Chaosforge Forum

  • November 12, 2024, 09:57
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ih8regin

Pages: [1] 2 3 ... 25
1
Finally a decent start on N! Ao100, last ten or so attempts got me screwed at L3 or below, and two lasted to L8 and L12. This round got me blessed with this creepy vault:

You need to taste blood!                                                       
 
Unknown command. Press "?" for help.                                           
 
##############################################################################
 #..    ..# ..............
}|................................. .............   #
 #.######
0#................}............................................... . #
 #.#
OOO #.#.^..............}}.............................................##..#
 #.#
OOOO#.#.........}.....>...............................................##.0#
 #.#
OOOO+.#.........}.........................................................#
 #.######
@#........|............................*.........................##..#
 #........#.......
}|}}|........................|}...|...........}.}.......##..#
 ######
/############}###########################}####}###}######..}....|......#
 # 
+.....#........|}}........#................|......}...|}|....}............#
 #  #.....
/........|..........#.................................}......}##....#
 #  #.....#..................
|}}.................................|..../.##.0..#
 # 
+.....#..................}#}.....................................|.}......#
 #  #.....#...
|...............#....................}|.........../.........##..#
 #  #.....###
}#####################################}###/#...####..........##..#
 #  #.....
/..}..............            ..........|}|................./.......#
 #  #.....#.................            ..............................#.......#
 #  #.....#.................             .............................#.......#
 #  #  ...#................              .......
0.....................#.......#
 ##############################################################################
 
Ashannar                   Armor : green armor [1/1] (100%)                   
 
Health: 100% Exp:  3/23%   Weapon: combat knife (2d5)                         
  cautious     
brk                                            Phobos       Lev2

There was a VERY handy berserk pack pretty close to those cacos, so I wasn't in a real danger whacking them with that knife. And having level 4 before L3 was very helpful towards survival. Gift dropping on formers was the way to retain 100% kills up until I was able to attack from distance with enough chance to hit, and could finally rely on my gatling and tac shotty to land corpses right on doors, or into the acid/lava, then a set of cerberus boots were assembled to screw that lava, and BAM "There's something very valuable here" on level 34 yielded an Acid Spitter. Of course that level had no acid, but I went to keep the gun, and boy was it fun when I have finally started salivating all over the floor. BBVV? MMVV? RRVV? Hey have a SPLASH, good riddance! Of course it didn't last for real long, as BBs and nightmare everythings started appearing, yet while the majority of enemies were "normal", and actually while there was at least one happy former, I was still relying on ordinary weapons to do the job.

But Nightmare wouldn't be Nightmare without stair traps. Level 58 met me with two MMVV at sight distance and a happy revenant to blow a wall - KABLAM, you can run but you can't hide, that sort of things, in the end I had to abandon YAAM with this screen:

missile hits the nightmare imp. The nightmare imp dies. There are stairs       
 leading downward here.                                                         
                               
#######################                         
                            ....
=..===.=...==..........                         
                           ......
=.=====....=.=......0.                         
                           ..
|...=/=====....==./.####/#                         
                           .....
=...===....==...........                       
     
^                     ......==..../%......#.#......                       
                         
X ###+##.=/....X../.#.#+####/####                     
                   
X         ../........X................+          ^           
                             
#/#......../......./#######/#                     
                             
+@####/#....X..........=====                       
                             
#.#  ................========                     
                           X ===   ==================
.....                     
                           
=====  =================#=####                     
                         
X ...#.X   X.X.====....=====..=..                     
                           ....
+..  X =#=====....=========.                     
                           
[...# #   ========###=====.=====.                   
                          .....
+      .=.===+.====.=.===.                   
                         ......#     
X= ....   #====...===..                   
                           #####        ####   ###
==####..#                     
                                                   ##                           
 
Ashannar                   Armor : none                                       
 
Health: 6%   Exp: 22/11%   Weapon: gatling gun (1d7)x6 [4/60]                 
  cautious             
env                                    Hell         Lev58

That envirosuit was used on the previous level prior to me exiting for rumored extra protection - quite possibly it saved my butt over there. Not for long though, level 61 had me up against a corner with BBVV and a ton of arachnotrons covering the perimeter. I tried to rocket jump away into what happened to be a literal swarm of hV. And just look at that grave... the right part of the level is completely empty.
Spoiler (click to show/hide)
PS: archvile complexes are a kind of relaxation from having to control N! rezzing - they never stand back up. And I've got three. The NM arach cave was under invulnerability, so no biggie, NM demons actually too. But zero BFGs really hurt.

