Chaosforge Forum

  • April 25, 2026, 07:10
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: (v0.10.8) [N!|ArchAoMs|41%|YAVP] Masochist Angelic (+ 26/26/26/26/26/14 badges!)  (Read 16 times)

Asbadagba

  • Private FC
  • *
  • Offline Offline
  • Posts: 6
  • Lost Soul
    • View Profile

video:

build order:

Int, Int, Fin, Jug, HR, Rel, Rel, Iro, HR

welcome to archangel of masochism, where health items do not work on you whatsoever.
in regular angel of masochism, you are compensated by the fact that you get a free 200% heal every time you level up,
on the other hand, when you level up in archaoms the game flips you the bird instead...

in archaoms, there are only 3 ways to heal yourself:

1. traits - specifically ironman and vampyre,
ironman just increases your health by 10 (or 12 on marine), so if you get it at 1/50 health then you'll end up with 11/60; ironman is pretty crappy and you really shouldn't be wasting traits on it, but i dunno it might be useful to know...
and vampyre heals you for every melee kill, depending on the max health of whatever you kill. vampyre itself is of course highly useful, but actually getting to it is extremely difficult

2. the blood skull - there is a portable item in the game called the blood skull, which turns nearby corpses into health
you can find one randomly, or you can kill the agony elemental in city of skulls/abyssal plains for 3 random skulls (which may or may not include blood skulls);
the blood skull is really good and it's certainly worth going for if you happen to find the city of skulls; but i usually got the abyssal plains instead (which are way harder than the city of skulls) and in this run I was too busy invuln rushing to make a pit stop there

3. medical (power)armor - medical armor (and its brother) heals you for 1 health in exchange for lowering its durability, this can singlehandedly make or break a run, since you now have a reliable source of healing
there is a guaranteed medical armor in toxin refinery, but uh...
even if you make it there with 100% health, int2, fin-jug AND a rocket launcher, getting through it alive is very challenging and not worth the hassle if you ask me
you can also find one randomly
(and you'll have to find one randomly if you want the powerarmor variant)

there's a couple ways you can go about beating this badge, namely:

A) go marine, open with fin jug and just try to survive long enough till you get vampyre, this was the option of choice in v0.9.9.8 when vampyre was stupid strong (and there was a bug that let you get dodgemaster for free basiclly), but in the current verison surviving long enough for this to happen is extremely unlikely

B) go shottyhead scout also opening with fin jug, take a mandatory detour to hell's arena for the guaranteed rocket launcher, then get int2 and just play super careful from that point onward
^I was trying to do this one a bunch of times, but sigh... I just kept losing too much health in the process, I'm really bad at these "dont get hit" type challenges, (it's also why I opened with int2 instead of fin jug)
so I decided to pray to icy instead of omega and I went with:

C) pretend it's everyman angelic and just stairdive with invulns
^Yeah, I didn't wanna do this again, seeing as how I already did this with centurial, everyman, berserker and speedrunner
at least with the last 3 you're kinda forced to do it, but you don't need to do it here per se, I would've preferred not to...
but whatever, I hated this badge frankly, so I'll settle on beating it this way

essentially it just turns into demonic diamond, but instead of the untouchable medal (less than 200 damage taken), you're aiming for the untouchable cross (less than 50 damage taken)

I don't have much to say about the actual gameplay, just use int2 to spot where the enemies are before you fight them

for phobos 1, I restarted if my health was less than 85% after beating it, I am gonna need all the health I can get, no need to waste it on phobos 1

in phobos, shotguns will be enough to corner shoot everything, even a single shotgun is (usually) enough to stop hell knights and cacodemons
also remember, you can equip another shotgun in your prepared slot, it only takes 0.5 seconds to switch to it instead of the usual 1 second
if you find a shellbox, then that's even better, as you can reload 5x faster than usual from it

jug lets you swap between weapons instantly, so you basically get a shotgun with a clip of more than 1 lol

