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Author Topic: Help needed - Levers  (Read 11094 times)

Aerton

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Help needed - Levers
« Reply #15 on: December 17, 2005, 06:28 »

Quoting: Kornel Kisielewicz
This isn't a bad idea. I also thought about closed "vaults" with indestructible walls that open when one pulls a lever.


I might be wrong, but idea of indestructable walls doesn't look consistent with the rest of the game in my eyes. I like very much in the current game that everything can be destroyed, that you can make new passages using orckets and well-placed barrels. Perhaps, these walls shall be destructable, but more durable than normal walls like in one of the previous versions, where is tooks a lot of explositions to break. So you can either spend a lot of ammo on breaking vault's wall or find a lever to open it.
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jake250

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Help needed - Levers
« Reply #16 on: December 17, 2005, 15:58 »

Quoting: Aerton
So you can either spend a lot of ammo on breaking vault's wall or find a lever to open it.

Also, once the wall get blowned up the rocket will destroy a lot of stuff inside the vault. :P
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JimmyJ

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Help needed - Levers
« Reply #17 on: December 17, 2005, 23:16 »

The extra durable walls sounded pretty good to me..
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maus

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Help needed - Levers
« Reply #18 on: January 19, 2006, 20:29 »

I think lever by no means shold cause certain death. Flooding level with acid is too cruel... Roguelike should be like russian roulette.

Now about positive effects :)
small medicit
large medicit
mega-health
show all monsters on level
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exkaz

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Help needed - Levers
« Reply #19 on: January 28, 2006, 22:44 »

switches
--have a switch that upgrades your current weapon to a superior form pistol->extended pistol
--have a switch that upgrades your armor one category green->blue
--repairs your armor
--repairs you
--removes all acid in level
--Activates defense systems (fills room with acid, but gives you rad suit)
--makes a giant pentagram of fire on the floor
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Kornel Kisielewicz

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Help needed - Levers
« Reply #20 on: January 28, 2006, 23:13 »

Well none of these ideas go well with the idea of pulling a lever or pressing a switch -- how do you imagine the reasoning behind upgrading your weapon after pressing a switch O.o
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at your service,
Kornel Kisielewicz

Anticheese

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Help needed - Levers
« Reply #21 on: January 29, 2006, 03:58 »

Hmm..

A. Puff of Ninja Smoke, Robo arm steals your weapon, checks how much ammo there is in there, grabs a better version and fires untill there is just the right ammmount in there.

B. Robotic techies come up with a soldering iron, Take your weapon and tinker with it before giving it back

C. Satanic blessing on the weapon

D. Divine blessing on the weapon

E. DIY Upgrade kit

F. You pull the lever, A platform rises out of the floor carrying a superior weapon with it, You throw the old one away and it hits a duck on the head. The duck died.

I would list more but soon we will run out of entire alphabets.
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KhandyKane

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Help needed - Levers
« Reply #22 on: January 29, 2006, 09:10 »

Yeah, you could look at it as just activating some aspect of the base's defense mechanisms or some machine. Its a high tech base, you're just a marine, so how are you going to know the difference between one that activate's one of Q-branch's upgrade robots, vs one that activates a faulty gas main (or whatever causes the damn floor to light on fire)
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