2
Forum / Certificate expired
« on: April 09, 2024, 02:13 »
In case you haven't noticed, but you are receiving updates to crucial forum branches via another method; your LetsEncrypt certificate that's used for forum.chaosforge.org has expired, please update ASAP.

3
Requests For Features / Re: DoomRL 0.9.9.8 BETA 3
« on: April 07, 2024, 08:01 »
Bug #8 (?)

Sometimes when you use a phase device at Phobos Anomaly, you're been thrown all the way to the right, behind the nooks of Bruiser Brothers. IIRC this behavior was explicitly limited in 0997, so any phase devices used would only drop the doomguy in the left or middle room (or starting room). Just finished an AoMr UV run with a phase device landing me almost at the upper right position of the level, some 6 north 1 west from the teleporter, and I was able to escape there without a hit from BBs.

Bug #9 (minor)

The image of a lost soul is distorted by text in 0998b3:
Spoiler (click to show/hide)
Decided to show my wife why I'm playing that ASCII game and stumbled upon this.

Bug #10 (AI deadlock)

During my last AoMr run I've encountered a vault like this:
Code: [Select]
==#########
=..........
#.#####./..
#@#ccc#.#..
#.#cch#.#..
#.###h#.#..
#.%hhh..#..
###########
There were some items inside, at least a med-pack under upper-right demon, which probably was the reason of why did the two h's inside the vault not move away. But the two h's on the left are not expected to not move due to inability to reach a goodie, so should at least move leftwards eventually. That corpse was another h BTW. I went upwards instead of trying to dismantle these formers, but when I have returned after clearing the entire level, those formers remained stationary, which should not be the case of at least some of them. Also while I was dismantling the "ambush" from the right, the leftmost former didn't move until getting aggravated. This is at least weird, and at most an AI bug.

Bug #11 (sounds):

When there are more than 8 sounds being played (6-8, but I assume it's library-dependent, and old blasters were not supporting mixing more than 8; also the amount looks like 8), an attempt to play another sound results in silence. This applies to a lot of stuff: run-waiting beside the vault; radar or corner shooting a shotgun at several enemies (esp if something died from that shot; it plays 2 sounds for that enemy alone); having a ton of enemies be spawned in lava, shooting a rapid-fire weapon with TH2 and high accuracy, etc etc. This produces garbaged sound if there are short delays between playing sequential sounds, and indicates a sound programming error regarding stopping oldest-playing sound or something that looks like this.

4
After several attempts to start a technician in a clear Ao100 (I'm too biased towards scouts and MCe together with AoMC) that ended at lv16 tops, I went Fin-Jug-EE instead of my usual routes of SoG3 or Rel2, and survived on the skin of my teeth until level 22 when I was blessed with a Nano Pack. Ha ha, hello nano plasma rifle, and endless hail on EVERYTHING. I went pretty bold, not using medkits over last 10 or so levels, then on level 56 Hell just froze over. I defeated the immediate set of threats, camped in a corner and started zapping leftwards with plasma. But, I facilitated that by sitting on F button for several seconds... So the Doomguy was firing... and firing... AND FIRING...

AND STILL FIRING...

for good 30 seconds or more after I depressed F, it was enough for a stray nightmare demon to sniff me from half a level away, climb up and eat alive through my OP red armor without looking into the beam. Good night sweet doomguy.

Spoiler (click to show/hide)
PS: he did defeat some enemies with such a move. But boy that was hilarious.

