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Messages - khiijol

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Bug Reports / shotgun focus mode not working?
« on: August 24, 2021, 15:43 »
got a shotgun AMP that should convert aim bonus to crit chance, but shotgun (av auto-shotgun) seems unaffected - seed U3742

Announcements / Re: Jupiter Hell 1.0.0 - Full Release!
« on: August 11, 2021, 13:31 »
1.0 looks awesome, congratulations to the team for a job very well done

Bug Reports / part of floor inaccessible in europa
« on: April 18, 2021, 10:12 »
europa L5, S481, U difficulty - 8 monsters left, terminal says there is a vault, but no way to access it

Bug Reports / Re: europa ruins issues
« on: March 04, 2021, 14:42 »
i should say im on a lower end pc and have to turn settings down to 720 for levels to run normally around 20 fps - europa ruins 1 was dropping to like 6 or 7 fps, and was severely lagging with keystrokes

Bug Reports / europa ruins issues
« on: March 04, 2021, 13:58 »
U difficulty, 0.9.7b, seed 6303, massive performance drops on europa ruins 1, to the point where the game becomes borderline unplayable, and on europa ruins 2, inaccessible room with enemies in it was generated

nice run, i love the tech pistol build too, really have to play around with scout more especially now ti seems like it had its traits overhauled

interesting, i'll have to try out this build, was mostly spinning my wheels with the 0.9.4 marine going for this. extra kudos for taking on valhalla on melee

Post Mortem / [0.9.5a|UV|Te|YAVP] uv wizard win
« on: November 24, 2020, 18:23 »
Spoiler (click to show/hide)

this build is a lot of fun especially when it gets going with the poison cloud. are you limited to three bots following you per level?

i guess i forgot to gib a ravager... collecting all the goodies and running to the exit as fast as possible to have a respawned one appear right in my face and blast me before i get to react.... whoops

Spoiler (click to show/hide)

General Discussion / Re: run-wait?
« on: October 12, 2020, 06:56 »
right - JH demands a more active playstyle, though camping is still useful in certain situations (melee builds, areas with fiends/reavers, the hunt). lack of gift dropping also makes camping less useful than in DRL

incredible run, i have yet to complete this challenge on any difficulty

my N! mortems also had the same issues you've mentioned

Bug Reports / Re: part of level in mimir inaccessible
« on: October 08, 2020, 11:39 »
this somehow gave me full kills anyways... i did the calsec shutdown before all the sentries in the trap got triggered, maybe thats way?

Spoiler (click to show/hide)

Bug Reports / part of level in mimir inaccessible
« on: October 07, 2020, 18:22 »
AoSh H difficulty seed 7328 - mimir l1 - looks like there is an area in the upper right hand corner that spawned thats totally inaccessible from the rest of the level that has three monsters in it which appear on the minimap

very nice run, those exalted reavers are run killers in standard difficulty too, i always underestimate how hard they can hit

Post Mortem / Re: [0.9.3b|N!|AoMr|Te|YAVP] Anomaly Diamond
« on: October 05, 2020, 07:51 »
thanks! this one was a little RNG dependent but the challenge comes early enough where its not too bad to go at it multiple times

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