Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Potman on April 13, 2011, 12:42

Title: Infinite Arena
Post by: Potman on April 13, 2011, 12:42
Fighting through three rounds is enough to have been considered beating the challenge, will grant the same rewards it used to, and is still all that is needed for the Arena Master to show up personally in the Chained Court. But why stop there? Surely the devil would not let someone go from his colosseum of blood so easily, not when the crowds demand more entertainment? Would he not much rather tempt the mortal warrior that has so skillfully slaughtered his demons, flatter his might and see if he could keep him for one more round... and another... and another...

Getting tired yet? Yes, you must be, after all this destruction, but certainly such a mighty marine could handle one more round! Each round brings out more and more enemies, each deadlier than before - up to and including arch-viles, which will obviously raise all the deceased gladiators from the rounds before! The player can quit any time he wants - and be ridiculed out of the arena by the jeering crowds - given rewards based on how many rounds he endured, including rare weapons and possibly even uniques if he withstands the horde long enough.

How about one more before you go?
Title: Re: Infinite Arena
Post by: yaflhdztioxo on April 13, 2011, 14:15
'Infinite Arena' maps have been a staple of sandbox modding ever since the sandbox came out.  From this we have learned a few things:

* Viles suck, especially if corpses aren't cleared every round (and they are still boring mood killers otherwise)
* 25 rounds is more-or-less the upper limit for how long the arena can stay fresh and exciting.
* Too many monster drops, especially from formers, fills up the floor, expanding inventory management to the whole damn level
* The crowd jeering gets really old after a while and interferes with useful messages

From an in-game perspective it would simply wreck balance.  You can't let someone have that sort of experience and equipment game that early on.  Better to leave that to one-off mods.
Title: Re: Infinite Arena
Post by: ParaSait on April 13, 2011, 17:41
a mod like this elarady exists, its called skyulltagrl
but its really too easy

ph and sorry for the typos, i am drunjk.
Title: Re: Infinite Arena
Post by: yaflhdztioxo on April 13, 2011, 18:57
Too easy?  I can't beat it on the hardest difficulty without exploit abuse...
Title: Re: Infinite Arena
Post by: Potman on April 14, 2011, 03:11
Being a very common kind of DoomRL player, I usually have trouble even with the standard Hell's Arena. More often than not, even if I would manage to clear the three rounds, I would not survive the fourth.

The first two or three levels you get to clear before Hell's Arena typically won't arm you with too much stuff to deal with this challenge. If you can manage to get through into the more powerful rewards, you're probably so skilled that you would never have needed them to begin with.
Title: Re: Infinite Arena
Post by: Shoop da Whoop on April 15, 2011, 08:37
Proposition for Long Arena: the longer you stay, the lover you'll quit in result. For example, after waves 1-3 - next level, 4 - skip one level, 5 - skip two of them, etc.
Title: Re: Infinite Arena
Post by: raekuul on April 15, 2011, 08:47
Would need to cap it at 5, then; would you really want to miss out on the Chained Court after doing the Arena on AoB?
Title: Re: Infinite Arena
Post by: Deathwind on April 15, 2011, 15:26
Can we get an infinite arena as a separate challenge mode available from the menu?
Title: Re: Infinite Arena
Post by: darksergio on April 29, 2011, 11:19
Can we get an infinite arena as a separate challenge mode available from the menu?
I second that
Title: Re: Infinite Arena
Post by: Tuomari Jim on April 29, 2011, 14:44
Can we get an infinite arena as a separate challenge mode available from the menu?

I second that

Thirded.