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16
Discussion / Re: No Max Carnage on Phobos Arena?
« on: October 30, 2009, 07:22 »
Did he miss or did you dodge? If he missed then that is indeed odd for an AoMC game. If you dodged, though then that may just be normal. I have found dodging to be extremely effective against Cybie.
17
Nightmare! / Re: [N!|42%|AoH|YAVP] My first Nightmare Win
« on: October 30, 2009, 07:19 »
Wow! That is an amazing win! I don't think I would have the guts to wear Necroarmor when facing Cybie. I see it took you down to 1 point of health. You are one lucky, lucky guy. :D
18
Nightmare! / [N!|72%|AoMr|YAVP] Nightmare win #2 comes quickly!
« on: October 29, 2009, 18:50 »--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------
Styro, level 13 Hell Baron Lt. Colonel, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 84863 turns and scored 528868 points.
He played for 2 hours and 56 seconds.
He opposed the Nightmare!
He killed 870 out of 1199 hellspawn. (72%)
He was an Angel of Marksmanship!
-- Awards ----------------------------------------------------
Grammaton Cleric Cross
UAC Star (bronze cluster)
Aurora Medallion
Marksman Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#...........###............................................
#...........###............###.............................
#...........###............###.............................
#..........................###.....###..###................
#...................###............#>#..###................
#...................###............###..###....###.........
#.....X......|}.....###........................###.........
#.............|................................###.........
#......................................................###.
#...............................###....................###.
#....###..................###...###....###.....###.....###.
#....###..................###...###....###.....###.........
#....###..................###..........###.....###.........
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 84/60 Experience 76104/13
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 1)
Hellrunner (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 2)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Gun Kata (Level 1)
SoG->SoG->DG->SoG->EE->EE->Int->Int->HR->HR->DM->MGK->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (200%) (B)
[b] [ Weapon ] modified pistol (2d5) [6/6] (P1)
[c] [ Boots ] modified protective boots [2/2] (100%) (A)
[d] [ Prepared ] Grammaton Cleric Beretta (1d8)x3 [18/18]
-- Inventory -------------------------------------------------
[a] modified blue armor [2/2] (200%) (B)
[b] 10mm ammo (x36)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] 10mm ammo (x100)
[m] small med-pack
[n] small med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] envirosuit pack
-- Kills -----------------------------------------------------
97 former humans
142 former sergeants
50 former captains
171 imps
67 demons
107 lost souls
47 cacodemons
37 barons of hell
1 Cyberdemon
42 hell knights
48 arachnotrons
21 former commandos
11 pain elementals
8 arch-viles
8 mancubi
13 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena before it got too hot.
On level 5 he stormed the Chained Court.
On level 9 he found the Grammaton Cleric Beretta!
On level 13 he found the Sniper Weapon Pack!
On level 13 he ventured into the Halls of Carnage.
On level 14 he found the Necroarmor!
On level 19 he found the Gothic Armor!
On level 20 he found the Railgun!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon.
Fire -- Choose target...
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The
Cyberdemon reloads his rocket launcher.
The Cyberdemon fires! You dodge!
You dualreload your guns! The Cyberdemon reloads his rocket launcher. The
Cyberdemon fires! You are hit!
Fire -- Choose target...
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon.
Fire -- Choose target...
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
Cyberdemon dies. Congratulations! You defeated the Cyberdemon! Press
-- General ---------------------------------------------------
Before him 131 brave souls have ventured into Phobos:
110 of those were killed.
1 of those was killed by something unknown.
2 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 15 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
13 killed the bastard and survived.
1 showed that it can outsmart hell itself.
--------------------------------------------------------------
Well, after my AoMC N! win I was eager to finish my AoMr run (since AoMr is my favorite way to play). It only took me a half-dozen more tries.
For me, the key was that after maxing SoaG and DG I went for EE and then Int. After that I went for MGK and then Iro at the end. Usually I would take Iro early on to try to increase my survivability, but I that just delayed me getting the other stuff I needed.
