DRL > Nightmare!

(v0.10.8) [N!|17%|YAVP] UAC ANGELIC!!! with video proof! (& Chaos Marshal!)

(1/1)

Asbadagba:
video:
Spoiler (click to show/hide)https://www.youtube.com/watch?v=hM9QV_qStDY

build order:

Int, Int, HR, HR, Bru, Bru

Suprise! One more badge to rule them all!!!

I know I said that I was done with v0.10 and this badge was beyond me, but hey I thought I'd at least give this one an honest chance...
After some attempts I managed to make my way to anomaly completely damageless,
I failed right after since I didn't find a phase device or an invuln, but I knew full well that getting to anomaly was the hard part, invulns can carry you through the rest of the game if you get lucky enough and after that run I knew I had to keep trying this badge before the incoming nerfs to powerup stacking & running are deployed

So just like with speedrunner, you can debate whether this one is actually impossible or not in the current patch
(well 'impossible' is a misnomer already, but basically it's a swear word used for any kind of challenge that requires absurd luck/skill to win)

On one hand you can't just camp out in a corner and wait for all the enemies to come towards you, like you could in the pre-JHC versions of the game
but on the other hand, once you get to phobos 7, the invulns are going to last much longer which will require less luck in finding enough invulns to beat the game.
I'd say this is one of, if not the hardest badge in the game currently (besides pacifist and demonic), but it is *plausibly* beatable!

much like the other angelics that i stairdove (everyman, speedrunner, etc.)
the plan is to grab the chainsaw in the chained court, either get a phase device or an invuln on phobos 7 and then just invuln rush my way to the end of the game.
The only difference with this badge is that phobos 1-7 is extra painful and for the rest of the game I have to be pretty much constantly invulnerable, because otherwise I'll likely fail the damageless part of this badge.

for the build:
Obviously you wanna open with int2, you'd have to be clinically insane to try and beat this without opening int2

and then after that I went with hellrunner 2 into berserker,
hr2 first because I wanted to crank out every drop of invuln I could, but hr1 into berserker has worked in the other stairdived angelics, so it could probably work here too

if you somehow get to level 8 then I dunno, finesse maybe? I never got that far

floors:

phobos 1 is really annoying, there's like a 90% chance the zombies will hit you on this one
the idea is to run to the right immediately and then try to corner shoot your way into grabbing a shotgun
if you get into an unavoidable fight with a pistol zombie, then try eating a medikit to run again (they have really bad accuracy, you might just survive)
shotgunners can't miss, so don't bother with running for them, instead try to lure them over to you so you can take their gun
if that's not an option, then either try to get into melee range, or try to get a pistol zombie behind them for a potential infight
the vast majority of my runs ended on phobos 1, so it may take a while to get through this
you also wanna try and get 100% kills in phobos 1, since you'll want to reach level 2 as soon as possible

on phobos 2 you wanna radar scan like crazy until you hit level 2,
once that happens it's just a matter of reaching the stairs in the safest manner possible

general tips for phobos 1-7:

you want to be running around as much as possible (don't be afraid to burn medikits to keep it up), running is important since it'd a big boost to your speed and you get a dodge bonus on top of the one you (will) have from hellrunner
the downside is that your accuracy takes a hit, but that's not a problem for the shotgun
^don't use any other type of weapon in phobos by the way, they either require too many traits to work or you're nearly guaranteed to be taking damage in the case of melee

you'll really need to git gud at corner shooting, since that's the only way to (somewhat) reliably clear floors without taking damage, I'm not gonna get into every possible angle here, but just know that you should only be engaging from around a corner.
If you're fighting zombies/imps/pinkies/lost souls then you can afford to do it in the open, but all the beefier enemies are too risky to fight like that
also remember that you can manipulate enemy movements via radar scanning:
as long as they don't see you, they'll simply walk towards the tile you shot them from
while they're doing that you run over to a different spot from where you can safely corner shoot them to death

don't use any armor with a negative speed mult for obvious reasons
(but feel free to pick it up so that zombies and nobles can't use it against you)
(and I guess you could keep some green armor for a potential tactical armor, but the odds are very low for this to happen)

have a second shotgun in your prepared slot, since in the current patch switching to it only takes 0.5 seconds, which can often let you get a crucial second shot against an enemy thats about to attack you

