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Messages - Fingerzam

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76
Berserk! / Re: Berserk! 0.8 - Release Candidate 2
« on: January 15, 2007, 08:37 »
First try. Made some terrible choices of attributes, so I'm not too disapointed with my game length.
Problem is that at 12 END I still couldn't take Running.

I noticed this too. I took END 12 at level up and it didn't let me take running.

77
Requests For Features / Re: Player info merging
« on: January 09, 2007, 13:31 »
You can also have the game installed on a USB memory and play it from there.

78
Discussion / Re: Poll : Backpack
« on: December 23, 2006, 05:59 »
I'd still rather see the backpack (if it must be) in Hellish Armoury or Halls of Carnage or Mortuary, rather than having an extra special level created for it...

Well, I think that Hell's Armoury would be too easy, you'd just get extra ammo space before inventory management becomes an issue and Halls of Carnage already has a significant prize. I'd much rather see it as a price for actually completing something, like City of Skulls, Spiders' Lair or Mortuary as you mentioned, though giving it late in the game has another issue in that you might not have much need for it anymore because you don't find that much ammo anymore and you've almost made it to Cybie, so I think that Mortuary is a bit too late.

79
Requests For Features / Naming archived mortems with tags
« on: December 19, 2006, 12:52 »
So, now that we have a standard for naming post mortem topics, could the same standard be automatically applied to the mortems that the game archives in mortem folder? The tags could be placed between time and name. So, for example, "[10.12.2006 2-32] Fingerzam.txt" would become "[10.12.2006 2-32] [N|AoMr|25] Fingerzam.txt".

80
Pre-0.9.9 / Re: [M|AoMr|12] My best attempt so far.. :(
« on: December 18, 2006, 13:49 »
You might want to modify your trait order a bit. You should take SoaG(3) before any Dualgunner for maximum dmg/turn output, and only one level of Dualgunner after that. Taking Finesse after Dualgunner(1) gives you a higher speed bonus than additional levels in Dualgunner, so you should only take more Dualgunner after having maxed Finesse, though I would recommend taking some defensive traits and/or some reloader.

There's an AoMr topic at discussion that you might want to take a look at.

81
Discussion / Re: Trait usefulness
« on: December 16, 2006, 11:46 »
Extremely usefull list! I added a link to it to my ToDo list :). Here are a coulpe of commens:

1. Badass and Stonewall could be merged into one two-level trait - how does that sound?

This is a good solution. I actually thought about it myself some time ago, but didn't remember it any more. Will it require you to have x levels in both Im and TaN or only 1 of 'em at level 2 or a total of x invested in both?

2. Juggler as a single level *no time* swap, being an advanced trait of Finesse
3. Son of a Bitch will have a nice adv. trait (I hope)

2. This might be a good solution, can't say before getting to test it ingame.

3. Can't wait to see it.


82
Discussion / Re: Trait usefulness
« on: December 16, 2006, 09:59 »
I think we need some discussion about the usefulness of several traits and balance of them.

Here's a list of traits rarely seen used:

  • Juggler
  • Stonewall
  • Badass

The following are seen every now and then, but not that often:

  • Cat Eye
  • Finesse
  • Son of a Bitch
  • Hellrunner

And here's a list of commonly taken traits:

  • Ironman
  • Tough as Nails
  • Reloader
  • Shottyman
  • Eagle Eye
  • Intuition
  • Brute
  • Berserker

I left Son of a Gun and Dualgunner unlisted, because while they aren't that useful in a normal game, they are highly useful for AoM. I didn't do that for Brute/Berserker, because, as you can see in the Post Mortem section, they offer a very effective way to beat the game.

I think that the 3 traits in the first list need to be enchanced or redesigned, as they currently aren't worth taking. Badass is a good idea, but 3 levels for the full effect just isn't worth it outside of Angel of Masochism.

Stonewalls effect is most of the time only useful for Angels of Berserk for taking out those sergeants, and that alone won't make taking Stonewall a good choice.

The same goes for Juggler, the effect just isn't useful enough as it is. Would making it a one point wonder making weapon switch take no time at all be overpowered?

Finesse seems to only be useful in Angle of Marksmanship, some boosting and/or a nice advanced trait could perhaps make taking it more tempting.

I don't see Son of a Bitch as a useless trait, but it also could take either a small boost or an advanced trait.

As for Hellrunner, I just think it's underrated.