I also focused on carrying lots of ammo. I know the general rule is that if you run out of ammo on a nightmare run you are doing it wrong, but I have frequently run into problems because I was hoarding too much armor, phase devices, and med-packs. This time I carried almost only ammo, with only 1 backup armor, 1 PD (homing if I had one) and a few med-packs. At the end I was running low on ammo again, so since I had the space I added a couple small med-packs that I found on the last level before Cybie. But I also found an Inv globe and used my Homing Phase Device so the entire last battle was won while Inv. Always nice.
Near the end my only real fear was Arach caves, but there were only 4. Two I got lucky stair placement so I could bypass them without taking too much damage and the other two I started near the side so I could clear them without too much difficulty.
The big irony on this run was the uniques. I did manage to get the Grammaton Cleric Beretta which was a great help, especially since I found it relatively early. I kept it in x3 fire mode so I got the same 6 shots from it and my main pistol before needing to reload.
The other uniques were useless. It is particularly ironic that the only time I have ever found the Sniper Weapon Pack and the Railgun were during a AoMr run when I couldn't use them. I am always excited to see unique armor because I am hoping for the Onyx Armor, but these two were Gothic and Necro. I also found the Revenant's Launcher but didn't bother to go pick it up because it was surrounded by Viles and Arachs.
19
Nightmare! / Re: [N!|79%|AoMC|YAVP] Finally! My first Nightmare win!
« on: October 27, 2009, 18:38 »Entering Spider's Lair on Angel of Max Carnage? Wasn't that too big a risk?
Well, I found an invulnerability globe relatively near the entrance. I was able to clear almost all of them before it wore off. Without that it would have been fairly suicidal, especially on Nightmare where they keep coming back to life.
20
Nightmare! / [N!|79%|AoMC|YAVP] Finally! My first Nightmare win!
« on: October 27, 2009, 13:30 »--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------
Styro, level 15 Hell Baron Major, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 68345 turns and scored 677348 points.
He played for 2 hours, 13 minutes and 43 seconds.
He opposed the Nightmare!
He killed 1031 out of 1293 hellspawn. (79%)
He was an Angel of Max Carnage!
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Destroyer Gold Badge
Destroyer Platinum Badge
Arachno Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#......................###.................................
#......................###.................................
#......................###...###...........................
#..............###...........###...........................
#..............###...........###...........###.............
#........###...###..X..........||..........###.............
#........###..................|.}..........###.............
#........###..................###........................##
#........................##...###........................##
#........................###..###........................##
#....................................###...................
#....................................###...................
#................###.................###...###.............
#................###.......................#>#.............
#................###.......................###.............
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 83/80 Experience 105578/15
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Ironman (Level 3)
Finesse (Level 2)
Hellrunner (Level 2)
Son of a bitch (Level 3)
Dodgemaster (Level 1)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->Fin->Fin->TH->WK->MAc->Iro->HR->SoB->TH->Iro->HR->DM->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (158%) (AB)
[b] [ Weapon ] modified plasma rifle (1d7)x6 [40/40] (T1)
[c] [ Boots ] modified protective boots [2/2] (100%) (A)
[d] [ Prepared ] rocket launcher (6d6) [1/1]
-- Inventory -------------------------------------------------
[a] BFG 9000 (10d8) [100/100]
[b] Jackhammer (8d3)x3 [9/9]
[c] modified red armor [4/4] (100%) (A)
[d] red armor [4/4] (100%)
[e] red armor [4/4] (100%)
[f] shotgun shell (x50)
[g] rocket (x10)
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] homing phase device
[s] homing phase device
[t] homing phase device
[u] thermonuclear bomb
-- Kills -----------------------------------------------------
141 former humans
144 former sergeants
47 former captains
167 imps
115 demons
107 lost souls
48 cacodemons
56 barons of hell
1 Cyberdemon
38 hell knights
81 arachnotrons
14 former commandos
14 pain elementals
19 arch-viles
17 mancubi
22 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena before it got too hot.
On level 6 he stormed the Chained Court.
On level 12 he found the Jackhammer!
On level 12 he ventured into the Halls of Carnage.
On level 13 he witnessed the Wall.
Not knowing what to do, he left.
On level 19 he found the Minigun!
On level 19 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Chain fire (full) -- Choose target or abort...
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The missile
hits the Cyberdemon. The missile hits the Cyberdemon. The missile
hits the Cyberdemon. The missile hits the Cyberdemon.