and just y'know, try to get lucky,
if you get even a lukewarm start you'll probably fail,
if you get a maze with the stairs far away you'll probably fail,
if you get a cacodemon/arachnotron cave you'll probably fail...
there's a lot of luck involved in this badge unfortunately

also don't go for hell's arena, the rewards are very mediocre in the context of this badge:

the armor and supercharge are useless,
the extra medikits are nice, but you'll probably burn a bunch trying to beat it anyway...
the rocket launcher can be useful for extending the invulns later in the game, but it alone cannot get you past anomaly, so you'll still need to get lucky for that
the biggest attraction is probably the extra xp, which will get you to level 3 (and maybe even 4 if you there's a vault on phobos 2 and you fully clear it), which is nice, but you'll likely hit level 4 by anomaly anyway; and you'll get more xp afterwards just from enemies catching each other in the crossfire while trying to hit you while you're invuln

HOWEVER if you do beat hell's arena (all 3 waves), then you won't have a guaranteed chainsaw anymore since unchained court is pretty much impossible to do damageless

beating hell's arena damageless on n! is no joke by the way, I'd say my odds are probably in the single digits for that,
so I'd rather just try and all in on that sweet phobos 7 invuln

chained court is mandatory again, the chainsaw is more than enough to beat the game's bosses without having to get lucky with finding some other weapon, so I'd rather not push my luck further just for that
you wanna start chained by corner shooting in the middle until the enemy count gets to about 16;
once that happens you roid up and get out

if you happen to have a rad suit you could also go for the mod packs
(the mod packs aren't fully blocked off, you can reach them via the lava canals without flipping switches)
or you could save the rad suit for a potential crappy start later, it's up to you

all the other specials are to be used for transit purposes only, don't actually try to clear them

toxin refinery/central processing - No!
phobos lab/military base - No!
hell's armory/phobos lab - yes
the wall/containment area - yes
city of skulls - yes, but you have to walk across an entire floor pretty much, don't do it if you have an invuln
abyssal plains - No!
halls of carnage - No!
spider's lair - yes, but only if you're invuln or if your move speed is really high; the arachnos will probably hit you otherwise
the vaults - yes
house of pain - yes (just don't accidentally accept the invite)
unholy cathedral - yes
the mortuary/limbo - just like speedrunner, you could maybe do this one for the guaranteed nuke if you're invuln and have a rocket launcher, but otherwise hell no
lava pits/mt erebus - yes

phobos 1-6 you should just be stairdiving,
but phobos 7 you wanna hold off on the stairs and have a look around
I already have intuition, so I can spot any invulns,
but if there isn't one then I might as well try and look for a phase device

anomaly is the big filter here, it's impossible* to beat it without an invuln or a phase device
and if you only have a phase device, well, you better hope it takes you past the bruisers
(if it takes you past the first ambush you could try and bait the bruisers into infighting with the nightmare demons and walking past them while they're distracted I guess? it might be better to just try and run past the bruisers like usual though)

*if you have dodgemaster and get insanely lucky you could maybe get through it, but I'd rather not bet on that
and I'm also not going for dodgemaster since I'm gonna be pretty short on xp and dodgemaster isn't a necessity otherwise

There's not much to comment on the stuff past anomaly:
if there is an invuln out of the way of the exit, you should consider grabbing it
and also you should try and make sure none of the enemies nearby can destroy it before you get to it,

some other items of interest that can be considered for grabs:
berserk packs (duh, it's a speed and damage boost),
modpacks (either for buffing the chainsaw or agility mods for extra speed),
phase devices, especially homing ones (since you might spawn far from the stairs),
a rocket launcher/rocket ammo if you don't already have both (for rocket jumping)
any boots/armor with a positive speed multiplier (or higher than what you currently have)

but really, you're mostly relying on luck with invulns to actually win and I just so happened to get a run where I could afford to stay invuln for long enough

anyway though, that's 15/17 angelics for me, meaning I reached the chaos marshal rank!
And no, it didn't unlock a Nightmare+ difficulty :P

My badge hunting in this version is over for real this time;
this one may have been a one in a thousand kinda badge to get,
(but for an angel of luck such as myself it took about ~300 attempts? i wasn't keeping track)
but pacifist and demonic are more like one in billions, maybe even more than that
Even if I try them all day every day, I'm pretty sure v0.11 is going to come out sooner than me getting lucky enough to actually beat them
in v0.11 these badges will (hopefully) get reworked into something a little less impossible anyway...

mortem:

Spoiler (click to show/hide)--------------------------------------------------------------
 DRL (0.10.8) roguelike post-mortem character dump
--------------------------------------------------------------

 mr perfect, level 6 Cyberdemon Chaos General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 14615 turns and scored 323060 points.
 He played for 12 minutes and 9 seconds.
 He opposed the Nightmare!

