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Author Topic: math.pas  (Read 10124 times)

volos314

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math.pas
« on: May 17, 2007, 16:05 »

It's not a bug, but likely thing that makes people think you are not a math addict ))

function RealDistance(x1,y1,x2,y2 : Double): Double;
begin
  RealDistance := Sqrt(Sqr(Abs(x2-x1)) + Sqr(Abs(y2-y1)));
end;

function TriDistance(x1,y1,x2,y2 : Integer): Byte;
begin
  TriDistance := Round(Sqrt(Sqr(Abs(x2-x1)) + Sqr(Abs(y2-y1))));
end;

Abs is not necessary here.
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Kornel Kisielewicz

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Re: math.pas
« Reply #1 on: May 17, 2007, 22:12 »

This is one of the oldest if not *the* oldest Valkyrie unit :P. Anyway, next valkyrie release will have a proper math unit :P
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Igor Savin

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Re: math.pas
« Reply #2 on: May 21, 2007, 13:36 »

And when is that?
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Kornel Kisielewicz

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Re: math.pas
« Reply #3 on: May 22, 2007, 09:32 »

Probably with the next Berserk! version :)
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Igor Savin

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Re: math.pas
« Reply #4 on: May 27, 2007, 11:54 »

Will it be updated for 2.2.0, since Valk. seems to be incompatible already?
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Kornel Kisielewicz

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Re: math.pas
« Reply #5 on: May 27, 2007, 13:35 »

Actually some units will be 2.2.0 exclusive -- vdata will use generics now :)
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