Chaosforge Forum

DoomRL => Discussion => Topic started by: Thomas on August 09, 2009, 02:15

Title: The (un)official DoomRL strategy guide!
Post by: Thomas on August 09, 2009, 02:15
The (un)official DoomRL strategy guide! It will teach you how to shoot things until they die, and how to avoid being shot until you die!

Version History:
Code: [Select]
v1.6
Reworded some stuff with a vengeance.
Added all the new stuff from 0.9.9.3 and some of the stuff I missed in 0.9.9.2.
Added a couple of new strategies to the weapons section, and made my AoHu strategy 'fuller' (now that I've actually won AoHu and all)
Added some notes for AoRA (because aparantly my guide hasn't had any since I started it. Who knew?)
Gave finesse a more positive opinion, now that I've realised Finesse 2 and a Combat Shotgun is about as handy as Ammochain and a Plasma Rifle.
Put in at least 3 instances of praise for the tactical shotgun, stopping only barely short of telling people playing AoMr to get it.

v1.5
Reworded some stuff again!
Added some common assemblies and how they might be useful under each weapon.
Added a strategy-of-sorts for Angel of Humanity.
Added some stuff about the new bits and bobs regarding special levels.
Removed the parts where I said "no end-game enemies have melee attacks any more" because that is now false!

v1.4
Added a section on how to play UV, the most fun you can have while getting angry at level two for not giving you the berserk pack you need.
Removed the section on uniques. Just read the wiki, it's got stats and comments that I don't feel like interpreting for all 50 of them.
Moved the general survival section closer to the top, it makes a bit more sense up there.
Added some stuff on hellgate, under the levels heading.
Removed all references to "Advanced Weapons". They no longer exist!
Changed up some of the wording to make some things clearer.
Altered some of the strategies a bit.

v1.3
Added all the new features from 0.9.9 in to the guide. Also a new section on Nightmare! survival.

v1.2
New and exciting shotgun strategies! Are your shotguns really giving the demons all they've got?
Also, some new stuff from the 0.9.9 beta.

v1.1
Added all the new features from 0.9.8.10. Also a new section on general survival.

v1.0
Exactly 10000 words of PURE ADVICE.


If you have word 2007, choose the .docx
If you have word 2003 or older, choose the .doc
If you're one of those people that don't have microsoft office then you may be able to read this instead: https://docs.google.com/document/d/1TxsIqMdr_ePPMbyB0EE6fhyEZkFxS8heVS4UkCngdQA/edit?hl=en&authkey=CKDG8rUG

(txt version forever on hold because reformatting this thing is a huge pain in the ass)

NEWEST VERSION: v1.6
Title: Re: The (un)official DoomRL strategy guide!
Post by: ParaSait on August 09, 2009, 03:01
Heh cool, exactly 10000 words d(^^D)
OK then, after my niiice AoMr game I'll uhh start reading "10000 words about a damn video game" :D
Title: Re: The (un)official DoomRL strategy guide!
Post by: Aki on August 09, 2009, 03:45
So it's working off the 9.8.11 version (That was unreleased)? Cool. DLing now.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Kornel Kisielewicz on August 09, 2009, 03:57
Couldn't you just attach the files to the post?
Title: Re: The (un)official DoomRL strategy guide!
Post by: Malek Deneith on August 09, 2009, 05:06
Thoughts/corrections:
1) EE2 might be useless for Pistols, but it's certainly worth for the master trait
2) Magazine mods > Reload mods > any other mods on pistols - it's the reloading your guns that will kill you, so you want to minimize that
3) Chainguns fire 4 shots now, not 5. Likewise Plasma Rifle fires 6 not 8. Also you failed to mention chain fire :P
4) There is no rocket impact damage :P
5) Been to the Spider's Lair day or two ago and found no BFG (the loot there was pretty underwhelming TBH)
6) "Boots are useless"? Have a nice day walking through 10%-damage-per-step (or was it 20%?) lava field to the stairs if you get unlucky with barrels/generation then.

Title: Re: The (un)official DoomRL strategy guide!
Post by: Gargulec on August 09, 2009, 05:20
Very good guide indeed. Thanks, Thomas!
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on August 09, 2009, 06:10
Ah, I've already typed too much today.