 He killed 149 out of 852 encountered hellspawn. (17%)
 He killed 151 out of 860 enemy spawns total.
 Who gave him the ticket to Hell, anyway?

-- Special levels --------------------------------------------

  Levels generated : 12
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  Cyberdemon's Head          Killing the Cyberdemon w/o taking damage
  Mastermind's Brain         Killing the Mastermind w/o taking damage
  Major Icarus Cross         Won the game in less than 20,000 turns
  Compet-n Gold Cross        Won the game in under 20 minutes
  Untouchable Cross          Won taking less than 50 damage
  UAC Angelic Badge          Win standard N! damageless

-- Graveyard -------------------------------------------------

  ###########################################################
  ##################................................#########
  #################...............####...............########
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  ###############........####.....####.....####........######
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  #############..........####..............####..........####
  ############............................................###
  ############....####............................####....###
  ############....####............................####....###
  ############....####............................####&...###
  ############....####............................####....###
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  ###############........####.....####.....####........######
  ################.......####.....####.....####.......#######
  #################.............X%####...............########
  ##################................................#########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 14574/6
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Brute            (Level 2)
    Intuition        (Level 2)

  Int->Int->HR->HR->Bru->Bru->

-- Equipment -------------------------------------------------

    [ Armor      ]   nothing
    [ Weapon     ]   chainsaw (4d6)
    [ Boots      ]   protective boots [2/2] (100%)
    [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    pistol (2d4) [6/6]
    shotgun (8d3) [1/1]
    combat shotgun (7d3) [5/5]
    rocket launcher (6d6) [1/1]
    green armor [1/1] (85%)
    10mm ammo (x4)
    shotgun shell (x16)
    shotgun shell (x50)
    shotgun shell (x50)
    rocket (x9)
    small med-pack
    small med-pack
    small med-pack
    envirosuit pack
    Hellwave Pack

-- Resistances -----------------------------------------------

    acid       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    41 former humans
    18 former sergeants
    24 former captains
    26 imps
    13 demons
    10 lost souls
    1 cacodemon
    4 hell knights
    2 barons of hell
    3 arachnotrons
    2 revenants
    1 mancubus
    2 arch-viles
    2 nightmare imps
    1 Cyberdemon
    1 Spider Mastermind

    Melee kills   : 3
    Pistol kills  : 6
    Shotgun kills : 76
    Unarmed kills : 0
    Other kills   : 66

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  He arrived at the Phobos Anomaly.
  He left level 10 as soon as possible.
  He left level 11 as soon as possible.
  On level 13 he found the Hellwave Pack!
  He left level 14 as soon as possible.
  He found the Tower of Babel.
  He left level 18 as soon as possible.
  He left level 19 as soon as possible.
  On level 21 he stumbled into a nightmare demon cave!
  He left level 21 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You hit the Spider Mastermind. The Spider Mastermind flinched!
 You are hit!(x6)
 You hit the Spider Mastermind. You are hit!(x6) The Spider Mastermind hits
 you.
 You hit the Spider Mastermind. You are hit!(x6)
 You hit the Spider Mastermind. The Spider Mastermind flinched! You are hit!
 You are hit!(x5)
 You hit the Spider Mastermind. You are hit!(x4) Boom! You are hit!(x7)
 You hit the Spider Mastermind. You are hit!(x6)
 You hit the Spider Mastermind. You are hit!(x6)
 You hit the Spider Mastermind. The Spider Mastermind flinched! You are hit!
 You are hit!(x4)
 You hit the Spider Mastermind. You are hit!(x6)
 You hit the Spider Mastermind. You are hit!(x9) You are hit!(x3)
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind!

-- General ---------------------------------------------------

 1456 brave souls have ventured into Phobos:
 1264 of those were killed.
 6 of those were killed by something unknown.
 50 didn't read the thermonuclear bomb manual.
 And 45 couldn't handle the stress and committed a stupid suicide.

 91 souls destroyed the Mastermind...
 10 sacrificed itself for the good of mankind.
 56 killed the bitch and survived.
 25 showed that it can outsmart Hell itself.

--------------------------------------------------------------

--- End code ---

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