you'll once again want to find a rocket launcher/phase device/invuln for anomaly, since you're not getting through it otherwise

if you get to the cyberdemon without an invuln, then you better have dodgemaster (and plenty of ammo to actually kill him)

for the spidermaster, if you don't have a nuke/invuln then combining hellrunner 2 + scout's passive (and taking off your armor if it has a negative speed mult) should be enough to outrun it as you corner shoot it to death with a shotgun

mortem:
Spoiler (click to show/hide)

anyway though, that's the last badge, I now have 14/17 angelics!!!
unfortunately, that's where my journey is gonna have to end

speedrunner has been (inadvertently) nerfed to the point where it's not considered to be impossible anymore,
but the remaining 3 impossibles are actually even more ridiculously difficult/luck based than they were before

///// uac angelic - beat standard nightmare! DAMAGELESS!

I agree that this is the "easiest" of the impossible ones, but this one is still FAR beyond me

first of all I've never been good at these "dont get hit" badges,
I prefer to play fast and reckless, which may work for angel of red alert or the speedrunning medals/badges,
but my play style falls completely flat on its ass when it comes to doing stuff like demonic diamond, masochist angelic and of course this badge
and unlike the first two, this badge has 0 room for error

in earlier versions the idea would be to hunker down somewhere in the map and then shift+w until all the enemies come to you
once you get to anomaly... ummm... just hope you can invuln chain/phase device your way to the end and then nuke the mastermind?
(nuking yourself does not count as taking damage)
of course you'd have to pray that you don't get a hot start along the way if you're not invuln
and by "hot start" i mean like anything above freezing in the case of this badge

however the enrage timer/patrol routes shuts down the camping strategies that you could've theoretically used before
and also in previous versions respawned enemies would drop ammo again, so you could just keep killing the same zombie for infinite ammo
^but this has also been fixed

the second half of the strat, the invuln chaining, would actually be easier now with the time based invulns
(and some of the other angelics like everyman and berserker are heavily reliant on it already)
but you'd still be forced to play aggressively in the early game in order to get to that point and the early game is almost always the hard part
thus I would consider it to be at least on par with how this badge was in v0.9.9.8, arguably even harder
I did beat masochist with 42 damage taken (after hundreds of attempts), so in theory 0 damage is possible,
but going from 42 to 0 is a huge leap

it also requires a standard game, so going AoMc to cheese it is off the table
(although even then, you'd still have to get lucky with anomaly & no hot starts)

- the proposal is to change it to "beat standard UV damageless"
^which would still make it one of the hardest badges in the game, but far less absurd

///// pacifist angelic - beat archangel of pacifism WITH ONLY ONE KILL!

archangel of pacifism itself is easy, it's this stupid undertale ass restriction on top of it that's the problem
that one kill has to be the spider mastermind, every other enemy you see has to stay alive

seriously you'd need some lottery winning grade luck in order to beat this one
there's not really that much skill involved, it's 99% getting lucky and 1% skill in making sure your movement doesn't get any enemies killed

I have tried this one before and my best so far has been deimos 3,
i believe icy has gotten to deimos 6 (*icy did it before infighting was added)
the idea being to just hope you can get to the stairs before anything dies/kills itself trying to attack you on... well, most of the floors
you might sometimes get a freebie with a lost soul cave (lost souls are incapable of killing each other/themselves),
you may also find a homing phase device, which is a skip for any floor (besides anomaly), babel and dis are also free, but everything else is a gamble
for anomaly you'd have to find a phase device, the cacodemons are extremely likely to kill one of the lost souls in the first ambush,
so not only do you have to get lucky with stairs, you also have to get lucky in finding a phase device before that
and unlike most of the other badges, post anomaly is worse, since there's more enemies and there's more opportunities for them to spawn inside of lava where they will die near instantly