Couldn't you just attach the files to the post?

The attachment system of this forum is weird. It's impossible to tell if it's worked or not before you actually post.

Thoughts/corrections:
1) EE2 might be useless for Pistols, but it's certainly worth for the master trait
2) Magazine mods > Reload mods > any other mods on pistols - it's the reloading your guns that will kill you, so you want to minimize that
3) Chainguns fire 4 shots now, not 5. Likewise Plasma Rifle fires 6 not 8. Also you failed to mention chain fire :P
4) There is no rocket impact damage :P
5) Been to the Spider's Lair day or two ago and found no BFG (the loot there was pretty underwhelming TBH)
6) "Boots are useless"? Have a nice day walking through 10%-damage-per-step (or was it 20%?) lava field to the stairs if you get unlucky with barrels/generation then.

1) The master trait isn't really worth TWO trait points to me, but I'll give it a more favorable bias next time.
2) I did say "Magazine, Reload and Damage", but I suppose I'll take damage off the list then.
3) I wasn't really going to go in to detail about beta features.
4) Really? I recall someone saying that the rockets do more than 6d6 because of impact damage. Fireballs and acid-balls from the monsters also have impact damage, so that seems weird.
5) Ah, I'll correct that.
6) Oh, that's the one thing I wanted to put in. "Thomas's big list of how to null acid damage and severely reduce lava damage you whiny babies". Maybe not in those exact words.

So it's working off the 9.8.11 version (That was unreleased)? Cool.

Nobody likes a know-it-all, dammit.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Gargulec on August 09, 2009, 06:40
So, as I understand, it will be expanded?
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on August 09, 2009, 06:48
Eventually. Not now. Not within the next 24 hours, probably. But eventually. I'd be glad to get more ideas off everyone.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Kornel Kisielewicz on August 09, 2009, 08:45
Oh, and I forgot to mention *Great Work* Thomas and thanks :D
Title: Re: The (un)official DoomRL strategy guide!
Post by: Generic on August 09, 2009, 10:09
If you have word 2007, choose the .docx
If you have word 2003 or older, choose the .doc
What, you can't choose a TXT document?
D:
Title: Re: The (un)official DoomRL strategy guide!
Post by: Zi on August 09, 2009, 11:43
Why don't you write a bit more about how you approach situations?  To be honest, I think that's the core of the game.

For example,
If I had pistols, and I saw a hell knight in the middle of the room on an early dungeon level, I would do...
If I were using shotguns, and I saw a crowd of Barons with an Arch-vile, I would do...

Also, talk more specifically about using cover, using doors, and sidestepping.  These three things probably are skills newer players really need.  Also, I think that hoarding medpacks are a bigger problem than using them too quickly for many players...all those mortems with medpacks in inventory!

For example, situations like these are relatively high safety cover positions:
Code: [Select]
..#....
../...B
@.#....

@........
##.......
.#.......
.#...B...

Since it looks like I disagree with you on many things, I'll probably write my own guide in the future, so players can learn from two different viewpoints and adopt what works for them from our different playstyles.  My style really focuses on using cover, and I pretty much play only N! (and less often UV) pretty much all the time, which punishes choices that would have worked otherwise.  When I played a HNTR game to see how quickly I could complete it, I was struck by how careless I could be.  My style is also probably why I stink at AoB and AoPc that much - I'm not good at getting close; I try not to.


I think the best way for a player to get really skilled at the regular gun-based game (not AoB or AoPc) is to play AoMs.  When you make a mistake in AoMs, it leads quickly to death, so you identify it and remember it.  If you're playing other modes and you make a mistake, you might use a large medpack or pick up a supercharge and end up never really considering that what you did was a risk that you should have tried avoiding.  Also, if you can beat AoMs, you can beat everything else on the same difficulty level (except perhaps AoB, AoPc, and Ao100).  All skills learned from AoMs work for everything else, but skills that have been learned on other challenges don't necessarily transfer.



