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Topics - Benkyo

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Requests For Features / Less reliance on the wiki
« on: March 29, 2012, 06:51 »
DoomRL has always had a tendency to obscure information that forces players to look online for answers. Once someone looks at a wiki for essential information it's hard to resist looking at spoilers too.

First there were hidden trait prerequisites, thankfully those are now open.

Now there are hidden assembly patterns, which every player of DoomRL has consulted the wiki to find out.

There's also quite a bit of confusing or hidden information that I think new players could benefit from such as: Accuracy drop-off rates for distance and darkness. Shotgun splash area, with '+0 accuracy' and descriptions for items with hidden abilities, especially really hidden info like which things are moddable and by who.

I'd like to see a version of DoomRL that doesn't obscure essential information. Failing this, at least give the player access to the information they've unlocked. A key to view 'known assemblies' during play would be a step in the right direction, showing all assembly paths (not necessarily what they make) from the beginning would be nice too. % chance to hit a given targeted creature would be nice, or at least a % chance to hit at maximum visual range in addition to point-blank. Shotgun splash area shown as highlighted squares, perhaps colour-coded for damage drop-off would be nice too. Beefing up item descriptions would be very easy to do.

Unfortunately I suspect that most, if not all, of the hidden information in DoomRL is the result of design choice and is 'working as intended'. I can only hope that decision gets overturned eventually...


Sorry for the long whinge, and of course thanks to everyone involved in making this fantastic game!

2
Requests For Features / Inventory management
« on: March 10, 2012, 13:28 »
So I posted this complaint elsewhere but having come up with a better solution I thought I'd create this thread.

Currently, equipping a new item with a full inventory is a 6 or 7 step process (I thought it was 5, then I realised moving counts too)

How about adding some extra functionality to dropping? If you drop an item from any equipment or inventory slot, IF there's an item on the ground at your feet that item will replace the dropped item in the slot just freed up IF the item is of the appropriate type.

So, to take a common example in AoLT: you have green armour equipped and a full inventory. You are standing over blue armour. You go to your equipment screen, select the green armour, it tells you you have no room in your inventory, do you want to EXCHANGE items? You say yes and hey presto, you equip blue armour, the green is at your feet and no inventory shuffling was required.

This could work for the drop key too.

This would be so much simpler than the current process:

1) Drop an item you want to keep
2) Move over the blue armour
3) Pick up the blue armour
4) Equip the blue armour
5) Drop the green armour
6) Move over item left at (1)
7) Pick up the item

So, that's my no.1 request for DoomRL.

The other that comes to mind is related to the new graphical mode. How about two fast scroll keys to view the level? Using the mouse takes quite a long time, especially on a touchpad.

Cheers!

3
Requests For Features / DS Lite port
« on: August 27, 2008, 16:53 »
Apologies if this has already been requested before, but I couldn't find anything when searching.

Anyone who has ever played Nethack on the DS (http://frodo.dyn.gno.org/~brettk/NetHackDS) has seen how RogueLikes can be successfully ported, and no doubt how many other attempts can fail dismally (there are no Crawl variants out there worth touching, AFAIK)

I would LOVE to see a fully touch-screen functional DoomRL on the DS, and would happily contribute money to such a project! I guess it's either that or wait patiently for the source, which can't come soon enough...

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