Also there was a situation that's worthy of a bug report, if only the board state would be captured right prior to a bug occurring. Level 27 or so, I went up close to a hV pack with a napalm barrel, that had a shotgunner 1 up 3 right from barrel and about 2 up 5 right from me, with the rest of pack somewhere in between. There was lava at my sides so I went backward, the shotgunner shot, blowing self together with a few other formers up, and a LuaError "beings[soldier].onAttacked(object,object): access violation" popped up. The game continued, as the AV was likely caused by that shotgunner's death being processed before death of a former that caused the error, due to the way the game processes splash damage, making it being hit by an already destroyed character, anyway that former also died right away. Yet, I wish I'd be able to screen that bug-producing situation before it would cause the bug to manifest, to help with debugging.

5
On top of this: There might be an issue with Ao100 and special feelings; I've just wrecked L1 of an Ao100/UV run, pulled a lever and all walls went down ("Jericho" feeling should be present, but was none displayed, and Shift+L also resulted in nil error as above).

6
You might not be pleased to find out then that the Lava Elemental is getting buffed and The Lava Pits/Mt. Erebus are being made harder in 0.9.9.8 :)
Thanks, would keep that in mind. :) In fact I did cross one 0998b3 run, but did skip Pits for that very reason (also because I had no env-suits to venture there XD it was an AoB run).

7
On top of this: if there is no special feeling on a level, pressing Shift+L displays LuaError keybindings.lua:66: attempt to call field 'repeat_feel' (a nil value).

8
Situation: You corner-shoot with a shotgun, having target cross at a place with no enemies. You can do that repeatedly until harm sounds cease, both in here and in 0997. The shooting mechanics isn't affected, but the sounds are; if you slam F-F-R-F-F-R-... fast enough (2 shots/second or faster) the shot, harm and reload sounds go off at least for one shot. This makes me lose information as a competent corner shooter. Repeatable, but the effect is most pronounced and most detectable when there is someone who's got hurt by the shot.

9
Post Mortem / [U|99%|YAFW] Suddenly a successful Conqueror
« on: March 25, 2024, 08:16 »
Got another screw-up in real life to stop bothering about them for a while, and rummaged through my hard drive discovering an almost-forgotten install of DoomRL. After some easier wins (including HMP AoMr which I had to abandon YAAM when hitting an arach cave staring down 4 barrels of plasma, but with 2 steps to stairs) I have decided to tackle a Conqueror run, initially declaring it would be one should I manage to clear that Unholy Cathedral. I failed to escape the trap in the Anomaly, so had to blast off several cacos in the entry room, then determined to at least try doing damageless Hell's Armory (good thing it rolled instead of Deimos Lab), receiving a rare reward of N+O packs. The run ended up with a literal shower of stuff! Just look at this:


---------------------------------- Inventory -----------------------------------
                                                     |                         
> [a] tactical rocket launcher (6d7) [5/5] (P1)      | The rocket launcher is   
 
[b] plasma shotgun (7d3) [21/30]                   | the most standard way of
 
[c] missile launcher (6d6) [3/4]                   | blowing things up.       
 
[d] nuclear plasma rifle (1d7)x6 [24/24]           |                         
 
[e] nuclear BFG 9000 (8d6) [40/40]                 |                         
 
[f] BFG 9000 (10d6) [130/130] (B1)                 |                         
 
[g] Angelic Armor [7/7] (100%)                     |                         
 
[h] Butcher's Cleaver (5d6)                        | Fire time   : 1,0s       
 
[i] Longinus Spear (8d8)                           | Reload time : 0,8s       
 
[j] shotgun shell (x23)                            | Accuracy    : +4         
 
[k] rocket (x7)                                    | Expl.radius : 2         
 
[l] power cell (x22)                               | Alt. fire   : rocketjump
 
[m] power cell (x70)                               |                         
 
[n] power cell (x70)                               |                         
 
[o] phase device                                   |--------------------------
 
[p] envirosuit pack                                | Press Escape to exit, to
 
[q] agility mod pack                               | wear/wield or use an     
 
[r] fire skull                                     | item press the item     
 
[s] shell box (x100)                               | letter or use Up/Down to
 
[t] shell box (x100)                               | browse and Enter to     
                                                     
| choose, or Backspace to 
                                                     
| drop.                   
--------------------------------------------------------------------------------