Oh, and the last 80 floors of Ao100 being like floor 20?  There's 3 times as many enemies in the same space, so it's not exactly alike.  And 3 times more archviles in the middle of 3 times more other high damage monsters is way more than 3 times the danger, so I'd say there's a hell of a lot of difference.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Malek Deneith on August 09, 2009, 12:23
Quote
4) Really? I recall someone saying that the rockets do more than 6d6 because of impact damage. Fireballs and acid-balls from the monsters also have impact damage, so that seems weird.
There was impact damage prior to 0.9.8.8B before, but that got fixed (mostly because it made monsters too good if I remember). Rocket Launchers got upped to 6d6 afterwards compensate for that (I think they were something like 4d4 or 4d5 before)
Title: Re: The (un)official DoomRL strategy guide!
Post by: Aki on August 09, 2009, 14:12
Nobody likes a know-it-all, dammit.

:D

With regards to training, how about taking your bog standard build on AoMs?
Title: Re: The (un)official DoomRL strategy guide!
Post by: Zi on August 20, 2009, 11:05
Nobody likes a know-it-all, dammit.

:D

With regards to training, how about taking your bog standard build on AoMs?
AoMs is what changed my standard build.  My standard build used to be pistols: SoaG, SoaG, DG, SoaG, EE, EE, CE, etc
But despite the successes I managed to achieve with it (N! Ao100!!!), I still ate too much damage to survive AoMs, so I had to try something different.  Now my standard build is rapid weapons: EE, EE, CE, SoaB, SoaB, SoaB, CE, etc.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Krok on August 21, 2009, 06:43
EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3
Title: Re: The (un)official DoomRL strategy guide!
Post by: Dervis on August 21, 2009, 08:32
EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3
Sorry to disappoint you but knockback is based on the weapon base damage only.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Zi on August 21, 2009, 09:26
Are you positive?  I'm pretty sure I've observed more knockback when shooting pistols once I've gotten 3x SoG, 3x SoB.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Krok on August 21, 2009, 10:10
Are you positive?  I'm pretty sure I've observed more knockback when shooting pistols once I've gotten 3x SoG, 3x SoB.

I think i do observed that either. We're not playing the beta, tho.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Dervis on August 21, 2009, 10:17
It's been like that for ages, you're probably confused because by the time you reach that far you already should have a damage mod applied and that actually increases the knockback.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Melon on August 21, 2009, 11:27
EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3
Sorry to disappoint you but knockback is based on the weapon base damage only.
Not true, on Marksmanship run gaining high SoB and high SoG allows you to keep those nasty Arachnotrons out of sight
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on September 04, 2009, 05:23
(un)official DoomRL strategy guide v1.1 is now ready. Contains various corrections to old sections and has another 1500 words in the section "On General Survival" for you to chow down on.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on September 21, 2009, 09:08
(un)official DoomRL strategy guide v1.2 is ready! It includes the new defensive shotgun build and has a couple of new tricks added in. The main changes are to "On Weapons", where I elaborate on shotguns a bit more.

It also has 0.9.9 BETA 4 stuff, now that it's out.
Title: Re: The (un)official DoomRL strategy guide!
Post by: ChaoticJosh on September 21, 2009, 23:38
I really like this little guide of yours. I can't figure out how to properly do the 'corner-trick' or however you referred to it in Hell's Arena.

Those Cacodemons are tough, so I've been trying to defeat them using that trick, but it keeps backfiring on me violently as they close in so fast and I can't seem to make enough time to reload.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on September 21, 2009, 23:49
Yeah, you need to start far away, otherwise you wont kill it before it gets to you. If it's already pretty close then don't bother.

Also you should probably be using a combat shotgun if you can get the corner trick to work, it will keep pushing the cacodemon back, and the closer it gets the more damage you do.

Oh, and some clarification on the corner trick:

The enemy must be very close to the wall you're shooting around, while this will probably work:
Code: [Select]
......
.....O
@####.
.####.
.####.

This will probably result in the cacodemon shooting you:

Code: [Select]
....O.
......
......
@####.
.####.
.####.

Also they can't be too close to YOU, if the cacodemon is about this far away:

Code: [Select]
......
..O...
@####.
.####.
.####.

Then it's time to consider running away, unless it's on low HP.