Chain fire (full) -- Choose target or abort...
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The missile
hits the Cyberdemon. The missile hits the Cyberdemon. The missile
hits the Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon fires!
You are hit!
Fire -- Choose target...
You hear the scream of a freed soul! Congratulations! You defeated the
-- General ---------------------------------------------------
Before him 106 brave souls have ventured into Phobos:
87 of those were killed.
1 of those was killed by something unknown.
2 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 13 souls claim to have killed him...
12 killed the bastard and survived.
1 showed that it can outsmart hell itself.
--------------------------------------------------------------
Well, I had been trying a Marksmanship approach to Nightmare, but had not yet succeeded (15 tries). I managed to get 2 marines to dlvl 20, but most died before dlvl 4. I remembered that my normal AoMC run was relatively easy, so I decided to give N! AoMC a try and won on my second try.
Of course, Ammochain and AoMC were pretty much made for each other, so I went that route. Once I got Ammochain my worries were over since I could fill up my inventory with med-packs instead of ammo.
Everything except Cybie went down in one volley. And Cybie only got 2 or 3 shots off before he died.
21
Discussion / Re: Would it be considered cheating if I....
« on: October 26, 2009, 15:23 »
I wish that DoomRL, once you have cleared a level, would reveal all the terrain you have seen as if you had gotten a computer globe. Not reveal stuff you haven't seen, but just show what you had already seen so you do not have to wander around the level again to make sure you didn't forget something you wanted to pickup later.
So, no, I do not consider it cheating. I think it should be a feature. :)
So, no, I do not consider it cheating. I think it should be a feature. :)
22
Discussion / Re: Need a quick response
« on: October 26, 2009, 15:16 »
Since you already have ammochain, armor is your best option for Nano.
23
Nightmare! / Re: [N! | AoB | 63% | YASD] 0.99 Arena Diamond
« on: October 02, 2009, 13:11 »
Nice work!
So do the enemies not respawn in the Arena on Nightmare? Or do you have to have them all killed at the same time? How does it work?
So do the enemies not respawn in the Arena on Nightmare? Or do you have to have them all killed at the same time? How does it work?
24
Discussion / Re: Donation driven development
« on: April 09, 2009, 10:11 »
I am a professional software developer and I wouldn't mind helping out with finishing up DoomRL. I haven't done Pascal since I used Delphi around 1997, but it really is a pretty straight-forward language. And really most languages are relatively similar. I have done C, C++, Delphi, Powerbuilder, VB, ASP, Java, and now I work in C#. Moving from one language to another or back to an old one is not that big of a deal.
Of course most of us have full-time jobs or school or both, but if a few people each dedicate some spare time that is better than one person having to do all the work. Especially with how many projects you have going.
Of course most of us have full-time jobs or school or both, but if a few people each dedicate some spare time that is better than one person having to do all the work. Especially with how many projects you have going.
25
Nightmare! / [N!|AoMr|24|YASD] Aaaarrgghh! I almost did it!
« on: February 26, 2009, 13:05 »
I almost finally won a Nightmare game! And it was AoMr! *cries*
I made it all the way to dlvl 24 and then was generated on the other side of the map from the stairs. I searched the side I started on and didn't find them, so I started to make my way across but ended up surrounded by two AVs, two Mancubi, and three Arachnotrons. I burned through my 3 Large Med-packs really quickly and couldn't escape before they killed me.
I made it all the way to dlvl 24 and then was generated on the other side of the map from the stairs. I searched the side I started on and didn't find them, so I started to make my way across but ended up surrounded by two AVs, two Mancubi, and three Arachnotrons. I burned through my 3 Large Med-packs really quickly and couldn't escape before they killed me.
--------------------------------------------------------------
DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------
Styro, level 10 Hell Knight Colonel, killed by a mancubus
on level 24 of the Phobos base.
He survived 42995 turns and scored 305028 points.
He opposed the Nightmare!
He killed 536 out of 1030 hellspawn. (52%)
He was an Angel of Marksmanship!
-- Graveyard -------------------------------------------------
###########################################################
....+.........+...............X./.................+.......#
#####.........#.#######/#####.#V.A.###..#.#######.#.......#
....#......|..#.#0..............#%........0.....#.#0.......
