Chaosforge Forum

  • April 19, 2024, 10:32
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [U|100%|Win] Just what i always wanted: not so hard, but not so easy game  (Read 2005 times)

Blade

  • Tester
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 691
    • View Profile
    • Upyachka

--------------------------------------------------------------
 DoomRL (v.0.9.8.7 BETA 1) roguelike post-mortem character dump
--------------------------------------------------------------

 Blade, level 13 Cacodemon General, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 118406 turns and scored 249476 points.
 He was a man of Ultra-Violence!

 He killed 574 out of 574 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.
 And he cleared it completely!.
-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #.X...............###............................###.......
  #......###........###............................###.....##
  #.|....###........###............................###.....##
  #.||...###..........................###..###.............##
  #.}.................................###..###...............
  #...................................###..###...............
  #..........................................................
  #....###...................................................
  #....#>#.........###.......................................
  #....###.........###....###.....................###........
  #..........###...###....###.....................###...###..
  #..........###..........###.....................###...###..
  #..........###........................................###..
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 39/80   Experience 70790/13
  ToHit +9  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Hellrunner     (Level 2)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 3)
    Triggerhappy   (Level 2)

  EE->EE->SoB->SoB->SoB->TH->TH->Iro->Iro->Iro->EE->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [2/4] (47%)
    [b] [ Weapon     ]   modified plasma rifle (1d9)x8 [28/40] (D1)
    [c] [ Boots      ]   plasteel boots [8/8] (61%)
    [d] [ Prepared   ]   advanced rocket launcher (4d4) [1/1] (R3S1)

-- Inventory -------------------------------------------------

    [a] red armor [2/4] (30%)
    [b] modified chaingun (1d6)x5 [50/50] (S1)
    [c] 10mm ammo (x140)
    [d] 10mm ammo (x140)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] 10mm ammo (x140)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] rocket (x14)
    [k] rocket (x14)
    [l] power cell (x30)
    [m] power cell (x70)
    [n] power cell (x70)
    [o] power cell (x70)
    [p] power cell (x70)
    [q] large med-pack
    [r] large med-pack
    [s] phase device

-- Kills -----------------------------------------------------

    52 former humans
    47 former sergeants
    41 former captains
    41 imps
    36 demons
    29 lost souls
    66 cacodemons
    46 barons of hell
    1 Cyberdemon
    37 hell knights
    38 arachnotrons
    26 former commandos
    24 pain elementals
    19 arch-viles
    15 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  Entering level 2 he was almost dead...
  On level 3 he entered Hell's Arena.
  On level 4 he stormed the Chained Court.
  On level 7 he found Hell's Armory.
  On level 12 he witnessed the Wall.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! Boom!
 You reload the plasma rifle with power cell. The Cyberdemon reloads his
 rocket launcher. The Cyberdemon fires! You are hit! Your red armor
 is damaged!
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon dies.
 Congratulations! You defeated the Cyberdemon! Press <Enter> Boom!
 Boom! Boom!

-- General ---------------------------------------------------

 Before him 37 brave souls have ventured into Phobos:
 36 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

At last i have won Beta 1 on UV! It seems that in current version all UV games(challenge and non-challenge) have very high difficulty on first 10 levels, but if you survive them, the rest of the game is not a problem. With Triggerhappy trait and damage bonus from SoaG RL becomes absolutely unneeded for CG/PR player. Last time i used it was in The Wall, and after that i have fired only rocket or two during the whole rest of the game. CG could kill HoKs, Cacodemons, Former Commandos with only one burst. Other monsters dies from 2(except AVs, they sometimes needs 3 bursts, but very rarely). And 1 burst from PR could kill anybody(again, except AVs). Also i think that EE*3 is useless, i haven't noticed any difference from EE*2 in quantity of bursts required to kill anybody. Imho best mods for such game is a damage mod for PR(it becomes a really killing machine), and speed, or damage mod for CG(i haven't tried damage mod, i used speed mod from CC because it was first).

The most hardest level was The Wall. On UV you need to kill AVs first, or this all will be just a waste of ammo, and without Intuition*3 it's not so easy. I was lucky, just with constant firing of PR into the darkness i killed both AVs, but i lost all med-packs, phase device, and all ammo for PR on this level. Imho useless ARL and backpack(i had no ammo problems at all) isn't worth it.

Also i decided that such a character set isn't the best to enter CoS, so i skipped it. Mortuary i left behind too because i decided that it's sure death to enter it without BFG on UV.
Logged
Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/

Maybe the game should have more constant difficulty? Any idea how to achieve that? Also, what do you think of the modability of every weapon? And the rarity of mods?

Anyway, congratz on a nice win! Now you can go play the newest AliensRL beta as a reward xD.
Logged
at your service,
Kornel Kisielewicz

Blade

  • Tester
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 691
    • View Profile
    • Upyachka

What about difficulty - i think that now it's better to rework AI first. This will change difficulty entirely. And only after that we will see, how difficult it is, and what is possible to do to balance the game.

Anyway, as it already was told, now on UV on level 8-10 you face the most powerfull enemies you can face, and after that you can see nothing new, more difficult. It you add that the further you go, the more traits, good armor, powerups, large med-packs, and powerfull weapons and mods you have, you will see something like this:

Power of monsters
|                    _ __ _____
|          _ _ _ _
|     _ _
|  _
|_
|______________________ Level
 1 2 3 4 5 6 7 8 9 10 11-25

Amount of good items and powerups
|                                                 ____
|                                __ __ __ __
|                  _ _ __ __
|          _ _ _ 
|  _ _ _
|___________________________________ Level
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16-25

Power of monsters increasing very fast on first levels, but after level 8-10 it's constant. Power of items spawned increases more slightly, so when you face quite powerfull monsters, you still don't have good items and powerups, or at least traits(it's first levels, so maximum it's clvl 5-6).

It's UV, so we can't reduce power of monsters. Then we need to raise power of items and powerups for first levels. It's all MHO.

What about the rest of the game. It was the game what i always wanted. It always holds you in tense, not allowing you to relax, you still can die if you make stupid move, but it's not "oh, i don't have ammo, i don't have med-packs, what RNG will create on next level, this will determine my fate" game.

I like modability of every weapon. I already said that it's not overpowering, and not useless(damage mod for PR rules)). Rarity... I cannot say that i had a lot of mods that i couldn't use, and i cannot say that i searched for every mod for centuries.
Logged
Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11
Pages: [1]