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Author Topic: [E|88%|YAVP] Chaingun>Shotgun IMHO  (Read 7884 times)

Aki

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[E|88%|YAVP] Chaingun>Shotgun IMHO
« on: June 08, 2007, 17:31 »

--------------------------------------------------------------
 DoomRL (v.0.9.8.7 BETA 1) roguelike post-mortem character dump
--------------------------------------------------------------

 Aki, level 9 Former Human Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 113199 turns and scored 39376 points.
 He was too young to die!

 He killed 391 out of 444 hellspawn. (88%)

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.
 And he cleared it completely!.
 He was caught in the Mortuary!
 And he managed to clear it!
-- Graveyard -------------------------------------------------

  ###########################################################
  #X|........................................................
  #.||.......................................................
  #.}..............###.....................###............###
  #................###.....................#>#....###.....###
  #................###.....................###....###.....###
  #...............................................###........
  #..........................................................
  #.......................###................................
  #.......................###................................
  #.......................###................................
  #................................###.......................
  #................................###.......................
  #................................###............###....###.
  #.....###...............###.....................###....###.
  #.....###........###....###.....................###....###.
  #.....###........###....###................................
  #................###.......................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 20/70   Experience 34262/9
  ToHit +6  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 2)
    Cateye         (Level 2)

  EE->SoB->SoB->SoB->EE->Cat->Cat->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   modified chaingun (1d7)x5 [10/50] (D1)
    [c] [ Boots      ]   plasteel boots [8/8] (90%)
    [d] [ Prepared   ]   advanced BFG 9000 (8d9) [20/100] (D1)

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] Angelic Armor [6/6] (100%)
    [c] advanced rocket launcher (4d5) [1/1] (D1R2S1)
    [d] 10mm ammo (x140)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] 10mm ammo (x140)
    [h] 10mm ammo (x140)
    [i] 10mm ammo (x110)
    [j] rocket (x14)
    [k] rocket (x14)
    [l] rocket (x14)
    [m] rocket (x9)

-- Kills -----------------------------------------------------

    68 former humans
    41 former sergeants
    23 former captains
    32 imps
    39 demons
    40 lost souls
    49 cacodemons
    8 barons of hell
    1 Cyberdemon
    27 hell knights
    9 arachnotrons
    7 former commandos
    10 pain elementals
    6 arch-viles
    1 mancubus

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 9 he found Hell's Armory.
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he ventured into the Halls of Carnage.
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to clear the Mortuary from evil!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You use a large med-pack. You feel fully healed.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon fires! You are
 hit! Your red armor is damaged!
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon is bleeding! The missile hits the Cyberdemon.
 The Cyberdemon reloads his rocket launcher. The Cyberdemon loses blood.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon fires! You are
 hit! Your red armor is completely destroyed! The Cyberdemon loses blood.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 2 brave souls have ventured into Phobos:
 2 of those were killed.

--------------------------------------------------------------

Soab*3+EE*2= Cowardly killer. As soon as i got the chaingun, the rest of the game was Easy. I picked Cateye>Intuition as I killed Boh's in 3 hits anyway. Also had Plasma rifle (1d9) and BFG (130/130) but i used them and about 280 cells to clear the Mortuary. Cybie spawned right next to me, which was good as after my 3 BFG shots, my chaingun wasted him.
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Potman

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #1 on: June 09, 2007, 01:25 »

Chaingun > Shotgun isn't an opinion. It's a fact. The only way shotgun would be better would be Double Shotgun + Shottyman, and in most situations it isn't like that.
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Karry

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #2 on: June 11, 2007, 04:25 »

Quote
Soab*3+EE*2= Cowardly killer.
SoaB is broken for now, so it is only needed if you want to take Triggerhappy, which you didnt.
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BDR

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #3 on: June 13, 2007, 00:31 »

Karry: Notice that his mortem says BETA 1; that means that in his version, those bonuses work.
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Karry

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #4 on: June 13, 2007, 01:54 »

Shouldnt all beta people post Mortems in their closed forum section somewhere, so as not to confuse others ?

And besides, how do you know if it works or not ? Or in the beta bonus damage is actually shown in your gun status ? I see that he has "modified chaingun 1d7", so it is unknown if the trait actually adds something, or only SAYS it adds something.
« Last Edit: June 13, 2007, 01:57 by Karry »
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Blade

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #5 on: June 13, 2007, 04:17 »

Shouldnt all beta people post Mortems in their closed forum section somewhere, so as not to confuse others ?