....#.........#.#..............%M..AA......."...#.#.......#
....#.........+.#.......0.....#./|#.............#./.......#
+=###+####+#######+####/####/##.###=+=###+####+#######/####
.==......+....+.....".#.....;.../..0==............+........
=#=#######.|..#.......#....M....#.M==B............#########
==.......+....#.......+....;....#.B...............#......./
^=....^0.#....#.......#.........#########/#########......0#
.==0.....#....+.......#........./.M.......................#
+####+####+#######+####+####+#######+####/####/#######+####
...........AAA+....#.......#....+................0+.......#
......0......A#&..+#.......#....#.................#.......#
..==........A.#....+.......+..0.#.................#..[..../
..==..........#..[.#.......#....#....==...........#########
..===.........+....#.......#....+..===....0................
###################################===#####################
###########################################################
-- Statistics ------------------------------------------------
Health -2/60 Experience 49446/10
ToHit +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 1)
Finesse (Level 2)
Son of a gun (Level 3)
Reloader (Level 1)
Eagle Eye (Level 1)
Dualgunner (Level 1)
Whizkid (Level 1)
SoG->SoG->DG->SoG->Iro->EE->Rel->Fin->Fin->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] advanced pistol (2d7) [8/13] (D3R1S1M3)
[c] [ Boots ] protective boots [2/2] (100%)
[d] [ Prepared ] advanced pistol (2d5) [3/8] (D1M1)
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (65%)
[b] 10mm ammo (x88)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
-- Kills -----------------------------------------------------
66 former humans
62 former sergeants
33 former captains
107 imps
35 demons
31 lost souls
17 cacodemons
28 barons of hell
16 hell knights
15 arachnotrons
5 former commandos
4 pain elementals
9 arch-viles
5 mancubi
6 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 6 he stormed the Chained Court.
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 11 he ventured into the Halls of Carnage.
On level 24 he finally was killed by a mancubus.
-- Messages --------------------------------------------------
the arch-vile. The mancubus fires! Boom! Boom! You are hit! Your
blue armor is damaged! The arch-vile dies. You are hit! You are hit! You
are hit! You are hit! Your blue armor is damaged! Boom! You are hit!
You use a large med-pack. You feel fully healed. The arch-vile raises his
arms! You are engulfed in flames!
You start running!
The mancubus fires! You are hit! Your blue armor is completely
destroyed! The missile hits the arch-vile.
The arch-vile raises his arms! You are engulfed in flames!
You use a large med-pack. You feel fully healed. The arachnotron fires! You
are hit! You are hit! You are hit! You are hit! You are hit! You are
hit! The arachnotron fires! The missile hits the arch-vile. The missile
hits the arch-vile. The missile hits the arch-vile. The missile hits
the arch-vile. The missile hits the arch-vile. The missile hits the
arch-vile. The arch-vile hits you. The mancubus fires! Boom! The
-- General ---------------------------------------------------
Before him 365 brave souls have ventured into Phobos:
336 of those were killed.
8 of those were killed by something unknown.
And 6 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 15 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
12 killed the bastard and survived.
2 showed that it can outsmart hell itself.
--------------------------------------------------------------
26
Pre-0.9.9 / Re: [H|98%|YAVP] First win on hard for me - pistols!
« on: February 12, 2009, 08:39 »Damage mods make ammo usage more efficient.
This is very true. Even though damage per second is roughly equal, total damage before reload is definitely on the side of damage mods.
Generally you can kill most single opponents without having to reload at that point in the game, but if you find yourself surrounded by baddies then guns with damage mods probably are an advantage because you are giving out more pain per reload.
Speed Pistol SoG 3
6 shots * 8 avg dmg = 48 damage / clip
Damage Pistol SoG 3
6 shots * 11 avg dmg = 66 damage / clip
Against armored opponents it is 32 dmg/clip for Speed mods and 42 dmg/clip for Damage mods.
You can also make the argument that with speed you burn through more ammo, but in my experience it is pretty tough to run out of ammo. If you do it is probably because you are shooting blindly or you are hoarding too many med-packs.
27
Pre-0.9.9 / Re: [H|98%|YAVP] First win on hard for me - pistols!
« on: February 11, 2009, 10:40 »Whoa there styro, that's more than I really wanted. Nice to know, but more than I wanted.
