Map wtih teleporters

Started by Jorge Alonso, May 24, 2007, 11:35

Jorge Alonso

Take a new map, divide it in (for example) 4 parts by unbreakable walls, without doors. Make a normal map in each part, so we have 4 independent submaps. Then, put unbreakable teleporters (maybe two-ways teleporters) in each part for conect each others.

Kornel Kisielewicz

I like it! Simple, fun, and cool :). Maybe also make the generator for each "zone" different?

What do other people think about this idea?
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Kornel Kisielewicz

Potman

Took a moment to relize, but I like it.

DaEezT

Sounds interesting.
One question though: would this be a special level or a normal one?
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Kornel Kisielewicz

at your service,
Kornel Kisielewicz

Potman

What if those special teleporters also teleported ammo rounds fired at them? So I could, like, flee a Baron of Hell through the teleporter, and then fire through it back at the Baron?

MDM

That would be an interesting issue.
But if the flying ammo were teleported it would drop on the other teleporter because it can not teleport the movement of the ammo.
But it could spawn the moster to death if it would be at the teleporter when the ammo is teleported. But if the monster is at the teleporter it would be teleportet to and this before the ammo is teleported.

I think it wouldn't be a good feature!
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Rabiat

Quote from: Jorge Alonso on May 24, 2007, 11:35Then, put unbreakable teleporters (maybe two-ways teleporters) in each part for conect each others.

I like your idea. But if you use two-way teleporters, how would the player be able to visit more than 2 sub-maps? Put multiple 'porters in each section?

Quote from: PotmanWhat if those special teleporters also teleported ammo rounds fired at them? So I could, like, flee a Baron of Hell through the teleporter, and then fire through it back at the Baron?

I think it's not a very good idea. Even if the situation presented itself, the to-hit penalty for firing out of LOS would be too great for players to use this strategically. Also, applying the technique would be cheatish, like giftdropping and attacking out of LOS in previous versions.

Quote from: MDMBut if the flying ammo were teleported it would drop on the other teleporter because it can not teleport the movement of the ammo.

Oh, how I hate applying real world physics to a fictional environment. ;) Even though you're strictly right, implementing teleportation of a moving subject in a game would be no problem at all.
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Jorge Alonso

Quote from: Rabiat on May 28, 2007, 02:24But if you use two-way teleporters, how would the player be able to visit more than 2 sub-maps? Put multiple 'porters in each section?

For example: Teleporters are in pairs, so if you enter in one of them, you appear in the other. Another option is that teleporter in map 1 leave you in map 2, teleporter in map 2 leave you in map 3, 3 in 4, and 4 in 1.

Jorge Alonso

(unbreakable) levers that are teleporters?

DisaffectedBeta

The multi-tiered teleport level idea is great, but I also like the idea of a teleporting lever, even in normal game context...