Other Roguelikes > AliensRL
AliensRL 0.8 Beta 2
Newts Revenge:
Finally got a chance to play through the new version. YAVP below :)
Firstly, congrats on the excellent update :) With one exception, the new features all work really well. If there is any instability then I didn't find it. The balance is also pretty good, and I didn't find the game any harder or easier than the previous version. The incendiary grenades ROCK, but their awesome power is balanced by the reduced carrying capacity for grenades overall.
Here are my observations and suggestions so far:
-The new aim cursor is really a problem. It almost got me killed several times by automatically jumping to an alien miles away instead of the one that was in my face. It should always preferentially target an alien right next to you, most dangerous first. It would also be nice if the aim cursor never automatically started on a Worker that hadn't seen you. It's damn annoying to accidentally shoot a worker who was previously no threat :(
-Grenades should go off properly even if they're targeted on an empty space. Why should the player have to throw a grenade directly at an alien for it to work? This was not too great an annoyance with the old grenades, but with the inc grenades it can be really galling. I threw an inc grenade next to a group of aliens expecting to wipe them all out in the ensuing inferno, but nothing happened :(
-Shooting range shouldn't be limited by visual range. If the player knows where something is, even if it's beyond their light radius, they should be able to shoot at it with reduced accuracy. It's annoying in the storage tower where the only safe way to set those barrels off is with grenades (unless there's another way that I missed).
-Fuel barrels shouldn't be visible outside the light radius. If the player wants to safely shoot barrels in the storage tower, they should have to first go into the room, and then remember exactly where the barrels are when they retreat :)
-When entering look mode and no aliens are in visual range, but some items or objects are, the look cursor should automatically jump to the nearest item or object that is in visual range.
--- Code: ----- AliensRL (0.8 (BETA 2)) Post Mortem -------------------------------
Name : Apone
Class : Marine
Rank : Veteran
Result : Killed the alien Queen and escaped
Total Experience : 11275
Experience left : 335
Game length : 70281 truns
Armor : Plasteel armor [3]
Sidearm : M4A3 pistol (11/12)
Primary : M41-A pulse rifle (60/60)
Medpacks: 5
-- Graveyard ---------------------------------------------------------
.............#-########
#######-###............
..........#..##########
...%...|..#..#.........
..........#..#.........
..|.......#..#...|.....
###########..#.........
#....#....#..##########
#....#....#..#A........
#....#....#..#........%
#....#....#..#.].......
|....|....#..|...A.....
#....#....#..#.........
#....#..A%#..#...%.....
#....#....#..#######-##
#....#....#..#...A.....
#-#########..#.........
..A..A....#..#.........
..........#..#.....A...
..........#..#.........
..........#..#.........
########### ##########
-- Skills ------------------------------------------------------------
Sidearms : advanced
Light weapons : basic
Heavy weapons : untrained
Technical : basic
Medical : advanced
Fitness : expert
Perception : advanced
-- Ammunition --------------------------------------------------------
9mm ammo : 273/400
.44 ammo : 14/150
M309 ammo : 245/500
M250 ammo : 450/500
60mm gren. : 36/40
12g. shells : 200/200
frag grenade : 4/3
inc grenade : 2/3
krak grenade : 2/3
-- Kills (620) -------------------------------------------------------
226 juveniles
7 workers
123 warriors
173 hunters
90 elites
1 queen
-- Messages ----------------------------------------------------------
Choose direction to open/close or
activate... You close the door.
You open the door.
Choose direction to open/close or
activate... You close the door.
You open the door.
Choose direction to open/close or
activate... You close the door.
You enter the corridor. Entering
Civilian Tower, level 1...
--- End code ---
Newts Revenge:
Something else I noticed when playing another game (I'll post YAVP later, don't have it on this machine right now) is what seems to be minor bug with the radiation. When it lowers your max health, your max health displayed at the top right of the screen doesn't change.
Also, the new radiation turns out to be not really very evil at all :-/... Because you're using medkits regularly anyway, the damage is always healed before it becomes noticeable. I searched a whole irradiated floor without a rad suit and was never under any real threat from the radiation damage.
Another almost inconsequential bug that you can see in my YAVP above, is that the extra grenade capacity from the Fitness skill isn't shown in the mortem.
SaThaRiel:
Hm, will you compile this version on linux someday? Also i fear that after all those hardening changes i wont survive the first level i really need the save function.
Looking forward to more improvement, AliensRL is really great :)
Fjell:
I LOVE THIS GAME! I recently tried to get into rouge-likes, downloaded nethack but hated it. I cant seem to get any further then the first few rooms of the civ tower. Keep running out of ammo like an a**hole. ummmm I thought aliens spit acid? I dont know if they do or not, but it didnt seem like it... Would be cool if you could search bodies... ummm i think thats all i have to say... keep up the great work!
ewwwww I just download this beta and i get
critical error: <tsound/0/0> registermusic<music\abta.mod>: Couldnt read from 'music\abta.mod'
nm im retarted....
archaon:
Sorry guys, but where do I get the abta.mod file?
edit:
Nevermind, lol. I guess I should have spent longer than 3 minutes searching for it before asking.
Wish me luck in the game! :)
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