them all fast enough before the Invuln ran out without them). One other thing of note is Hell 1 also had a Nano mod, but it was too late to start building a Nanomachic Plasma Rifle or Antigrav Boots, so I just put it on a Plasma Rifle to ensure I always had ammo (not that I needed it though, since you can infinitely farm ammo off of respawns in 0.9.9.7 and nearly every floor at this point has at least one Arachnotron or Commando). Then the game decided to give me a second Nano mod on Hell 7 that I absolutely did not need, the RNG just likes to be funny like that sometimes.

Anyway here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 ICANSEE, level 20 Cyberdemon Marshal Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 1529020 turns and scored 1936602 points.
 He played for 6 hours, 12 minutes and 22 seconds.
 He opposed the Nightmare!

 He killed 2321 out of 2321 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Darkness!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Conqueror Badge
  Experience Medal
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Hunter Platinum Badge
  Hunter Diamond Badge
  Longinus Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................===........#
  ..............................................=====.......#
  ..............................................=====....=X=#
  ..............................................=====...====#
  .............................................=====....====#
  ............................................=====.....====#
  ............................................========...===#
  ............................................=========.====#
  .............................................========.====#
  ................................................==========#
  .................................................=========#
  ...................................................=====..#
  ...................................................====...#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 93/50   Experience 348855/20
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->EE->Fin->Fin->WK->WK->Jug->HR->Fin->SoB->TH->EE->HR->DM->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (AOP)
    [b] [ Weapon     ]   hyperblaster (2d4)x5 [5/40] (F1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   plasma rifle (1d7)x6 [40/40] (N2T1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (9d3) [5/5] (P1)
    [b] tactical rocket launcher (6d6) [5/5]
    [c] napalm launcher (7d7) [1/1]
    [d] BFG 9000 (12d6) [130/130] (B1P2)
    [e] Angelic Armor [7/7] (100%)
    [f] Azrael's Scythe (9d9)
    [g] rocket (x9)
    [h] rocket (x14)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] power cell (x30)
    [m] power cell (x70)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] envirosuit pack
    [s] lava element
    [t] cerberus protective boots [0/0] (100%)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    265 former humans
    199 former sergeants
    112 former captains
    380 imps
    122 demons
    482 lost souls
    122 cacodemons
    27 hell knights
    92 barons of hell
    75 arachnotrons
    118 former commandos
    55 pain elementals
    100 revenants
    79 mancubi
    35 arch-viles
    7 nightmare imps
    6 nightmare cacodemons
    33 nightmare demons
    3 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical boots!
  On level 7 he assembled a hyperblaster!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  He destroyed the evil within and reaped the rewards!
  Level 10 was a hard nut to crack!
  On level 11 he assembled a piercing blade!
  On level 11 he assembled a tactical shotgun!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  He nuked level 18!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he assembled a tactical rocket launcher!
  On level 20 he assembled a cerberus boots!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Enviroboots!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 missile hits the baron of hell. The missile hits the baron of hell. The
 missile hits the baron of hell. Argh!!! Lava!
 The missile hits the baron of hell. The missile hits the baron of hell. The
 baron of hell dies. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack. Argh!!! Lava!
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack.
 Argh!!! Lava!
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack.
 Argh!!! Lava!
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 236 brave souls have ventured into Phobos:
 69 of those were killed.
 91 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 70 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 35 killed the bitch and survived.
 29 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged
0.9.9.8 Badges - [26|26|26|18|6|2] (26/26/26/25/9/4 in 0.9.9.7)
0.9.9.8 Medals - 44/50 (35/43 in 0.9.9.7)
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