Nuke plasma was a very happy find in Armory, or just a tad onward (the run took a lot of interruptions, so my recallings are messy), plasma shotgun dropped right before the Mortuary so I went to take it with me to clear the floor, BFGs were pre-determined find, but also there was a phaseshift in Hell-2, a ballistic vest in Hell-4, an Acid Spitter in Vaults, and that stupid Lava Elemental in the Pits was a SERIOUS PITA, he left me with 18%HP and zero medpaks (IIRC I kept one on hand), and then a very funny blasting cave of mancubi followed suit, lowering me at one time to 2% (1 HP), but an extremely timely large medpack saved my sorry butt. So Spidey went BOOM, JC went up close and personal, for him I've just decided to equip melee and charge to the face. And that 1 missed kill was likely a forgotten lost soul in Hell-1, after I swayed a bit and didn't verify I've cleared the level... Pity.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Material Defender,
 level 16 Arch-Vile Br. General Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 118967 turns and scored 406450 points.
 He played for 5 hours, 22 minutes and 1 second.
 He was a man of Ultra-Violence!

 He killed 1308 out of 1309 hellspawn. (99%)
 A natural born killer!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Shambler's Head
  Hell Champion Medal
  Elite Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ......................................................|||.#
  ......................................................|}||#
  ......................................................||X.#
  ......................................................|.|.#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 45/50   Experience 122946/16
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)

  Int->Int->HR->HR->Fin->Jug->Fin->WK->WK->DM->EE->Fin->EE->SoB->HR->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (87%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   antigrav steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   Butcher's Cleaver (5d6)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [3/5]
    [b] tactical rocket launcher (6d7) [5/5] (P1)
    [c] hyperblaster (2d4)x3 [40/40]
    [d] plasma shotgun (7d3) [21/30]
    [e] missile launcher (6d6) [3/4]
    [f] nuclear plasma rifle (1d8)x6 [24/24] (P1)
    [g] BFG 9000 (10d6) [130/130] (B1)
    [h] red armor [6] (AOP)
    [i] shotgun shell (x50)
    [j] rocket (x14)
    [k] power cell (x70)
    [l] small med-pack
    [m] large med-pack
    [n] phase device
    [o] homing phase device
    [p] agility mod pack
    [q] Nyarlaptotep's Boots [6/6] (100%)
    [r] shell box (x80)
    [s] shell box (x100)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    100 former humans
    96 former sergeants
    38 former captains
    200 imps
    87 demons
    344 lost souls
    56 cacodemons
    55 hell knights
    74 barons of hell
    48 arachnotrons
    23 former commandos
    28 pain elementals
    38 revenants
    40 mancubi
    35 arch-viles
    8 nightmare imps
    10 nightmare cacodemons
    18 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a tactical shotgun!
  Entering level 7 he was almost dead...
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a tactical armor!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a hyperblaster!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a antigrav boots!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  Level 15 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  On level 17, hell froze over!
  On level 17 he invaded the Unholy Cathedral!
  He nuked level 17!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  Level 19 was a hard nut to crack!
  On level 19 he entered the Vaults.
  On level 19 he found the Acid Spitter!
  He cracked the Vaults and cleared them out!
  On level 20 he found the Butcher's Cleaver!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he assembled a tactical rocket launcher!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Nyarlaptotep's Boots!
  He managed to clear the Lava Pits completely!
  On level 23 he stumbled into a complex full of mancubi!
  On level 23, hell froze over!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You start running!
 You hit John Carmack.
 You hit John Carmack.
 You hit John Carmack. John Carmack reloads his rocket launcher.
 You hit John Carmack.
 You hit John Carmack.
 You hit John Carmack. You are hit!
 You hit John Carmack.
 You miss John Carmack.
 John Carmack reloads his rocket launcher.
 You hit John Carmack.
 You hit John Carmack.
 You hit John Carmack. Carmack raises his hands and summons hellspawn!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 406 brave souls have ventured into Phobos:
 347 of those were killed.
 1 of those was killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 21 couldn't handle the stress and committed a stupid suicide.

