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Messages - Valkeera

Pages: 1 2 [3] 4 5 ... 9
31
Requests For Features / Re: On demons and weapons
« on: January 05, 2007, 13:19 »
I would definitely keep the monsters hurting themselves, as it is more realistic. And I think that if a monster is hit by another monster, it should retaliate - Hell is, after all, fiercely competitive, so why not let demons fight over who is going to bring the marine intruder's head to its masters :-). Of course, the retaliation to "friendly fire" should occur only if the perpetrator is closer than the marine.

32
Requests For Features / Re: Assault Shotguns and Solid Slugs
« on: January 03, 2007, 10:06 »
Me like. But where do we find a keyboard key for this? The numerics are already full from 1 to 0.

33
Requests For Features / Re: Ammo Tweaks
« on: January 03, 2007, 10:03 »
Well the one ammo problem I see is the fact that after some level 10mm and shotgun shells start to be hard to get - which is nasty if you play using pistol/chaingun/shotgun... It'd be nice to see ocasional "Ammo Storage Rooms" (rooms like vaults, but packed with ammo - the ammoun of ammo could depend on how deep you are and how rare the ammo is)

Maybe add heaps of this type of "lower" ammo in the buildings of hellish cities? I agree that it might be difficult to imagine demons sleeping on 10mm bullets, but at least their rooms would not be so empty ;-)

34
Requests For Features / Re: next project, AliensRL?
« on: December 31, 2006, 03:09 »
Check this thread - you'll find there multiple ideas for games that people would like to see rougeified, one crazier than another :-)

35
Requests For Features / Re: armor degradation warning
« on: December 30, 2006, 07:39 »
I don't know how much trouble would it be to color the armor status bar (to yellow at 50%, and red at 25%), but I'm not sure if it's worth the time... The armor is a consumption goods, ad will never last long :-)

36
Discussion / Re: Missing pictures?
« on: December 29, 2006, 16:37 »
What, you expected Death to be pretty? :-P
;-)

37
Discussion / Re: What's your crawling playlist?
« on: December 29, 2006, 16:29 »
I'm playing roguelikes in silence - it helps me to concentrate :-)

38
Bug Reports / Re: Typos
« on: December 29, 2006, 13:40 »
I suggest dropping the spoiler thing in Bug Reports and RFFs altogether - everybody who needs to submit a bug or is so daring to submit an RFF has to be spoiled through and through 8-)

39
Discussion / How did you get to playing DoomRL?
« on: December 29, 2006, 13:33 »
I was just wondering... What prompted you guys to start playing DoomRL? How and where did you fin it?

Myself, I read a review on Abandonia - Reloaded, and since I was in a roguelike mood and got bored with ADoM, I decided to give it a try... and in a few games, I was hooked. :-)

40
Bug Reports / Re: Typos
« on: December 29, 2006, 13:25 »
Just in case someone hasn't done a full win yet.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

41
Bug Reports / Re: Typos
« on: December 29, 2006, 12:53 »
Just remembered a typo in post mortem text at the bottom:

"Some rumours, though, say that the CD was killed already!" - I think there is a missing comma before 'though'; I put it in bold.

EDIT: For better visibility, I put it in red bold :-)

42
Pre-0.9.9 / Re: [UV|AoMs|93%] YAVP, full win!
« on: December 29, 2006, 12:28 »
You guys never cease to amaze me. I could never get that far as you did.

By which I mean, congratulations on your amazing victory, TFon! ;-)

43
Discussion / Re: Unofficial Challenge : The Malicious Knives!
« on: December 29, 2006, 04:21 »
I think that a special trait for wielding two knives is a waste of trait. Why just not allow to attack with two knives if you have one in hand and another in prepared slot?

44
Nightmare! / Re: [N!|AoH|Win] Not interesting topic at all))
« on: December 28, 2006, 17:32 »
* /me is waiting for the first N! AoMas Full Victory)

With AA and LS, you forgot to add ;-)

45
Nightmare! / Re: [N!|AoH|Win] Not interesting topic at all))
« on: December 28, 2006, 16:08 »
I'm most impressed! Great job, Blade! ;-)

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