I better put all of this in to v1.3...
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on October 13, 2009, 01:38
Alrighty, 1.3 is here. Updated to 0.9.9 (so keep it around for 3-4 days in the future) and with sections added, a basic Nightmare! survival guide and a description of the three basic defence strategies.

Check the first post on this thread for it.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Aki on October 13, 2009, 01:41
Yay!
/me downloads
Title: Re: The (un)official DoomRL strategy guide!
Post by: Dervis on October 13, 2009, 02:40
Nice read.

I disagree with some stuff:
- The Mortuary is a great place to visit if you have a homing phase device, you can get 3 Red Armors, 1 Supercharge, 1 large med-pack without any risk, possibly more.
- Melee builds: Blademaster is an awesome trait because if you're berserking or if you have a LS you basically get free kills whenever you get next to something. In an Arachnotron Cave for instance, you almost never get caught flatfooted. However it only shines with large amounts of monsters. For low difficulty I'd probably go with Bru2->Ber->TaN or Bru2->TaN. This is also valid if you happen to find an early Butcher's Cleaver.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Aki on October 17, 2009, 17:08
Thomas, you need to update the guide once more with these things:

-Actually changing everything to 9.9 instead of leaving some stuff 9.8.10
-On that note, updating AoMs Walkthrough

-AoRA Walkthrough

-More stuff on N! And higher difficulty levels in general
Title: Re: The (un)official DoomRL strategy guide!
Post by: viciarg on November 02, 2009, 06:07
Couldn't you just attach the files to the post?

So someone like me has to register just to download the guide? Do you sell your registrants' e-mail-adresses for money? :(
Title: Re: The (un)official DoomRL strategy guide!
Post by: Madtrixr on November 02, 2009, 14:03
So someone like me has to register just to download the guide? Do you sell your registrants' e-mail-adresses for money? :(

If Kornel did that, I don't know if he would need the donation drive. :D
Title: Re: The (un)official DoomRL strategy guide!
Post by: UnderAPaleGreySky on November 02, 2009, 22:57
Or MAYBE he's using both to his advantage D:
But it's Kornel, and we trust him, right? :P
Title: Re: The (un)official DoomRL strategy guide!
Post by: Madtrixr on November 03, 2009, 01:17
Or MAYBE he's using both to his advantage D:
But it's Kornel, and we trust him, right? :P

Exactly.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on December 11, 2009, 06:31
Baaahh, some people on another forum just linked to my strategy guide and now I'm gonna have to correct everything that's wrong with it before they all read it...

Expect a new version soon.

EDIT: Actually, it's not that bad. I'll just fix a bit of grammar and small mistakes ready for when a 1.4 is necessary.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Sylph on December 11, 2009, 07:26
Speaking of guides, I put one together. Since it's not the unofficial strategy guide, I posted it in a fresh topic:
http://forum.chaosforge.org/index.php/topic,2592.0.html
Title: Re: The (un)official DoomRL strategy guide!
Post by: sorear on December 20, 2009, 23:58
I would like to point out that the money people spend on copies of Word in order to read that guide is money people can't donate to ChaosForge.  Therefore, Kornel should require TXT format for future strategy guides. :)
Title: Re: The (un)official DoomRL strategy guide!
Post by: thelaptop on December 21, 2009, 00:45
I would like to point out that the money people spend on copies of Word in order to read that guide is money people can't donate to ChaosForge.  Therefore, Kornel should require TXT format for future strategy guides. :)
Or PDF.  Those are fine.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on December 21, 2009, 02:10
The next one'll have a TXT included, now that you've all reached my whining quota.