Eh, I can't help myself. :)
So - DG Blaster + A.Pistol (S3) with Finesse 3, SoG 3 (That's CL 7 right here - we'll need reloader 3 to stand a chance, so CL 10)
This would be:
1.2*[0.5*(0.8*0.8*0.8)*(0.9*0.9*0.9) + 1.0*(0.8*0.8*0.8)*(0.9*0.9*0.9)*(0.9*0.9*0.9)]/2 = 0.2752330752 - somewhere between 4 shots per second and 3 shots per second, closer to 4. At this point, the reload time becomes prohibitive, which means we'd be sacrificing the almost essential Eagle eye and Cateye upgrades (CL 13 and 15, respectively) to maximize firing speed.
You are correct that the damage mod's advantage is less when dual-wielding.
Here are the numbers for dual-wielding the Advanced Pistol and a normal pistol for a character with SoG 3 and Fin 3.
Speed:
1.2*[0.5*(0.8*0.8*0.8)*(0.9*0.9*0.9) + 1.0*(0.8*0.8*0.8)*(0.9*0.9*0.9)*(0.9*0.9*0.9)]/2 = 0.2752330752
8 dmg / .275 sec = 29.1 dmg/sec (16 dmg / .275 sec = 58.1 dmg/sec against unarmored)
Damage:
1.2*[0.5*(0.8*0.8*0.8)*(0.9*0.9*0.9) + 1.0*(0.8*0.8*0.8)*(0.9*0.9*0.9)]/2 = 0.3359232
11 dmg / .336 sec = 32.7 dmg/sec (19 dmg / .373 sec = 56.6 dmg/sec against unarmored)
So when you are dual-wielding with full SoG and Fin, they are nearly identical with a slight edge for Damage mods vs armored opponents and a slight edge for Speed mods vs unarmored opponents.
Since pistol-wielders end up taking Dualgunner, in the end it really does not make much of a difference which type of mods you choose to apply.
At that point you are burning through your ammo every 1.5 - 2 seconds, so your reload time of 1.2 seconds is the limiting factor in DPS.
28
Pre-0.9.9 / Re: [H|98%|YAVP] First win on hard for me - pistols!
« on: February 10, 2009, 16:58 »
Marksmanship runs are my favorite way to play DoomRL, so this topic is very interesting to me.
Disclaimer: These numbers are all from the wiki, so they may or may not be correct. My guess is that they are at least mostly correct.
Average base pistol damage is 5 (2d4). Cyberdemon has an armor rating of 4. So if you have no damage mods or SoG ranks then half of the time your damage will be reduced to 1 and you will do an average damage of 1.625 per shot.
With 1 level of SoB, your average goes up to 2.25. 2 levels makes it 3.0625, and 3 levels makes it 4.
So each level of SoB makes a significant difference. Adding Damage Mods has an identical effect. And against enemies with less armor they would have an even greater effect.
Base fire time for a pistol is 1 sec.
SoG: firing time reduced 20%
Fin: firing time is reduced by 10%
Speed mod: firing time is reduced by 10%
Base * SoG 3
1 sec * (.8 * .8 * .8) = .512 sec
Base * SoG 3 * Fin 3
1 sec * (.8 * .8 * .8) * (.9 * .9 * .9) = .373 sec
Base * SoG 3 * Fin 3 * Speed Mod 3
1 sec * (.8 * .8 * .8) * (.9 * .9 * .9) * (.9 * .9 * .9) = .272 sec
If we use these numbers and combine them with the above, we can get some damage/sec information.
If we have a soldier with a pistol, SoG 3, and the option of adding either 3 damage mods or 3 speed mods to his pistol, what is his best option?
Base:
4 dmg / .512 sec = 7.8 dmg/sec (8 dmg / .512 sec = 15.6 dmg/sec against unarmored)
Damage option:
7 dmg / .512 sec = 13.672 dmg/sec (11 dmg / .512 sec = 21.48 dmg/sec against unarmored)
Speed option:
4 dmg / .373 sec = 10.7 dmg/sec (8 dmg / .373 sec = 21.45 dmg/sec against unarmored)
It looks like on average you are always better off using damage mods. Damage mods give you a significant advantage against armored opponents. As the enemy armor decreases, the advantage diminishes.
