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Topics - Papachabre

Pages: [1]
1
Bug Reports / Instructions need updated.
« on: April 01, 2008, 20:02 »
Sorry if it's already been said but the in-game instructions still mention the aggressive/coward tactic system.  That might confuse new players (like me if I would have read it before I started playing =).

2
Pre-0.9.9 / [M|AoB|64%|YAND] Useless uniques!
« on: March 30, 2008, 14:24 »
I rarely find uniques/advanced weapons that I can use.  If I'm playing AoM I'll find a butcher's cleaver =/.  Here I played an AoB game and I found an advanced chaingun and an Assault Shotgun, plus the weapon I died next to was unique too.  Not complaining though - I made it past lvl 15 which was my goal.

--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Olaf, level 5 Demon Lieutenant, killed by a arch-vile
 on level 16 of the Phobos base.
 He survived 43485 turns and scored 28030 points.
 He didn't like it too rough.

 He killed 198 out of 308 hellspawn. (64%)
 He was an Angel of Berserk!

 He stormed the Chained Court.
-- Graveyard -------------------------------------------------

  ###########################################################
  .......=====......>........................................
  ....0...=.=...==......===...O..............................
  .......===....===.####=#=+#####^..........hh.h.....==......
  ........=.....=..==....=......#...........########===###...
  ..................#..0.=......#........hh.#.......=....#...
  .............\....#...........#.......c...#............#...
  ..................#...........#..#####.B..#............#...
  ......;...........#=..........#..#...#....#........^...#...
  #######....i......===.........#..#...#......0..........#...
  ......#....0......==..s.......#..#...#h................#...
  ......#...........#...0.......#..#...#..../...0........#.c.
  ......#.#####.....#...c...s...#..#...#....#............#...
  ......#.#...#.....#...........#.0#.../....#............#...
  ###+###.#...#.....#############..#...#....#............#>..
  ........###+#....................#####....#............#...
  ...............................0.....V....##############...
  .......................}............|......\...............
  .0......^....................}X............................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -13/50   Experience 10446/5
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

    Hellrunner     (Level 1)
    Brute          (Level 2)
    Berserker      (Level 2)

  Bru->HR->Bru->Ber->Ber->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [2/4] (28%)
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   steel boots [2/2] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] advanced chaingun (1d6)x5 [50/50]
    [b] Assault Shotgun (6d4) [6/6]
    [c] green armor [1/1] (100%)
    [d] green armor [1/1] (84%)
    [e] green armor [0/1] (36%)
    [f] green armor [1/1] (100%)
    [g] green armor [0/1] (46%)
    [h] green armor [1/1] (86%)
    [i] green armor [1/1] (100%)
    [j] blue armor [1/2] (38%)
    [k] combat knife (2d5)
    [l] weapon reload mod
    [m] boots durability mod
    [n] steel boots [2/2] (100%)

-- Kills -----------------------------------------------------

    67 former humans
    34 former sergeants
    15 former captains
    17 imps
    18 demons
    10 lost souls
    15 cacodemons
    1 baron of hell
    1 hell knight
    3 former commandos
    2 pain elementals

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he found the Assault Shotgun!
  On level 6 he stormed the Chained Court.
  On level 16 he finally was killed by a arch-vile.

-- Messages --------------------------------------------------

 flames!
 The arch-vile raises his arms! You are engulfed in flames!
 You use a large med-pack. You feel fully healed. The arch-vile raises his
 arms! You are engulfed in flames! The former human fires! You are hit!
 The former human fires! You are hit! The arch-vile raises his arms! The
 demon suddenly rises from the dead!
 You hit the arch-vile. The arch-vile hits you. The former human fires! The
 missile hits the former human.
 You hit the arch-vile. The arch-vile hits you. The arch-vile hits you. The
 former human fires! Boom! The former human fires! You are hit! The
 baron of hell hits you.
 You use a phase device. You feel yanked in an non-existing direction!
 The arch-vile raises his arms! You are engulfed in flames! Your red armor
 is damaged!
 The arch-vile raises his arms! You are engulfed in flames! You die!...

-- General ---------------------------------------------------

 Before him 91 brave souls have ventured into Phobos:
 80 of those were killed.
 5 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 4 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.

--------------------------------------------------------------

3
Requests For Features / Rewarding persistent players.
« on: March 30, 2008, 08:09 »
I really like the badges/medals idea.  It would certainly give people a reason to keep playing.  But what about rewarding persistent players with something they can use like an increased chance to find uniques or (even better) a wider available selection of uniques when they achieve higher ranks and/or certain badges?  In other words maybe certain uniques could be "unlocked" by playing the game more and more.

Also, this could be a bit more of a long shot, but how about adding a type of currency that you could use to purchase items or additional traits at the start of the game and you accumulate it by playing the game over and over?  The currency you earn in each game could be based on your score or your achievements in the game.  For example, maybe clearing out certain special levels result in extra earned currency.  I think this would increase replayability for those who like the game but are bad at it (me) because the more you play the better your chance of winning.  Of course, in order not to tip the balance too favorably toward the player, care would need to be taken so that the benefits are not compounded or perpetual, but rather they could be utilized every now and again.

Just tossing it up there to see if it sticks.  Any comments?

4
The last level of the game is supposed to have (without risking revealing any spoilers) a boss, correct?  I just reached the final level for the first time and I didn't see him.  I walked around the room a couple of times, and I could hear him but I didn't see him.  So I blew up every green-walled box in the level and still didn't see him.  Then I shot the red-walled box a few times with a BFG and I heard what I thought was a pain noise.  I ended up winning the game by (again, without spoiling) sacrificing myself.  Is it possible that he was spawned within these indestructible walls?  This may be a glitch that should probably be fixed in a future release.

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