As for a temporary solution:
http://docs.google.com/View?id=ah9w48fw45mz_1cpft69fb

I'm not sure how that doo-hicky works, but I think people without word can view that.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Buzzard on February 16, 2010, 13:11
Thomas, do you mind if I post an updated version of your guide? I don't want to steal your thunder, as you did a lot of work, and I'd fully credit you. I'd mark the sections where I added things, such as additional tips and info about uniques.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on February 17, 2010, 23:02
Sure, be my guest.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Buzzard on February 25, 2010, 13:51
Thanks Thomas.

http://docs.google.com/View?id=dgmpsrt8_3cnvb9cd3

There's my updated guide, I hope to add more to it soon.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Kornel Kisielewicz on February 25, 2010, 14:47
It'd be great if someone formatted it and submitted to GameFAQs...
Title: Re: The (un)official DoomRL strategy guide!
Post by: ChaoticJosh on February 26, 2010, 13:50
It's been awhile since I've been to GameFAQs, but isn't there a rule saying that a game has to be complete before Walkthroughs/FAQ's will be accepted for it?
Title: Re: The (un)official DoomRL strategy guide!
Post by: Kornel Kisielewicz on February 26, 2010, 14:56
Complete != 1.0. DoomRL's development is advancement and patches, not a state of uncompleteness. In this sense it'll never be complete as long as someone works on it :P
Title: Re: The (un)official DoomRL strategy guide!
Post by: leonresevil2 on February 26, 2010, 17:27
I would like to point out that the money people spend on copies of Word in order to read that guide is money people can't donate to ChaosForge.  Therefore, Kornel should require TXT format for future strategy guides. :)

OpenOffice.org ?
Title: Re: The (un)official DoomRL strategy guide!
Post by: ParaSait on February 28, 2010, 11:46
OpenOffice.org ?
Ahh... That's the "Word" I wanted to hear :P
Title: Re: The (un)official DoomRL strategy guide!
Post by: action52 on March 01, 2010, 00:44
It's been awhile since I've been to GameFAQs, but isn't there a rule saying that a game has to be complete before Walkthroughs/FAQ's will be accepted for it?

I have seen a few "incomplete" games listed there, so I don't think that's an official rule. I know that the site DOES have a rule that they generally only post commercial games, though. An actual quote from the site:

"GameFAQs normally lists only commercially released games, with a few exceptions for very popular non-commercial titles. "

It seems like they can be pretty strict when it comes to what constitutes "very popular" or not. For example, Linley's Dungeon Crawl isn't listed. So I don't know if DoomRL's chances are very good.

Still, there's no harm in trying. Go here to submit game data:

http://www.gamefaqs.com/contribute/submit_data.php?edit=newprod

If a lot of people request DoomRL, maybe they'll put it up. Don't everybody go at once, though, or it'll look like spamming.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Buzzard on March 02, 2010, 08:09
I hate to seem like an attention-graber, but has anyone looked at my edited guide yet? What do you all think of it? Did I add too much on certain weapons, too many of my own opinions, etc.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Madtrixr on March 02, 2010, 18:05
Ahh... That's the "Word" I wanted to hear :P

No...Just...Just no.
GET OUT OF HERE!
:P
Title: Re: The (un)official DoomRL strategy guide!
Post by: Game Hunter on March 25, 2010, 20:31
I hate to seem like an attention-graber, but has anyone looked at my edited guide yet? What do you all think of it? Did I add too much on certain weapons, too many of my own opinions, etc.

I suggest going through again and making changes (as appropriate) for the new version.  For the most part, it's a good read, and your comments help clarify certain things to help players understand just how important they are.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Buzzard on April 05, 2010, 14:59
I suggest going through again and making changes (as appropriate) for the new version.  For the most part, it's a good read, and your comments help clarify certain things to help players understand just how important they are.
Thank you! I've been working on the updated version on my bus ride to and from school, and I should have it done sometime this week.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Buzzard on May 07, 2010, 13:19
The updated guide is still coming. School has been hella busy, and my new job is also taking up a lot of my time, but I should have the guide updated soon.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Angles of death on June 29, 2010, 03:05
Bump?
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on October 09, 2010, 18:34
What's this? A new version of the DoomRL strategy guide!?

Cool! It doesn't have a lot of new stuff (just how to have fun in UV and how to beat hellgate) but you might as well update anyway because I have fixed quite a few things in it. If you are using the old v1.3 as a reference material during your games, you might be in DIRE TROUBLE because of the SMALL AMOUNTS OF MISINFORMATION that have been fixed in this one.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Buzzard on February 11, 2011, 09:41
Once 0.9.9.2 gets released to the public I'll be updating my guide with tips for the new levels, uniques, assemblies, and whatever.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on March 03, 2011, 19:34
What's that, Thomas has updated the somewhat-official DoomRL strategy guide!? SAY IT ISN'T SO!

