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Messages - Trar

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16
The more you know. :P I found the onyx mod quite late, and figured I should use it.

17
Post Mortem / [M|AoMr|YAVP] I will probably move up to HMP
« on: April 30, 2016, 13:43 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Sol, level 10 Mancubus Warrant Officer Technician,
 defeated the Mastermind at the City of Dis.
 He survived 108568 turns and scored 92046 points.
 He played for 2 hours, 35 minutes and 5 seconds.
 He didn't like it too rough.

 He killed 484 out of 484 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Medal of Prejudice
  UAC Star (bronze cluster)
  Heroic Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #####................................#####################>
  ####...............####...............#####################
  ###.......####.....####.....####.......####################
  ##........####.....####.....####........###################
  #.........####.....####.....####.........##################
  ..........####..............####..........#################
  ...........................................################
  ...####............................####....################
  ..&####............................####....################
  ...####............................####....################
  ...####............................####....################
  ...........................................################
  ..........####..............####..........#################
  #.........####.....####.....####.........##################
  ##........####.....####.....####........###################
  ###.......####.....####.....####.......####################
  ####...............####..%....X.......#####################
  #####................................#####################>
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 45814/10
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 1)
    Son of a gun     (Level 3)
    Reloader         (Level 1)
    Eagle Eye        (Level 3)
    Whizkid          (Level 1)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->WK->EE->EE->EE->MSs->HR->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (93%)
    [b] [ Weapon     ]   combat pistol (3d4) [15/20] (B1P1T1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   Anti-Freak Jackal (5d3) [6/6]

-- Inventory -------------------------------------------------

    [a] tactical armor [0/0] (100%)
    [b] red armor [4] (BO)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x57)
    [f] 10mm ammo (x100)
    [g] small med-pack
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] phase device
    [r] shockwave pack
    [s] blood skull
    [t] 10mm ammo chain (x250)
    [u] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 75%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    114 former humans
    71 former sergeants
    21 former captains
    48 imps
    31 demons
    117 lost souls
    11 cacodemons
    11 hell knights
    7 barons of hell
    5 arachnotrons
    4 former commandos
    7 pain elementals
    16 revenants
    3 mancubi
    7 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 5 he assembled a energy pistol!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a storm bolter pistol!
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  He fought hard, but decided the reward was not worth it.
  On level 10 he found the Anti-Freak Jackal!
  On level 12 he found the Lava Armor!
  On level 16 he found the Tower of Babel!
  On level 19 he assembled a tactical armor!
  On level 19 he found the Butcher's Cleaver!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. You are hit! You are hit! You are
 hit! Boom! You are hit! Boom!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 79 brave souls have ventured into Phobos:
 65 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 7 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

After picking the game up again and managing a full HNTR Fireangel victory without really trying, I decided to try pistols. I died a number of times at first, but eventually I grabbed a Gun Kata victory and then decided to try Sharpshooter at the advice of one of my friends.

Needless to say, it went really well. Well enough, in fact, that I'm considering moving up to HMP. I know this is partly due to luck, given the 3 uniques I found, but I'm still confident enough with my tactics to give it a shot.

Highlights of this run include: fucking up my energy combat pistol assembly then realizing it didn't matter, assembling an energy pistol before that and then realizing later I didn't actually need it, throwing it away with my storm bolter after finding an Anti-Freak Jackal, finding an invincibility globe and homing phase on Hell 7, and pretty much 420 headshotting everything in my way.

18
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Johnny LaRue, level 11 Cacodemon Sergeant Major Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 127203 turns and scored 115872 points.
 He played for 2 hours, 41 minutes and 38 seconds.
 He didn't like it too rough.

 He killed 539 out of 539 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Hell Armorer Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .......................................................%..#
  ....................................................|%....#
  ................................................%..}|%%%%%#
  ..................................................|.......#
  .....................................................%%..%#
  ..........................................................#
  ..........................................................#
  .................................................X........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................%#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 55/50   Experience 53360/11
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Technician

    Tough as nails   (Level 2)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 1)
    Triggerhappy     (Level 2)
    Entrenchment     (Level 1)

  SoB->SoB->TH->TaN->TaN->Bad->MEn->WK->WK->EE->TH->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (51%)
    [b] [ Weapon     ]   hyperblaster (2d4)x3 [31/40]
    [c] [ Boots      ]   plasteel boots [2/2] (68%) (A)
    [d] [ Prepared   ]   BFG 9000 (10d6) [10/130] (B1)

-- Inventory -------------------------------------------------

    [a] gatling gun (1d7)x6 [60/60]
    [b] blue armor [4/4] (100%) (APT)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x11)
    [f] power cell (x50)
    [g] power cell (x21)
    [h] power cell (x50)
    [i] small med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] lava element

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 30%   feet 30% 
    Melee      - internal 0%    torso 55%   feet 30% 
    Shrapnel   - internal 0%    torso 30%   feet 30% 
    Acid       - internal 0%    torso 30%   feet 80% 
    Fire       - internal 0%    torso 80%   feet 55% 
    Plasma     - internal 0%    torso 30%   feet 30% 

