DRL > Requests For Features

Map wtih teleporters

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Potman:
What if those special teleporters also teleported ammo rounds fired at them? So I could, like, flee a Baron of Hell through the teleporter, and then fire through it back at the Baron?

MDM:
That would be an interesting issue.
But if the flying ammo were teleported it would drop on the other teleporter because it can not teleport the movement of the ammo.
But it could spawn the moster to death if it would be at the teleporter when the ammo is teleported. But if the monster is at the teleporter it would be teleportet to and this before the ammo is teleported.

I think it wouldn't be a good feature!

Rabiat:

--- Quote from: Jorge Alonso on May 24, 2007, 11:35 ---Then, put unbreakable teleporters (maybe two-ways teleporters) in each part for conect each others.
--- End quote ---

I like your idea. But if you use two-way teleporters, how would the player be able to visit more than 2 sub-maps? Put multiple 'porters in each section?


--- Quote from: Potman ---What if those special teleporters also teleported ammo rounds fired at them? So I could, like, flee a Baron of Hell through the teleporter, and then fire through it back at the Baron?
--- End quote ---

I think it's not a very good idea. Even if the situation presented itself, the to-hit penalty for firing out of LOS would be too great for players to use this strategically. Also, applying the technique would be cheatish, like giftdropping and attacking out of LOS in previous versions.


--- Quote from: MDM ---But if the flying ammo were teleported it would drop on the other teleporter because it can not teleport the movement of the ammo.
--- End quote ---

Oh, how I hate applying real world physics to a fictional environment. ;) Even though you're strictly right, implementing teleportation of a moving subject in a game would be no problem at all.

Jorge Alonso:

--- Quote from: Rabiat on May 28, 2007, 02:24 ---But if you use two-way teleporters, how would the player be able to visit more than 2 sub-maps? Put multiple 'porters in each section?

--- End quote ---

For example: Teleporters are in pairs, so if you enter in one of them, you appear in the other. Another option is that teleporter in map 1 leave you in map 2, teleporter in map 2 leave you in map 3, 3 in 4, and 4 in 1.

Jorge Alonso:
(unbreakable) levers that are teleporters?

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