DRL > Discussion

To-hit chances of monsters

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Blade:
I want to create new topic, where i(and anybody, who want) can post hit/attack ratio of different monsters. For accuracy of test you must stand 1 square away from enemy without moving(only if he moves closer, you must do one step away from him), and always be in cautious mode. Do as much tests as you can(5 at least, i think), this will increase chance that it's not good or bad luck.))

We post our results like (Attacks that hit you/Attacks made by enemy).

I'll start with Former human(ranged)

16/38, 14/22, 11/19, 9/16, 11/21

16+14+11+9+11/38+22+19+16+21 = 61/116 = ~53% chance to-hit. I think that it's 50%

Former human(melee)

15/63, 26/74, 19/63, 28/141, 23/119

15+26+19+28+23/63+74+63+141+119 = 111/460 = 24%. I think that it's 25%

Also, i'll copy here my test with Cacodemon(ranged)

8/9, 9/10, 6/6, 9/10, 9/9, 8/8, 8/8, 8/10, 8/9, 9/9

8+9+6+9+9+8+8+8+8+9/9+10+6+10+9+8+8+10+9+9 = 82/88 = ~93%

Kornel Kisielewicz:
I'd like to point out that the hitchance is dependnt on range ^_^.

Blade:
D'oh! I forgot about that. Well, at least my Former Human's melee to-hit chance is right.)) Good that i have done not so many. Also i decided that i will test on range of 1 square.

Karry:

--- Quote ---I want to create new topic, where i(and anybody, who want) can post hit/attack ratio of different monsters.
--- End quote ---
Oh, thats easy : former human sergeant - hit ratio 100%. :)


--- Quote ---Also, i'll copy here my test with Cacodemon(ranged) ~93%
--- End quote ---
Which is rather "unDooMish", because if someone still remember playing actual DooM - it wasnt that hard dodging a cacodemon projectiles, a single cacodemon was practically harmless at any range, whereas zombies shots reached you instantly, so if they shot at you - it was a nearly 100% hit.

Blade:

--- Quote from: Karry on May 09, 2007, 15:23 ---Oh, thats easy : former human sergeant - hit ratio 100%. :)

--- End quote ---

Yes, also AV have hit ratio 100% too. And maybe AoD, i'm not sure.


--- Quote from: Karry on May 09, 2007, 15:23 ---Which is rather "unDooMish", because if someone still remember playing actual DooM - it wasnt that hard dodging a cacodemon projectiles, a single cacodemon was practically harmless at any range, whereas zombies shots reached you instantly, so if they shot at you - it was a nearly 100% hit.

--- End quote ---

Yes, i agree. As i already told, Cacodemon's fireball, as i remember, have the same speed as imp's, and both of them could be easily dodged.
Every bullet in original DooM hits instantly, so you cannot dodge them. But DooMRL is not original DooM, so it's all ok with bullets. But anyway, i'd like to see some to-hit chances to be decreased.

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