-- Kills -----------------------------------------------------

    96 former humans
    56 former sergeants
    14 former captains
    46 imps
    61 demons
    144 lost souls
    29 cacodemons
    13 hell knights
    22 barons of hell
    15 arachnotrons
    5 former commandos
    7 pain elementals
    3 revenants
    13 mancubi
    7 arch-viles
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he assembled a grappling boots!
  On level 5 he stormed the Chained Court.
  On level 6 he assembled a gatling gun!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a power armor!
  He destroyed the evil within and reaped the rewards!
  On level 14 he ventured into the Spider's Lair.
  On level 14 he assembled a hyperblaster!
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he found the Medical Powerarmor!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : a baron of hell (almost dead) | pool of blood | [ m ]ore
 The missile hits the baron of hell. The baron of hell dies. You hear the
 scream of a freed soul! You hear the scream of a freed soul! You hear the
 scream of a freed soul!
 You don't have enough ammo to fire the BFG 9000!
 You swap your weapons.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. John Carmack reloads his
 rocket launcher. You are hit! You are hit! You are hit!
 Chain fire ( initial ) -- Choose target or abort...
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 69 brave souls have ventured into Phobos:
 59 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 4 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I picked up this game again and realized that rolling endless Marine Survivalists wasn't getting me anywhere. So, I decided to try my friends' favorite build that isn't Fireangel, which is Entrenchment. As it turns out, I forgot I even had a lava element...because I didn't need it...because invincibility globes. That's generally how this run went.

Not pictured: my Fireangel win, my AoMC Entrenchment win, my AoMC Entrenchment YASD where I found a minigun and plasma rifle on Deimos Lab and then let myself get killed by an arachnotron.

19
Releases / Re: MOCKRL: CYBERMDEON MADDNES!1!!!11
« on: August 24, 2014, 00:02 »
y es. ters of joy.

i wil fix bugs soner or latre. mayb mak anoter levl 2!

20
Releases / Re: MOCKRL: CYBERMDEON MADDNES!1!!!11
« on: August 23, 2014, 19:22 »
u brought a tear 2 my aye u 2. i no i hav 2 fix da bugs, and i still lik DOOMMRL but id ont pl it muhc thes daze. i didnt test da end cuz i culdnt beet teh level myslef. i will fox da bugs 1 day, rest asurrde

21
Requests For Features / Re: Gameplay and Background Ideas
« on: August 06, 2014, 21:48 »
I like the lighting system better than the sanity system, FWIW.

22
General Discussion / Re: Design Rant : Inventory
« on: August 06, 2014, 21:39 »
I'm liking these ideas. I do agree there should be pouches, webbing and weapons separate from a backpack slot. I also like the idea of large ammo packs the player can wear on their back for certain weapons, but this would interfere with a backpack. The player could use a utility belt/webbing/fanny pack looted from the civilian dorms with, say, an energy backpack, but with less carrying capacity.

On an unrelated note, has anyone thought about whether there will be food in this game? Ration packs and so forth? Space marines gotta eat too.

23
Requests For Features / Re: Gameplay and Background Ideas
« on: April 01, 2014, 03:20 »
I support the inclusion of rifles. Can't have a game like this without some sort of Alien-esque Pulse Rifle. The DOOM 3 Plasma Rifle was also really cool; I think that could serve as at least an aesthetic inspiration.

A sanity system sounds good, but given that Kornel wanted the game to have a fast pace, it might get in the way of that. I think I'd support a streamlined version, though.

24
General Discussion / Re: Design Rant : Inventory
« on: January 27, 2014, 23:58 »
That's what I'm thinking. I'd be fine with DOOM-esque limited ammo counters if it meant a more streamlined game. 'Course, I'd be fine with traditional ammo-in-inventory too even if it's mostly in ammo boxes, but that's probably not gonna happen.

25
General Discussion / Re: Design Rant : Inventory
« on: January 27, 2014, 09:25 »
I'd be fine with autosort so long as it's a togglable optional feature.

Is this game going to be on Steam Greenlight? I would absolutely LOVE that.

26
General Discussion / Re: Design Rant : Inventory
« on: January 26, 2014, 20:58 »
You think we could get combat webbing in this game in any shape or form? Either as the initial ammo containers or a bonus item that lets you reload faster?

Automatic inventory sorting could be an optional feature.

I'm fine with ammo boxes, so long as we can find ammo that's not in boxes we can put in the boxes.

I'd be fine with items being destroyed after a certain amount of time they've been out of the player's sight (or not on the game screen). Given that players will have the ability to backtrack and possibly explore the Jovian moon base(s) in a non-linear fashion (I may be wrong on the last part) a part of me still wants to be able to make little stashes of my own. Maybe we can put items in containers? This might solve the problem of opening a container or looting a corpse before the player is fully capable of processing and sorting the items, because the player could just leave them there until they need them.

I can get if Kornel wants to make the game 'feel' a certain way, but players will probably backtrack for items on killed enemies/in containers anyway, especially if we can put items in containers.

Oh, yes - can we get an ETA on the Kickstarter at all?

27
Requests For Features / Re: Gameplay and Background Ideas
« on: January 26, 2014, 20:28 »
I second the inclusion of Hitler and Stalin in DOOMRL.

28
Requests For Features / Re: Gameplay and Background Ideas
« on: December 22, 2013, 16:29 »
^ That idea sounds good.

I'd also like to see some form of maintenance/ventilation system we can try and scurry around in. Keyword being 'try'.

29
Requests For Features / Re: Gameplay and Background Ideas
« on: December 10, 2013, 20:28 »
http://deadendsolutions.wordpress.com/doom-fiction/

Excellent fan-fiction novellas. I am posting them here because I feel they could act as sources of inspiration, with some of the stuff in them...that, and they're great reads.

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