 34 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 26 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

Yep, I've got about 10 total A-mods, but no serious boots, so I had to made antigrav out of steel boots. What a disgrace.

10
Yup, "silly masterless build". I can only say a word "TaNk". No Int, no HR until the very end - a principle? Not even a second TH, let alone third! Ber isn't needed in this build as it's fat so zerk won't trigger from enemy attacks.

About AAo666 - you just stairdive past a certain point until you meed a level with "an" unique then you fill it with napalm and collect the prize, and then again stairdive. Still it will be a BIG ordeal.

11
Error handling is always a problem. I'd say the best approach will be making the game check every parameter in the configuration file at loading time, then if any parameter is missing/undefined, define it right there with default value and, if any such definitions happened, rewrite the configuration file. Sanity checks may be done at the same time. This will kill both hares with one stone (or pigeons?) - old configuration customizations will be preserved, and newly added parameters will not cause the game to misbehave.

12
Any hit, no matter how small, deals at least 1 damage to the target, thus even with 10 armor the AoD will slowly get whittled down. I used 2 knife slots for this. A tip: to collect a knife you use not "g" but "u", this takes 1 normal action and places the knife to your hand. Also B-modding a knife will make it do 15 damage, theoretically easing the task fivefold. Yes you need high movement speed, IIRC I always had HR3+tac boots when I came to Cathedral on U or higher, HR2 with boots might be enough, HR2 without boots might need a scout to compete with AoD's speed. Finesse is optional, at least with high speed you can throw a knife at AoD from 3+ distance which he can't cover while you relax after throwing, even without Finesse.

13
IIRC invulnerability is indeed measured in player actions. Yes, Trigun's nuke effect is indeed instantaneous. And IIRC lava element's invulnerability lasts 9 actions. Thus, you wield Trigun first, then eat element (start), then activate Angel Arm (instaBOOM, 1 action spent, level cleared), then eat homie (2), then walk to exit and use it (7-8) thus you should or may have 1 action left which you use to activate another Angel Arm (8-9). The invulnerability would go away but you will survive the nuking.

About measuring invulnerability in actions - there's still a comics in DoomRL comics topic which says "let's full-reload a (shotgun) while invulnerable, and there goes HELL while the doomguy stands under a bubble and sloooowly puts a shell after a shell, everyone dies in a crossfire in the meantime". Hee hee.

14
Throwing knives only, that's for sure, as you take too long to attack with a knife and suffer a face hit, which you can't tolerate for long. Thankfully AoMC makes you reliably do considerable (6 per throw huh? Probably 8 with SoB2, but I'm not really sure which skills are in effect with a thrown knife) damage to Angel so that you won't get too bored fighting him. Technically you *CAN* solve Cathedral even without AoMC and without Bru, but you will need to have a megaton of knives to shove at lost souls (or a lot of medkits and serious armor to absorb their hits while you melee with them). Demons can be sunk in lava without touching them, and AoD will *eventually* also succumb to flying knives as it does not regenerate damage.

15
Post Mortem / Re: [U|AoMC+AoP|100%|YAFW] Inquisitor Platinum
« on: April 29, 2020, 22:38 »
The Trigun, after all, is a portable nuke, it's enough to justify carrying it once found. Even in AoP with no invulnerability globes you can have a lava element. Sometimes (?) you can do like this: wield Trigun, eat the element, use the Angel Arm, use a homie, get the stairs (a homie in Dis does NOT drop you right on the stairs but rather pretty close to them) and you may still have 1 action of invulnerability to nuke out the JC.

Pages: [1] 2 3 ... 25