We should post our motems in public section so everybody will see that Beta access is cool and some of you will think about donating.))

And besides, how do you know if it works or not ? Or in the beta bonus damage is actually shown in your gun status ? I see that he has "modified chaingun 1d7", so it is unknown if the trait actually adds something, or only SAYS it adds something.

It's not shown anywhere, but you FEEL that there are damage bonus. With SoaB*3 and Triggerhappy*2 you need only 1 burst from chaingun to kill Cacodemon. Without damage bonus but with Triggerhappy*2 you need at least 2 bursts.
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Karry

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #6 on: June 13, 2007, 08:25 »

Quote
We should post our motems in public section so everybody will see that Beta access is cool and some of you will think about donating.))
Except that nobody knows that its a mortem from beta. I highly doubt that many people look at version number in each and every mortem.

Quote
It's not shown anywhere, but you FEEL that there are damage bonus.
Aaaah ! You FEEL there is a bonus. That is called optimism and subjective thinking.
I love ADoM. You can set an option to show energy spending for each action, and you posess tools to know exactly how much HP he has left.
DooMRL dont have those tools. Not even Kornel can say that some trait works 100% as intended.

Quote
With SoaB*3 and Triggerhappy*2 you need only 1 burst from chaingun to kill Cacodemon. Without damage bonus but with Triggerhappy*2 you need at least 2 bursts.
Not convincing. According to Wiki info (HP=40 & Armour=1) its perfectly possible to kill Cacodemon in one shot, even without damage bonus. It will be 1d5x9 = 9-45 damage.
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Blade

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #7 on: June 13, 2007, 10:31 »

Except that nobody knows that its a mortem from beta. I highly doubt that many people look at version number in each and every mortem.

I always do so when i see something unusual in mortem.

Aaaah ! You FEEL there is a bonus. That is called optimism and subjective thinking.
I love ADoM. You can set an option to show energy spending for each action, and you posess tools to know exactly how much HP he has left.
DooMRL dont have those tools. Not even Kornel can say that some trait works 100% as intended.

Output of some values is not a prove that they are real. Only programmer knows what he is showing to users. Kornel said that damage bonus was broken, and that he fixed it in Beta. I have played Beta, difference really exists between broken and "fixed" SoaB, and this difference is easy to see. I don't know if SoaB working correctly, but it works differently than before, and i'm disposed to belive Kornel, because he's good programmer.
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Karry

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #8 on: June 13, 2007, 12:19 »

Quote
Kornel said that damage bonus was broken, and that he fixed it in Beta.
If programmers always knew exactly what was broken and what wasnt - there would be no need for beta-testing. :P

Quote
i'm disposed to belive Kornel, because he's good programmer.
I have no idea how good of a coder he is. He's keen on gamedesign, thats obvious. Somehow i just cant see roguelikes as a pinnacle of coding...
« Last Edit: June 13, 2007, 12:22 by Karry »
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Blade

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #9 on: June 13, 2007, 13:25 »

If programmers always knew exactly what was broken and what wasnt - there would be no need for beta-testing. :P

It was reported to him that there are no damage bonus from SoaG. He checked it and noticed that damage bonuses from SoaG and SoaB are really broken. And when programmer knows what exactly is not working, in most cases he can fix it.

I have no idea how good of a coder he is. He's keen on gamedesign, thats obvious. Somehow i just cant see roguelikes as a pinnacle of coding...

DooMRL is very stable. It have some glitches, bugs, exploits, but they are not deadly, it crashes totally very rarely. For me good coder is not the one who have written overmoded unstable code, but the one who have written a little less moded, but stable code.
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Aki

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #10 on: June 13, 2007, 14:49 »

SoaB is NOT brocken in beta; when playing UV you can see the difference between Soab 0 and SoaB 1. (Everything's easier to kill)
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BDR

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Re: [E|88%|YAVP] Chaingun>Shotgun IMHO
« Reply #11 on: June 13, 2007, 19:11 »

Since others have talked about the SoB bonus, I'll just say that you can see the version information at the very top of every mortem, and this one is no different. :) Of course, skipping that and proceeding to the rest of the information is understandable, but it's not hard to find.
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