Chaosforge Forum

  • April 16, 2024, 13:27
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - HexaDoken

Pages: [1] 2 3 ... 17
1
Discussion / Re: Quick questions thread!
« on: June 24, 2013, 03:51 »
How much HP armors have?

In other words, how much effective damage you have to take for your armor to go down from 100% to 0%?

Almost all armors that are not indestructible have a durability rating of 100%, with rare exceptions like Fireshield, Tower Armor and Gothic Armor.. Does that mean that all destructible armors aside the aforementioned three effectively have identical durability?

2
Play-By-Forum / Re: If I were to try to PBF a boardgame...
« on: May 23, 2013, 01:21 »
Though that's an impressive app for just a couple of days of work. C#?

Oh come on it's not like it's hard or something. Especially considering the Visual Studio IDE does like 80% of work for you. Plus, I made the whole grid drawing system aeons ago for an other project of mine, so I just recycled it here.

And yeah, C# indeed.

I thought I'd let you know that I'm pulling out for the time being. I have a lot of stuff on my hands, and an umpteen page manual makes the treshold too high to just jump in right now. I will be keeping an eye on this, though, the idea is very interesting.

S'alright. I'm good at waiting, so I guess I'll be doing exactly that for now.

3
Play-By-Forum / Re: If I were to try to PBF a boardgame...
« on: May 20, 2013, 12:32 »
did you just register on forums with the sole purpose of telling me that
Well too late. Because I made this:
Spoiler (click to show/hide)

Opinions?


4
Play-By-Forum / Re: If I were to try to PBF a boardgame...
« on: May 19, 2013, 02:39 »
Also, ASCII was too hard for me to handle, so instead we will be using screenshots. I've already cooked up a basic image editor for that purpose.

Programming a grid-based image editor from scratch for me is way easier than doing things in ASCII.

Something must be wrong with me.

5
Play-By-Forum / Re: If I were to try to PBF a boardgame...
« on: May 18, 2013, 02:35 »
Come on, my friend read through it all within just an hour! It's not THAT bad!

But yeah. The textfile with this is 33,1 KB large, meaning that there is slightly more than 30,000 symbols in all this. Have fun.

Though the only part which you REALLY have to like, memorize by heart, is the monster table. Everything else deserves only a minor glance, and everything you don't remember can be caught up on the go. Most of text exists there solely for the reason of me having something to counter the "you're making rules up!" claims which seem to pursue me about all the time.

6
Play-By-Forum / Re: If I were to try to PBF a boardgame...
« on: May 18, 2013, 01:23 »
Well, this took MUCH more time than I thought it would. Goddamn internet instability and real-life problems.

The "rulebook" is complete. Note that it isn't exactly a small read. It's on the first post.

So well, what now? Now you ask question. If you don't have questions, you signify if you're going to participate or not.

And what I'm doing? I'm drawing a map, that's what. Also, after that, I'll be making a short battle between myself and... myself. It will sow you the basics of the rules and tell you how the turn format should be theoretically handled. I hope.

7
Play-By-Forum / Re: If I were to try to PBF a boardgame...
« on: May 13, 2013, 11:12 »
Well if you like chess you will probably like this too!.. probably.

Anywho, I've forcefully dragged politely invited a certain friend of mine to this game. I'm not sure if he is going to register on forums, but anyway, that means we have four potential players - me, LuckyDee, Klear, and that mysterious friend guy. This means we can try a 2 vs 2 teamgame, rather than just a FFA. Opinions on that.

Also, it seems that it wasn't obvious enough for somebody, so I'm making it clear. I will be participating in the game both as a GM of sorts and as a player. I guess that's okay since there isn't much advantage I can get, at least without it becoming blatantly obvious that I'm cheating.

Aside from the game being FFA or Teams, there are two more discussion topics brought up.

First: the way of communication with players. More specifically, how the battlefield will be drawn. I thought I would just spam MSPainted images all over the place... but then it hit me. This is a damn roguelike forum. Why not use ASCII?

The thing is that images are obviously much more informative than ASCII. However, on the other hand, ASCII is much easier, allowing me to update faster and reduce the chance of me losing motivation.

Second: I'm debating whether I should include the exact inner formulas in the rulebook. Hiding the formulas from the players has one upside and one downside.

The upside: I find the gameplay more interesting when you dont know exactly stuff like how much damage that attack deals. I find it better when you just have to use faith. And since the random has a large impact on the formulas, it doesn't really give me that much of advantage, since even if I try to use the knowledge to predict everything, that blasted random miss chance will screw my shit up.

The downside: this impacts communication. If I hide the formulas from the public, I will have to resolve every friggin turn myself. While I totally can do that, this has a negative effect of players being unable to see the result of their immediate actions. If I make formulas public, players can roll damage and other stuff on the fly, to see what exactly happened right away.

So, your thoughts?


Also, I should probably notice that this game won't be quick. I haven't exactly counted, but I'm pretty sure previous games have taken a hundred or more turns - and since this is a forum game, I won't be surprised if a single round will suddenly take weeks. Though it might just end in one day... but yeah, be prepared for a long game.

The rulebook is still under construction. The progress is there - it is now more than an empty .txt file - but still not done.

8
Play-By-Forum / Re: If I were to try to PBF a boardgame...
« on: May 12, 2013, 06:49 »
You'll probably like it if you have ever enjoyed playing a turn based strategy (video)game. It's about using your limited resources in a right way, positioning your soldiers in locations that play to their strengths, disallow the enemy to position himself in locations that play to their strengths, surround him, cut off escape routes, etc. etc. etc.