It would be a little trickier to determine whether speed mods or reload mods would be better for DPS, but my instinct is that the reload mod would be better. Since your speed is already up due to SoG, there is a point of diminishing returns with more speed mods. However, if you have not taken any Reloader traits then you get the full benefit from a reload mod. I would probably use a magazine mod over a reload, though.
My assumption is similar with accuracy mods. Since pistols start out so accurate already I don't know if they are worth using more than once.
Of course, this is assuming that you have your pick of which mods to apply. More often you just have to use what you get. But looking at the numbers, I think I will still take almost any mod over a speed mod when given the chance.
Minimum damage dealable is 1, so you probably are better off this way anyway.
Disclaimer: These numbers are all from the wiki, so they may or may not be correct. My guess is that they are at least mostly correct.
Average base pistol damage is 5 (2d4). Cyberdemon has an armor rating of 4. So if you have no damage mods or SoG ranks then half of the time your damage will be reduced to 1 and you will do an average damage of 1.625 per shot.
With 1 level of SoB, your average goes up to 2.25. 2 levels makes it 3.0625, and 3 levels makes it 4.
So each level of SoB makes a significant difference. Adding Damage Mods has an identical effect. And against enemies with less armor they would have an even greater effect.
Out of sheer curiosity, how fast can you shoot an Advanced Pistol (S4)?
Base fire time for a pistol is 1 sec.
SoG: firing time reduced 20%
Fin: firing time is reduced by 10%
Speed mod: firing time is reduced by 10%
Base * SoG 3
1 sec * (.8 * .8 * .8) = .512 sec
Base * SoG 3 * Fin 3
1 sec * (.8 * .8 * .8) * (.9 * .9 * .9) = .373 sec
Base * SoG 3 * Fin 3 * Speed Mod 3
1 sec * (.8 * .8 * .8) * (.9 * .9 * .9) * (.9 * .9 * .9) = .272 sec
If we use these numbers and combine them with the above, we can get some damage/sec information.
If we have a soldier with a pistol, SoG 3, and the option of adding either 3 damage mods or 3 speed mods to his pistol, what is his best option?
Base:
4 dmg / .512 sec = 7.8 dmg/sec (8 dmg / .512 sec = 15.6 dmg/sec against unarmored)
Damage option:
7 dmg / .512 sec = 13.672 dmg/sec (11 dmg / .512 sec = 21.48 dmg/sec against unarmored)
Speed option:
4 dmg / .373 sec = 10.7 dmg/sec (8 dmg / .373 sec = 21.45 dmg/sec against unarmored)
It looks like on average you are always better off using damage mods. Damage mods give you a significant advantage against armored opponents. As the enemy armor decreases, the advantage diminishes.
It would be a little trickier to determine whether speed mods or reload mods would be better for DPS, but my instinct is that the reload mod would be better. Since your speed is already up due to SoG, there is a point of diminishing returns with more speed mods. However, if you have not taken any Reloader traits then you get the full benefit from a reload mod. I would probably use a magazine mod over a reload, though.
My assumption is similar with accuracy mods. Since pistols start out so accurate already I don't know if they are worth using more than once.
Of course, this is assuming that you have your pick of which mods to apply. More often you just have to use what you get. But looking at the numbers, I think I will still take almost any mod over a speed mod when given the chance.
29
Pre-0.9.9 / Re: [H|98%|YAVP] First win on hard for me - pistols!
« on: February 10, 2009, 13:08 »
I am surprised to see so many speed mods on your pistols. I generally consider speed to be the weakest mod for weapons. Particularly for pistols since your speed is lowered so much by the pistol traits already.
Am I missing something? Or did you just not find anything better?
My preference for pistols is:
Damage
Magazine
Reload
Accuracy
Speed
Am I missing something? Or did you just not find anything better?
My preference for pistols is:
Damage
Magazine
Reload
Accuracy
Speed
30
Pre-0.9.9 / [H|100%|YAVP] Trying the new chaingun in Beta 1B
« on: February 06, 2009, 15:04 »--------------------------------------------------------------
DoomRL (v.0.9.8.11 BETA 1B) roguelike post-mortem character dump
--------------------------------------------------------------
Styro, level 11 Hell Knight Colonel, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 112934 turns and scored 154280 points.