Well it IS so, my friend! And it's got all new information that you've almost certainly worked out regarding that new version that came out recently-ish. And let me tell you, it still never mentions the fact that all attacks are less accurate at long range than they are at short range. So you'd better remember that, I guess.
Title: Re: The (un)official DoomRL strategy guide!
Post by: rchandra on March 03, 2011, 20:11
It isn't so!
[/childish]

Thanks for the update!  a couple of points on armour:
doesn't power mod raise protection by 2, not by 50%?
the comment on nanofiber on shredded red going from temporary 1 to permanent 3 is incorrect, as of 0.9.9.2 - you'll have a permanent 1 until you find some armour shards.

I concur with your description of the lever-spawned boss.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on March 03, 2011, 20:14
It isn't so!
[/childish]

Thanks for the update!  a couple of points on armour:
doesn't power mod raise protection by 2, not by 50%?
the comment on nanofiber on shredded red going from temporary 1 to permanent 3 is incorrect, as of 0.9.9.2 - you'll have a permanent 1 until you find some armour shards.

I concur with your description of the lever-spawned boss.

I'll be honest, I have never used a power mod on anything other than red armour and weaponry, so I'd assumed it was a percentage like most other mods.
Well, I'll fix those two points next version then, unless some other errors are found.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Nameless on March 03, 2011, 20:56
Just glancing over the new version ...

Spoiler (click to show/hide)

I, too, agree with your new boss description.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on March 03, 2011, 20:59
Just glancing over the new version ...

Spoiler (click to show/hide)

Hm, I was not aware that tactical armor regenerated. It's still not as good as tactical boots, though.

This is a thing from back when chainguns did have 50 bullets that I guess I haven't gotten around to fixing.

Oh, really? I thought that was only if you'd already gotten all of the schematics.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Deathwind on March 04, 2011, 00:06
I've cleared the armory 4 times and have yet to see any schematics at all.
Title: Re: The (un)official DoomRL strategy guide!
Post by: ParaSait on March 04, 2011, 01:37
Thomas, you are the best. guy. ever. :P
Title: Re: The (un)official DoomRL strategy guide!
Post by: Buzzard on March 09, 2011, 11:01
Thomas, is it still cool if I just add some stuff to your latest version and post it like I did with the old version?

Again, I don't want to seem lazy, but I'd like to help with the guide in terms of more specifics like assemblies and uniques. I'd mark all of my changes in different colored text and I'd give you credit. It would be on a separate document then yours.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on March 09, 2011, 18:41
Sure, go for it. In the case of anything that's factually incorrect (like what the people in this thread have been pointing out), I also give permission to change my wording to make it correct.
Title: Re: The (un)official DoomRL strategy guide!
Post by: tiw on March 18, 2011, 16:31
Spoiler (click to show/hide)
Title: Re: The (un)official DoomRL strategy guide!
Post by: rchandra on March 18, 2011, 21:22
yes, tiw - at least according to the wiki.  judging by how the item behaves normally, I'd assume it would work.
Title: Re: The (un)official DoomRL strategy guide!
Post by: Thomas on April 30, 2011, 21:38
Welcome to the future, people! The future of guides!

Version 1.6 of my guide will teach you all of the crazy new moon-strategies from the wonderful world of 0.9.9.3, including the never-before-featured-in-my-guide ANGEL OF RED ALERT!

So put your space helmet and antigravity boots on and prepare yourself for the next generation of DoomRL, destined to hit the public download-shelves on the SECOND OF MAY!
Title: Re: The (un)official DoomRL strategy guide!
Post by: Kornel Kisielewicz on April 30, 2011, 21:48
/me cheers \o/
Title: Re: The (un)official DoomRL strategy guide!
Post by: Kornel Kisielewicz on April 30, 2011, 21:57
An impromptu chat has started on the Google Docs version of the document :P
Title: Re: The (un)official DoomRL strategy guide!
Post by: thelaptop on September 29, 2011, 18:09
De-stickying this till it is updated.  Too many sticky threads for now.  =(