So that's two players(with me being first). That's already enough to start, but I'll do that some time later, seeing as how the game doesn't really accept late-joiners and I still need to write a "rulebook".

9
Play-By-Forum / Re: If I were to try to PBF a boardgame...
« on: May 12, 2013, 02:49 »
The full story: a bunch of guys in a spheric battleground floating in vacuum decided to kill each other. Simple as that.

If you ever have played ZDoom Wars mod for newschool Doom, then you mostly know what you'll be expecting. If not...

Basically, there is a battlefield - more complex than just a large square, with corridors, rooms, teleporters, toxic sludge, stuff. The players are located there. The goal of each player is to completely obliterate every other enemy player. There may be teams, or not. Depends on amount of players and their decision.

From the start of the game, each player has only one unit - the Summoner Unit. Theese are  huge bulletsponges, but cannot directly attack. Instead, they receive Mana Points at a constant rate. They can expend MP on summoning monsters - monsters which can directly attack and are directly controlled by the player who summoned them. The goal of the game is to use the monsters you have summoned to defeat the monsters of your opponent, while keeping an eye on your fairly vulnerable Summoner. The death of your Summoner usually marks the end of the game, since he cannot revive, and without him, bringing reinforcements to the battle is impossible. Though the actual loss condition is "lose every unit you can control", so a victory is possible even after your Summoner has died, though this never actually happened.

So yeah. Less boring and less balanced chess. As you can see, there will be a fair amount of strategy involved. Those who want a plot will receive nothing because we will purely operate with faceless mooks.

10
Play-By-Forum / If I were to try to PBF a boardgame...
« on: May 12, 2013, 02:26 »
Hi. Long time no see. I was kinda absent for a while, and I see I've missed a lot.

So, if I were to try to PBF a boardgame here, would anybody actually play that? You know, not those make-believe games which have flooded this entire forum, but rather those boardgames where you constantly roll dice and move figures around? Like snakes and ladders except much more complicated?

Preceding the question "what boardgame?" -  a one you never heard about, because it's of my own creation. All I can say that it's based on Doom the Boardgame(although the basic idea of the game has changed a LOT), and it is somewhat like chess, except much less boring and much more imbalanced.

So if anybody shows interest in playing a boardgame over a forum, I'll post the rules of it. There is no hard limit on amount of players, though the maximum amount I have attempted is 3 and I have no idea how well it will work with more.

EDIT:

EDIT EDIT: okay fixed the formatting a bit, holy mackerel its painful.

11
Play-By-Forum / Re: All Outta Bubblegum
« on: December 29, 2012, 23:09 »
"Damit, you." - Khran mumbles very silently, too silent for anyone to hear.

He takes two more bottles, stands up quickly and throws one at where the alien stood. It takes him a second to realise that the bastard is already quite out of cold.

"Eh... okay." - Khran opens the other bottle he has, and drinks it.

"Bleh... alright people, the guy over here tells we have an extra exit right over there!" - he points to the barman with one hand, and to the DJ booth with another, still holding the bottle of whatever. - "Unless you are keen on fighting guys with chinaguns, I suggest we go there."

Khran then jumps over the table and stands in the middle of the room, looking at the survivors of the slaughter.

12
Play-By-Forum / Re: All Outta Bubblegum
« on: December 28, 2012, 23:36 »
"Alright, plan time. Something tells me that we won't defeat theese aliens with just throwing bottles."

Right as Khran finished saying that, he suddenly stood up, took whatever bottle was nearby, and threw it against the alien. He ducked back without seeing the results of the throw.

"Right, as I was saying, we will need guns, and lots of them. Like the one you have here" - he points at the shotgun the barman is holding. - "Listen, boy, if you're not going to shoot it yourself, better give it to the ones who can actually shoot it." - now Khran points at himself. - "Or AT LEAST tell us where can we find more guns? Shouldn't people leave weapons at the front door? Should be quite a bunch of them there."

13
Play-By-Forum / Re: All Outta Bubblegum
« on: December 27, 2012, 21:03 »
Noticing people suddenly rushing down the stairs, Khran immediately leaned to a wall to avoid getting knocked down.

"Ara ara, thi-"

Whatever he wanted to say is interrupted by the sounds of the gunfire from below. He turns back, and, seemingly on autopilot, walks down and looks at the aliens, standing still.

"Ara ara, this totally stopped being fun."

Coming back to his senses, Khran climbed on some random guy passing buy, and while shouting "Sorry!", jumped towards the table. He then ducked behind it.

"Yo!" - he said to Johnny. It was hard to guess if the guy ever cared about the aliens and chaos.

14
Play-By-Forum / Re: All Outta Bubblegum
« on: December 21, 2012, 21:51 »
"Nah, probably some idiots playing with the fireworks." - Khran says, standing up. Still, he looks at the stairs, somewhat troubled. With a second of hesitation, he decides to follow Johnny.

15
Play-By-Forum / Re: All Outta Bubblegum
« on: December 21, 2012, 03:02 »
Wouldn't it be better to have IC separate from this thread, just in case questions arise and so we can ask them without polluting the narration and stuff and stuff and stuff?

"BOOYEAAAAA- OUCH holy shit damn man!"

Khran attempts to dance on the table, but slips on something and falls down. Still lying on the floor, he takes a sip from his glass, disregarding the fact that it's contents spilled out just a second ago.

Pages: [1] 2 3 ... 17