He wasn't afraid to be hurt plenty.
He killed 579 out of 579 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 9 times.
// In order to avoid the bug where phase devices crash the beta, I saved whenever
// possible after phase devices started showing up. I never scummed my saves, but
// I did have to restore from crashes on 3 occasions because of the bug.
-- Graveyard -------------------------------------------------
###########################################################
#X.........................................................
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#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 55/70 Experience 53102/11
ToHit +4 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Ironman (Level 2)
Hellrunner (Level 1)
Tough as nails (Level 2)
Son of a bitch (Level 3)
Reloader (Level 1)
Eagle Eye (Level 2)
EE->EE->SoB->SoB->SoB->Iro->TaN->Iro->TaN->HR->Rel->
// Chaingun build from the very beginning.
-- Equipment -------------------------------------------------
[] [ Armor ] Malek's Armor [3/3] (61%)
[a] [ Weapon ] modified BFG 9000 (11d8) [8/100] (D1)
[b] [ Boots ] Phaseshift Boots [4/4] (100%)
[c] [ Prepared ] modified plasma rifle (1d9)x6 [40/40] (D1)
// Malek's armor is one of my favorite uniques. I was happy to find it so I could stop
// worring about keeping armors around. I did almost lose it when facing 5 Barons
// and an archvile (got down to 3%), but I got lucky and finished them off before
// they hit me again.
-- Inventory -------------------------------------------------
[a] modified chaingun (1d7)x4 [40/40] (D1)
// The chaingun was my main weapon for most of the game - probably until
// around level 20.
[b] modified BFG 9000 (10d8) [130/130] (M1)
// This extra BFG was just power cell storage (hence the increased magazine)
[c] Revenant's Launcher (6d6) [1/1]
[d] 10mm ammo (x45)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] rocket
[m] large med-pack
[n] large med-pack
[o] large med-pack
-- Kills -----------------------------------------------------
64 former humans
94 former sergeants
50 former captains
87 imps
52 demons
60 lost souls
25 cacodemons
36 barons of hell
1 Cyberdemon
16 hell knights
42 arachnotrons
6 former commandos
7 pain elementals
7 arch-viles
2 mancubi
5 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 9 he found Hell's Armory.
On level 9 he found the Revenant's Launcher!
On level 12 he ventured into the Halls of Carnage.
On level 13 he ventured into the Halls of Carnage.
// Hehe, yes TWO Halls of Carnage. I have also had two Chained Courts
// generated before in the Beta.
On level 17 he found the Phaseshift Boots!
On level 20 he found the Malek's Armor!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You don't have enough ammo to fire the BFG 9000!
You reload the BFG 9000 with power cell.
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon fires! You are hit!
Your Malek's Armor is damaged!
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon reloads his rocket
launcher.
You use a large med-pack. You feel fully healed.
You reload the BFG 9000 with power cell. The Cyberdemon fires! You are hit!
Your Malek's Armor is damaged! The Cyberdemon reloads his rocket
launcher.
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon dies. You feel
relatively safe now. Congratulations! You defeated the Cyberdemon!
-- General ---------------------------------------------------
Before him 372 brave souls have ventured into Phobos:
342 of those were killed.
8 of those were killed by something unknown.
And 6 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 16 souls claim to have killed him...
2 sacrificed itself for the good of mankind.
12 killed the bastard and survived.
2 showed that it can outsmart hell itself.
--------------------------------------------------------------
I wanted to try out the new rapid-fire mode on the chaingun. I must say it was very fun. I mainly used it on rooms filled with enemies, where it really helped to rip through them. This saved my bacon a couple times when I started in a room with a bunch of cacos and arachnotrons. It burns through ammo too quickly to use it all the time (particularly with the 40-round clip).
I only used rapid-fire with the plasma gun once or twice when facing Archviles and Barons. I tend to burn through power cells quickly anyway, and with the damage mod and SoB it wasn't really necessary most of the time. If it takes 2 or fewer bursts to kill your enemy then rapid-fire is less effective than normal mode because of the warm up time.
Edit: Fixed layout because there is no text wrap in the mortem.