v1.6
Reworded some stuff with a vengeance.
Added all the new stuff from 0.9.9.3 and some of the stuff I missed in 0.9.9.2.
Added a couple of new strategies to the weapons section, and made my AoHu strategy 'fuller' (now that I've actually won AoHu and all)
Added some notes for AoRA (because aparantly my guide hasn't had any since I started it. Who knew?)
Gave finesse a more positive opinion, now that I've realised Finesse 2 and a Combat Shotgun is about as handy as Ammochain and a Plasma Rifle.
Put in at least 3 instances of praise for the tactical shotgun, stopping only barely short of telling people playing AoMr to get it.
v1.5
Reworded some stuff again!
Added some common assemblies and how they might be useful under each weapon.
Added a strategy-of-sorts for Angel of Humanity.
Added some stuff about the new bits and bobs regarding special levels.
Removed the parts where I said "no end-game enemies have melee attacks any more" because that is now false!
v1.4
Added a section on how to play UV, the most fun you can have while getting angry at level two for not giving you the berserk pack you need.
Removed the section on uniques. Just read the wiki, it's got stats and comments that I don't feel like interpreting for all 50 of them.
Moved the general survival section closer to the top, it makes a bit more sense up there.
Added some stuff on hellgate, under the levels heading.
Removed all references to "Advanced Weapons". They no longer exist!
Changed up some of the wording to make some things clearer.
Altered some of the strategies a bit.
v1.3
Added all the new features from 0.9.9 in to the guide. Also a new section on Nightmare! survival.
v1.2
New and exciting shotgun strategies! Are your shotguns really giving the demons all they've got?
Also, some new stuff from the 0.9.9 beta.
v1.1
Added all the new features from 0.9.8.10. Also a new section on general survival.
v1.0
Exactly 10000 words of PURE ADVICE.
Couldn't you just attach the files to the post?
Thoughts/corrections:
1) EE2 might be useless for Pistols, but it's certainly worth for the master trait
2) Magazine mods > Reload mods > any other mods on pistols - it's the reloading your guns that will kill you, so you want to minimize that
3) Chainguns fire 4 shots now, not 5. Likewise Plasma Rifle fires 6 not 8. Also you failed to mention chain fire :P
4) There is no rocket impact damage :P
5) Been to the Spider's Lair day or two ago and found no BFG (the loot there was pretty underwhelming TBH)
6) "Boots are useless"? Have a nice day walking through 10%-damage-per-step (or was it 20%?) lava field to the stairs if you get unlucky with barrels/generation then.
So it's working off the 9.8.11 version (That was unreleased)? Cool.
If you have word 2007, choose the .docxWhat, you can't choose a TXT document?
If you have word 2003 or older, choose the .doc
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4) Really? I recall someone saying that the rockets do more than 6d6 because of impact damage. Fireballs and acid-balls from the monsters also have impact damage, so that seems weird.There was impact damage prior to 0.9.8.8B before, but that got fixed (mostly because it made monsters too good if I remember). Rocket Launchers got upped to 6d6 afterwards compensate for that (I think they were something like 4d4 or 4d5 before)
Nobody likes a know-it-all, dammit.
AoMs is what changed my standard build. My standard build used to be pistols: SoaG, SoaG, DG, SoaG, EE, EE, CE, etcNobody likes a know-it-all, dammit.
:D
With regards to training, how about taking your bog standard build on AoMs?
EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.Sorry to disappoint you but knockback is based on the weapon base damage only.
If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.
My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3
Are you positive? I'm pretty sure I've observed more knockback when shooting pistols once I've gotten 3x SoG, 3x SoB.
Not true, on Marksmanship run gaining high SoB and high SoG allows you to keep those nasty Arachnotrons out of sightEE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.Sorry to disappoint you but knockback is based on the weapon base damage only.
If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.
My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3
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Couldn't you just attach the files to the post?
So someone like me has to register just to download the guide? Do you sell your registrants' e-mail-adresses for money? :(
Or MAYBE he's using both to his advantage D:
But it's Kornel, and we trust him, right? :P
I would like to point out that the money people spend on copies of Word in order to read that guide is money people can't donate to ChaosForge. Therefore, Kornel should require TXT format for future strategy guides. :)Or PDF. Those are fine.
I would like to point out that the money people spend on copies of Word in order to read that guide is money people can't donate to ChaosForge. Therefore, Kornel should require TXT format for future strategy guides. :)
OpenOffice.org ?Ahh... That's the "Word" I wanted to hear :P
It's been awhile since I've been to GameFAQs, but isn't there a rule saying that a game has to be complete before Walkthroughs/FAQ's will be accepted for it?
Ahh... That's the "Word" I wanted to hear :P
I hate to seem like an attention-graber, but has anyone looked at my edited guide yet? What do you all think of it? Did I add too much on certain weapons, too many of my own opinions, etc.
I suggest going through again and making changes (as appropriate) for the new version. For the most part, it's a good read, and your comments help clarify certain things to help players understand just how important they are.Thank you! I've been working on the updated version on my bus ride to and from school, and I should have it done sometime this week.
It isn't so!
[/childish]
Thanks for the update! a couple of points on armour:
doesn't power mod raise protection by 2, not by 50%?
the comment on nanofiber on shredded red going from temporary 1 to permanent 3 is incorrect, as of 0.9.9.2 - you'll have a permanent 1 until you find some armour shards.
I concur with your description of the lever-spawned boss.
Just glancing over the new version ...Spoiler (click to show/hide)