Other Roguelikes > AliensRL

AliensRL 0.8 Beta 2

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skarczew:
My few comments:

You played as a Scout - and he is destined to use 9mm, thats right (mastery is trully impressive). With it you should be able to kill Elites pretty fast.

On the other side, Sidearms for other classes are weaker, thus you have to use both weapons.
I usually left one in a place that I would remember and came back later when my ammo was low - I did it both with Sidearms and Primary weapons.

.44 ammo appears in other towers as far as I remember.

MP5 is trully sucky, thats right - but you seem to forget about Combat Shotgun there :) . Along with Pulse Rifle, Combat shottie is modelled very nicely - lives up to its expectations.

oohhboy:
The 9MM is still quite impressive even if you don't have master for it. Master allows you to cap elite inside 6 shots while you shouldn't try it at lower levels. The key is the right weapon for the right target.

.44 does appear in other towers, but it appears in quantities so low it might as well not be there. It's great in the supply tower. You can use it all you like in there and most of the time your pick up would be greater than your burn rate.

The combat shot gun is no replacement for the Pulse rifle. Great during the lower levels, but it's has zero penetration rendering it useless against workers you would no doubt set off. The workers aren't directly dangerous to your health, but they suck up a lot of ammo or a nade for little gain. That is dangerous in itself. No 12g is going to replace my love for my caseless armor piecing explosive rounds.

Elite show up well before you find a smart gun and enough ammo for it. That's if your willing to sacrifice protection for the Gyro rig. You will need some AP ability and the .44 isn't going to cut it in the long run without you running out of ammo for it or burning up a lot of your primary on juveniles of which there are massive number of. You also have to take into account that readying your heavy weapon takes a massive amount of time. Sure what ever you point that thing at is going to die but they will be all over you before you can whip it out. Switching to the primary isn't that bad, going to sidearm is effortless.

You don't need to master sidearm, but you do need to bring it up to the highest level your class will support just so you have a rabbit gun to shoot the small stuff with from juveniles, warriors (Not too many now) and the odd singular hunter at sufficient range. It falls to the 9MM just because it is so common in every other tower and you can pack 400 rounds. If you like to wander in low light in supply tower where you can use the .44 then that's great. The only time I go to supply tower is for supplies and I never stick around. Too easy to get jumped.

You just have to remember that every shot made is a shot lost forever since unlike DOOMRL, Aliens aren't your fleshy ammo bags. You can't kill them all and the only way to be sure is to nuke them from orbit.

skarczew:
I am shocked you dont like CS :P .

I used to have 2 sets of weapons (playing as Marine):

1. 9mm, PulseRifle, Smartgun
2. .44, Shottie, Smartgun

First set is typical and does not need to be explained. I used 9mm for everything except Elites; Pulse Rifle in more dangerous situations. Smartgun acts there mostly as slayer when the aliens form a line - one serie from smartie can kill 3-4 of them.

Second set ...
Marine Mastery bonus to Primary Weapons is firing 30% faster. This was more than enough to kill dozens of Aliens with just few shots. Remember that Shotgun is special regarding area of damage. I had very often situations that 4-5 Hunters started to run towards me. When they were 2-3 cells away I just opened fire. With proper timing all the alien horde can be shred to pieces with just as few as 5 shots from CS. The key is to make them positioned pretty tight, so they all get damage from each shot.
I used .44 in this set to kill alone Hunters and Elites (possible to damage them when you start).

Yes, CS has VERY low penetration ability. But on the other side - it kills everything except Elites and Workers. With some luck you can kill more bugs than shells you have used to fire :P .
And Workers are no danger anyway - when they start running after you, just lead them to an empty room, run back and close door. Problem solved :) . This leaves only Elites, which can be killed via smartie, grenades, .44 (possible when skilled enough) or just ignored (there is method to leave them closed in rooms, waiting for you).

Baby Alien:
Thanks for making this. Won it twice.

BUG: After going up a level, I was attacked by an invisible warrior. Only after walking around did it appear. It must have spawned on the same spot as me.

Suggestions:
1) Reduce hunter attack damage. Due to their high speed, they tend to attack twice, making them way more powerful than the other aliens.
2) Remove spawning of aliens right beside player. The have been able to spawn and attack immediately esp at the end of the game.
3) Spawn .44 and colt in main/military/security to make it easier to swap .44/shotty and 9mm/rifle. I've been travelling back and forth between .44 spawning areas just because I love to use the shotty. You pretty much need the .44 with the shotty unless you are a Scout.
4) Still couldn't find the power armor, maybe increase the %? Otherwise why risk going up there and waste ammo.
5) Saw-off shotty is too weak, increase range or give 2 ammo?

Yeah my suggestions are for easier & convenient gameplay.

skarczew:
1. Personally, I disagree. They attack fast, but die fast as well. Almost every weapon can make short work of them.
2. Agree. Fixing this will help with point 1 as well.
3. Disagree. Too much .44 = game will be too easy :) .
4. Hard to say. Never found it, but I may have been unlucky.
5. Agree.

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