this badge is even more ridiculous in the current version due to the infighting
not only do you have make sure enemies don't blow themselves up with barrels/lava,
you also have to make sure they don't hit each other, because if they do,
then they'll start butting heads and somebody is gonna die in the next few turns

honestly though, if I were to try and beat any of the impossible ones, this is the one I would go for
I actually really like angel of pacifism, I find it oddly relaxing and it forces you to play the game in a very unconventional way,
all you really need to do is find the exit and avoid enemies, your brain doesn't have to be firing on all cylinders for this one
what I don't like though is being forced to get 20+ lucky floors in a row

it's definitely a lot more pleasant than the other two where you constantly have to sit there with formulas flying around your head thinking about every single step you take in order to consider whether you'll be taking damage or not
but it would still likely take thousands of tries (probably a lot more actually) to beat it and thus it is still firmly impossible

- the proposal is to change it to "beat archangel of pacifism on N!"
^this would make it a low/mid tier angelic, in fact I've actually already beaten this in a test run
it took about 25 tries and it was still annoyingly luck based, but it was an order of magnitude less so than the current version
and i do think it would still be difficult enough to be worthy of the angelic tier
oh and style points for being consistent with the other "archangel on N!" group of badges

video of archangel of pacifism on N!:

mortem of archangel of pacifism on N!:
Spoiler (click to show/hide)

///// demonic angelic - beat standard nightmare! DAMAGELESS! WITH 100% KILLS!!!!!

ok this one is in a league of its own with how absolutely bonkers it is
at least for the other two I have an idea of what I'd realistically do in order to beat them
it'd still take ages, but like, you could do it eventually
what in the fuck are you expected to do for this???

presumably you would've used camping strategies to beat this one in earlier versions, just like in uac angelic
but again that doesn't work anymore with the enrage timer and patrol routes

I guess the idea would be to *SOMEHOW* get through phobos 1-7 radar scanning your way across with a shotgun,
then finding an invuln on phobos 7 and using that to fully clear anomaly (also *SOMEHOW*),
then finding a trigun and using that to nuke every floor to the end,
^while finding enough invulns and getting enough levels in ironman to keep up the nuke spam

or possibly instead of a trigun, you randomly find a nano mod, 3 power mods and a super shotty for a nano-shrapnel
^this wouldn't be fool proof like the trigun method, but I think it could plausibly work (if you went for whizkid x2)

that's a lot of somehows and randomly finding specific items that you would need in order to have a CHANCE of winning
what are the odds of all that happening? and more importantly, does the game's presumably pseudo-random rng even allow for it to happen?
this badge is so bust that I'm not sure if it's even theoretically possible without actual cheats

not to mention you'd still have to be doing damageless up to at least phobos 7 before you can find invulns to carry you
in other words, you need the absurd luck of pacifist angelic AND you need to be playing perfectly like in uac angelic
I mean I suppose if you can get uac angelic then doing a few floors damageless/100% would be feasible for you...
but man, this has to be one of the hardest video game challenges I've ever laid my eyes on

I know there are people who have supposedly gotten it before, but none of them have provided video proof.
and given how ludicrously skilled AND lucky you'd have to be at the game in order to win this,
anyone who claims to have gotten this badge is either a game breaking bug abuser, a cheater or simply a liar until proven innocent if you ask me

- the proposal is to change it to "beat standard nightmare! with 100% kills & untouchable medal (or untouchable pin)"
this would keep the theme of having to beat N!/100% with minimal damage and it'd be in line with demonic diamond, but it would still be insane

I'd be in favor of the untouchable pin version to be honest,
demonic diamond (standard N! w/untouchable medal) is already on par with the low angelics imo
and having to do it all with 100% kills on top of it (you'd have to fully clear n! anomaly for example) is a really tall ask

another idea is to change it to something else entirely (i think icy suggested ArchAo666 on UV with 100% kills instead?)
because again, this badge is so bananas that you can't make any simple changes in order to make it plausible
Logged
Pages: [1]