Dualgunner could also use some boost, as it's currently less useful than Finesse after the first level, but I already know that it's getting some enchanement.

The above is just my opinion, and I urge you to disagree so that we can have some discussion about traits that could use some editing.

83
Discussion / Re: Trait usefulness
« on: December 16, 2006, 07:39 »
But isn't coward tactics reducing damage? Being aggressive increases it, that's for sure.
Aggressive = damage increased by 40%
Coward = damage reduced by 40%
Malek posted this in some thread but not in the wiki or wiki thread so I can't find the post right now.

Edit:
Found it
It's -50% on coward though.

Should be noted, though, that it only applies to melee. There might also be some effects on ranged damage, but nothing that drastic.

84
Nightmare! / Re: [N!] Any suggestions?
« on: December 16, 2006, 06:07 »
I don't know if it's possible to get past that demon room, maybe with a phase device?
Is there are any way of controlled use of phase device?
Anyway, i think, that if you will make it that far with Brute and Berserk perks, then you will be able to run through room with demons in Berserk mode, and even kill AoD.

Well, I've heard of using phase device at UC twice, and both times the marine was teleported next to AoD, so it might just be a coincidence, but I've come to think that it might not be. Requires additional testing, though.

85
Requests For Features / Re: backpack
« on: December 16, 2006, 05:46 »
Would backpack add additional inventory slots for ammo, or increase the number of ammo you can have in one stack?

86
Nightmare! / Re: [N!] Any suggestions?
« on: December 16, 2006, 05:30 »
Because of the high damage output of enemies, I think Hellrunner after IM is at least worth a try. You might try to get LS (well, as I don't know how fast the monsters resurrect on N! (have to still complete Impatience, too much time spent on AoM), I don't know if it's possible to get past that demon room, maybe with a phase device?).

Also, plasma for BFG shouldn't be a problem since you could get unlimited plasma from a commando (well, only if there are no other monster resurrecting near by).

Pain elementals didn't leave corpses, right? If true, you should probably get the 2 BFGs from City of Skulls, though there will probably be a shitload of pain elementals, but you can kill them in building other then those two containing BFGs with missiles (yeah, I know this is quite scummy, but we are talking about N!)

87
Requests For Features / Picking up Chainsaw on Chained Court
« on: December 14, 2006, 03:21 »
When I pick up the chainsaw on Chained Court with an empty weapon slot and full inventory, it cannot be picked, although it should go straight to my weapon slot, if I'm not wrong?

88
Requests For Features / Re: Easy picking up of ammo
« on: December 14, 2006, 02:55 »
Auto-pickup could be a disabled by default feature, though I really think it will just kill some marines, and it would just be annoying most of the time, since you'd have to either reconfig the ini file for correct ammo for every game you change your weapons, or have it collect all ammo, which would be really annoying.

Besides, you don't need to unload weapons that often, at least I don't do it for other weapons than chainguns most of the time, and not even those that often.

But I do pick up multiple weapons of the same type. Early in the game, if I'm going for shottyman, I carry multiple shotguns with me, and ditch 'em on the way when inventory space becomes more important. I also might want to carry multiple rocket launchers.

89
Pre-0.9.9 / Re: YAVP - First win with new version
« on: December 13, 2006, 13:09 »
(only cowards use nukes...).
Thank you! I always have known that playing AoM on UV difficulty is cowardness. I just had no chance to kill Cybie with pistols, because i wrongly picked perks that time. (I know i'm making excuses, but it's true!))

This wasn't aimed at you in any way. I was referring to the original post:
This is my first win in Doom RL 0.9.8.5, though I had once won in the previous version by sacrificing myself for the good of mankind. Because someone suggested (half-seriously I'm sure ;)) that nuking oneself is the work of cowards, well I sought to prove him wrong!

I have nothing against your UV AoM win, you're still the only one to have beaten AoM at all on 0.9.8.5, and got a full win the only way it's possible on AoM (yeah, well I haven't actually fought the final boss, but I'm pretty sure you can't kill him with pistols).

90
Pre-0.9.9 / Re: YAVP - First win with new version
« on: December 13, 2006, 03:36 »
I'd also recommend something else than AoM as your first challenge, while the beginning part is pretty easy, winning is pretty hard (only cowards use nukes...). But if you really want to give it a try, you should probably read this thread about AoM, and there's also my recent win mortem on AoM, though it was on beta 2 (those who have golden names can get their hands on it *wink*)

But really, you should probably try something else before AoM, like AoB.

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